When comparing Lords of the Fallen 2014 vs Devil May Cry 4: Special Edition, the Slant community recommends Devil May Cry 4: Special Edition for most people. In the question“What are the best hack and slash PC games?” Devil May Cry 4: Special Edition is ranked 14th while Lords of the Fallen 2014 is ranked 34th. The most important reason people chose Devil May Cry 4: Special Edition is:
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm. Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Easier than the Souls series
Lords of the Fallen has been pretty much modeled after the Dark Souls series with gameplay that is very similar. Though with LotF, the gameplay is a bit easier, with enemies not being as excruciatingly as tough.
While the easier gameplay does make Lords of the Fallen more accessible, it is still a difficult game in it's own right.
Pro Highly detailed graphics
Lords Of The Fallen features some very gorgeous graphics, something that really sets it apart from the game it takes its inspiration from.
Pro Arcade like combat
The combat in Lords of the Fallen is a bit arcade like in that it plays like a hack and slash more so than a tense combat parrying game. This makes for an easier to get into game.
Pro Risk/reward loot system
There is a risk reward loot system within Lords of the Fallen in where the player, the further they progress without saving, the better loot they will receive as drops. So depending on when the player wants to save can create a very tense situation when having not saved in over an hour and running low on health. It runs the risk of losing all of the players progress since last saved all for the hope of better items.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Frame rate issues and crashing
Lords of the Fallen has suffered from frame rate issues and crashing since it's release. Various patches have been released to address these issues but they still remain to be an issue.
Con Last half of the game can be too easy
In the second half of Lords of the Fallen the player is able to accrue runes that allow for stat boosts, making the game arguably a lot easier that the first half.
Con Flat story
The story in Lords Of The Fallen never really explains much to the player, leaving the player feeling a bit disconnected from the game, not really caring about the characters or their outcome.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.