Multi-platform development system.
Ranked in these QuestionsQuestion Ranking
Pro Easy to develop with
Language is easy to use, with a fast compiler.
Unlike most multi-platform development systems, 3D is available across most of them.
Code can be written once and will work on supported platforms with very little modification.
Pro C/C++ support
C/C++ code can be included inline or as a DLL/.o/dylib file.
Forum support is great. No advertising in program or forums. Company has been going for over 10 years.
Pro No hidden fees
PC version is free.
Full Multi-platform version requires one-off very reasonable price, and all further updates are free, however you can run a watermarked demo on your chosen platform with the free demo version.
Pro Free for home development
Create apps for non commercial 2D programs running on Windows, Linux and Mac OSX. The extension to create programs for other platforms, 3D or network applications requires a license key. Otherwise the "Premium" programs are limited to 10 min runtime for test purposes. There is no trial limit for the development environment.
Easy-to-use networking system with either TCP or UDP.
Programmers reference guide, user guide and various others are free.
Pro Gaming related functions
Viewports, sprites, rotating/animating and zooming sprites, collision detection and pathfinding.
Pro Compiler is fast and produces efficient code
Pro Default GUI system works fine, and has all the needed widgets needed
Only problem is position is based on position of previous widget.
Pro HTML 5 compiling is now faster and works better
Con No multi-platform editor
Whilst Linux and Mac IDE's were started, they were never completed.
Con No clear way to monetize apps
It's impossible to place ads. There is a third party in-app purchase library hidden somewhere deep within the forums which hasn't been updated for years.
Con Issues don't get fixed
The Blender exporter and the 3D converter have been broken and remain unfixed for years.
Con Only supports .ddd 3D format
This format does not support bones and only keyframe animation. 3d files will become extremely large if there are animations in models.
Con HTML 5
HTML 5 compiling is rather slow, and doesn't allow all GLBasic features
Con Poor GUI creation library
Its library for GUI creation is abysmal and not acceptable.
Con Poor documentation
There is next to no documentation on using OpenGL commands in GLBasic.