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Urho3D

All
17
Experiences
Pros
13
Cons
3
Specs
Slimothy
Giel Smets
Top Pro

Free and fully open source

The entire engine is open source and makes use of other open source libraries. Source code is licensed under MIT and available on GitHub. See More
InterestingMehen
Slimothy
Top Con

The UI can be hard on the eyes

Urho3D's UI could cause eye strain. See More
Endi Sukaj
Slimothy
Top Pro

Includes a lot of samples

There are a lot of sample projects included with the engine for both C++ and Angelscript. They are mostly very simple applications built to demonstrate the engines capabilities and features. See More
Slimothy
Top Con

Little documentation and small community

There are some high-level design docs and a bunch of examples, but code is poorly commented and nothing much more can be found. See More
teadan
Paolo
GoogleBot42
Top Pro

In constant active development

Bugs are usually fixed that same day. Core devs are very active on forums. New features are always being worked on. HTML5, DirectX11, and OpenGL3.1 support have recently been added (as of 4/15/15). See More
Endi Sukaj
Top Con

May be a bit hard to get started

To install Urho3D you need to get the archive from GitHub (be careful to download the master branch) and extract it. After that, you need to compile the engine with CMake. If all the dependencies are installed, then it should be a straightforward process, otherwise you will need to track down and install all the missing dependencies. For people who don't have much experience with CMake this whole process may seem a bit like magic. For people who do have experience with CMake, the whole installation will be relatively easy. See More
thermoplastics
Amanjit Gill
Top Pro

Small turnaround times while developing

Builds are quite fast, aids in rapid development. See More
Mohammad Reza Hajianpour
Göran Krampe
Top Pro

Very high code quality

Urho3D is written in a modular and super-clean way, so that it can be integrated into the other parts of your game seamlessly. See More
thermoplastics
Amanjit Gill
Top Pro

Fat-free codebase

Only use what you need. See More
Endi Sukaj
Slimothy
Top Pro

Good documentation

The documentation for Urho3D can be split in two parts: auto-generated from class references and documentation written to cover the various aspects, features and systems of the engine. The written documentation is pretty good. It covers most of the aspects of the engine in clear and understandable English. See More
Anton Outkine
Top Pro

Does not require an editor to get going

See More
Chloe Montanez
KnowledgeableLupercus
Slimothy
Top Pro

Good 3D level editor

See More
Slimothy
Top Pro

Unofficial Oculus Rift support

Information on enabling OR support can be found here. See More
teadan
PrincipledQuirinus
Top Pro

Multi-Lights

There are no lights limits per mesh. See More
teadan
PrincipledQuirinus
Top Pro

Flexible rendering pipeline

You can configure rendering pipeline. See More
StudiousDemeter
Top Pro

I Love It!

It's Recommended, So I Want To Make You Happy! See More
Specs
License:MIT
Dev platforms:Windows; OSX; Linux
Desktop targets:Windows; OSX; Linux
Mobile targets:iOS; Android
See All Specs
HideSee All Experiences
86 21

Godot

All
42
Experiences
Pros
29
Cons
12
Specs
Endi Sukaj
Dana Olson
Beyond01
Top Pro

Integrated animation editor

Every property can be animated. See More
teadan
EmpatheticAirmid
Matthew
Top Con

Evolving bad documentation

The documentation is poorly written, has very few examples of real application, and even fewer design guidelines about how to program a game in the engine. Though it has gotten better starting from version 3.0. See More
Endi Sukaj
Dana Olson
Beyond01
Top Pro

Built-in physics

Add physics to 2D and 3D scenes, through rigid and static bodies, characters, raycasts, vehicles and more. See More
EnchantingShimegi
Top Con

C++ Engine API not very friendly

The base C++ code from Godot is not documented, it's hard to set it up, to compile and hard to extend, it could use better programming standards. See More
RealisticObrigwabibikwa
thermoplastics
Krzysiek Siewiorek
Top Pro

Lightweight

The executable is portable and less than 40 MB in size. See More
Bryan
ivan velho
Top Con

No built-in way to import atlases

Godot does not have an easy and automatic way to import atlases created by other tools. However, there are plugins that can be used to import atlases from other engines. See More
RealisticObrigwabibikwa
Linkans
Top Pro

Fully dedicated 2D engine, no hacks

Godot has a mature 2D engine with many features used by modern 2D games. See More
juanitogan
Top Con

No console targets

Given that you can target both desktops and consoles with the same code base in other engines, the lack of support for consoles in Godot is pretty hard to get past if targeting desktops for a game. But asking for an open-source engine to target consoles is probably too much to ask. But it would be interesting to see some legacy consoles targeted even if current ones cannot be. See More
Endi Sukaj
RealisticObrigwabibikwa
Wernight
Top Pro

Can be deployed to multiple platforms

Deploy games to desktops (Windows/OS X/Linux), smartphones (iOS/Android/BlackBerry), and the web (HTML5 via Emscripten). See More
PrivateAlastor
Top Con

Annoying minor bugs

Minor bugs can go unaddressed for some time, due to it being a free program. See More
Endi Sukaj
trollworkout
Top Pro

Under constant development

This engine barely released one year ago has more than 1000 forks on github and about 100 developers. Not only that just a bit of browsing trough issues you will quickly find out the dev community loves new esp free technology and does not shy away from completely rewriting parts of the engine. The audio engine is being completely rewritten to use threads and so forth. See More
DelightfulHermes
Top Con

Primarily supports own proprietary language (GD Script)

