When comparing Killzone: Shadow Fall vs Uncharted 4: A Thief’s End, the Slant community recommends Uncharted 4: A Thief’s End for most people. In the question“What are the best PS4 games that run at 60fps?” Uncharted 4: A Thief’s End is ranked 3rd while Killzone: Shadow Fall is ranked 18th. The most important reason people chose Uncharted 4: A Thief’s End is:
Uncharted 4 features some of the best character development in a game. The motivations, actions, and growth of your character is believable. This is achieved thanks to amazing voice acting and excellent writing. The conclusion to your character's story arc is especially satisfying.
Specs
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Pros
Pro Vivid environments
Shadow Fall features some very robust and colorful environments. For example there are vast cityscapes as well as lush forests. Not only does this change up the looks of the game allowing the player to never feel too visually bored, but it allows for different tactics to be used in game, depending on the area the player is playing in.
Pro Excellent character development
Uncharted 4 features some of the best character development in a game. The motivations, actions, and growth of your character is believable. This is achieved thanks to amazing voice acting and excellent writing. The conclusion to your character's story arc is especially satisfying.
Pro Exciting exploration
Uncharted 4 brings you to many locations and each one is very beautiful and filled with mystery. A calming beach, a vast Savannah, a snowy mountain, ancient ruins, and lost temples among many others. It's really exhilarating to see where you'll be going next in search of treasures.
Pro Decent stealth gameplay
Uncharted 4 stealth mechanics feel very good, even though you can't lure enemies or drag their bodies. If you're patient enough you can avoid an open confrontation in most levels. This is a really refreshing change of pace in the Uncharted series, which is known for its non-stop action.
Pro Great multiplayer
The shooting feels great, the movements feel really fluid, but most importantly – the multiplayer is well-balanced. When you win, you know it's because you/your team played well. When you lose you'll understand that the enemy was better. It doesn't devolve into players constantly spamming overpowered setups or abilities, making it a fair, action-packed, and fun experience.
Pro Multiplayer plays at 60fps
The multiplayer has had the resolution dropped to 900p in order to get a smooth 60fps for competitive play. While it would be nice to have a full HD resolution, smooth gameplay is important when playing competitively.
Cons
Con Poor non-shooting sections of the game
At certain points of play there will be sections where the player needs to platform or control their character in a zero gravity situation. These are deviations from the shooter gameplay and often feel forced as well as control poorly. While it is nice to see the gameplay broken up a bit so you are not always doing the same thing over and over again, the non gun gameplay just does not feel intuitive, it does not work well with the flow of the game, which basically breaks the players immersion.
Con troublesome driving controls
The camera would spend in different directions. It would sometime go all the way around in a circle. I felt like I had to stop and go. So I could fix the camera to where I could see where I was going.
Con Troublesome controls at times
The cover system is a bit wonky at times, causing you to take cover at the wrong places. There are also some issue with platforming, causing your character to grab the wrong ledges occasionally. While both of these don't happen too often, it can cause some frustration during hectic moments.
Con Last act feels drawn out
The last third of the game can be quite repetitive, tasking the player with the same objectives over and over again. The feeling that this was done to extend the gameplay is difficult to ignore.