While it's very accessible, and if you know Python you'll pick it up fast, having to learn a new language to fully make use of the platform can be a bit discouraging. And for those learning to code as well as learning Godot for the first time, many would rather learn a language they can 'take with them' when they explore other platforms in the future. See More
juanitogan
trollworkout
Top Pro

Unified game editor interface

All the game development work is done inside one program: the engine editor. The scripting is done in the same program. No need for Eclipse or other front-end editors. See More
cripztillidie
Endi Sukaj
Hansjuerg Wuethrich
Top Con

NoAdmob or other AdNetwork support

Godot has no native support for implementing advertisements into your game. See More
RealisticObrigwabibikwa
Linkans
Slimothy
Top Pro

Free and open source

Godot is licensed under MIT license. Anyone can grab the source from https://github.com/godotengine/godot, and compile the engine themselves. See More
juanitogan
Top Con

Strange terminology at its base

Scenes can be made up of other scenes. That makes some sense. But even the smallest object (or prefab or asset) in a scene -- such as that spoon on the table or the marble on the floor -- is still called a scene... except when it's called a node. This is a bit odd for those coming from other engines. With all the great decisions behind the basic design of this engine, the choice of this term from all the potential other terms out there seems really out of place and only serves as a constant reminder that not everything about Godot is great. See More
Dmitry Feofanov
RealisticObrigwabibikwa
Endi Sukaj
Top Pro

Editor and runtime are fully cross-platform

You can run Godot on all 3 major operating systems (Windows/Mac/Linux) and build your game to all available platforms from each without any platform-specific work needed. All platforms including Linux are supported first class. See More
Endi Sukaj
Anton Savoshchenko (AntonioModer)
Top Con

2DPhysics is weak compared to Box2d

Box2d has much more features. See More
Hirnbix
Top Pro

Instancing and node concept makes sense

The node and the instancing concept work very well and helps developers to structure content efficiently. See More
test123
Top Con

Difficult to optimize

Godot has an OOP architecture. Everything is an object internally and data is spread among many classes, thus it's difficult to optimize (i.e. not cache friendly, difficuly to vectorize or paralellize, etc). Read about "Data Oriented Design" for more info about the problems and solutions. See More
thermoplastics
William Tumeo
Top Pro

User friendly UI for all your team

Non-programmers (musicians, artists, etc) can join the development easily. See More
Endi Sukaj
Eric Sebasta
Top Con

OSX app is a mess

Instead of one contained folder/file with an icon per normal it is a mess of files which is not at all suitable or distributable without further work after every compilation. See More
Linkans
Top Pro

The list of supported languages is growing

Officially, Godot supported languages for now will be GDScript, C#(Mono), VisualScript and C++. See More
Paolo
Elisha Knight
Top Con

Hard for a Unity user

Coming from a Unity background, Godot engine is hard. See More
Laura Kyle
Hirnbix
Top Pro

Drag & drop interface

Many parts of the editor allow you to drag & drop, which makes working with assets and scene trees a joy. See More
Hirnbix
Top Pro

Fun to use

An important aspect that can't be grasped without using the engine for a few days. The Interface is evolving nicely and making games is just fun. See More
Monika
Linkans
Top Pro

Internationalization of the editor

You can change the language shown in menus. Godot translations can be found here. See More
juanitogan
Linkans
Slimothy
Top Pro

Easy to learn scripting language

Godot has their own scripting language called GDScript. The scripting language is easy to learn with Python-like syntax, but it is not Python. It's very powerful, easy to learn, and it's free of unnecessary things because it was custom built for optimized integration with the Godot Engine. It can be used to add custom behaviors to any object by extending it with scripting, using the built-in editor with syntax highlighting and code completion. A built-in debugger with breakpoints and stepping can be used and graphs for possible bottlenecks can be checked. See More
Chloe Montanez
Timo Kandra
Top Pro

Really good community

The community is great and really cares about the engine. It is easy to get help and to be part of Godot's future. See More
Will Nations
Top Pro

Creating editor tools is a breeze

Godot Engine is itself a Godot game. By adding the "tool" keyword to the top of a script, you can design extensions for the editor itself INSIDE the editor. Integrating these editor scripts into a bundled plugin for sharing is extremely easy to do. See More
Bastian Böhm
Top Pro

Friendly towards Version Control Systems

The engine is build not only to support version control but to really use it. Scene files for example which usually get compiled into some sort of unreadable data stay in a text format - that way you can actually see your changes in a version control system like Git. See More
Will Nations
Top Pro

Built-in documentation linked to the internal ScriptEditor

The editor has a fully searchable index of class API documentation for everything the engine offers (NOT just a web interface). You can easily open the documentation for any class by Ctrl-clicking the class's name in the in-engine text editor for scripts. See More
Will Nations
Top Pro

Easily expanded scripting system

With 3.0's addition of NativeScript and PluginScript via GDNative, developers can easily define bindings for new scripting languages. In addition to the primarily supported C++, GDScript, VisualScript, and C# languages, the community has contributed D, Nim, and Python as well with more on the way. See More
Raghu Ranganathan
Top Pro

Scene Based editing

Godot gives you the ability to create scenes to make your life easier, with reusable objects and things you want to incorporate in your games. This makes the game making processvery streamlined and organized. See More
DaringSkythes
Top Pro

Easy to get envolved

No need to learn anything qwith node you can build a game without typing a line of code + has visual scripoting See More
Will Nations
Top Pro

Simple and readable codebase

The engine's source code is easy to read and understand with a self-documenting approach to code design. You don't have to wait months or years for other people to fix an engine bug that is important to your game. Often times, you can spend an hour or two of your own time to fix whatever problems you encounter yourself. See More
DaringSkythes
Top Pro

Incredible docummination after 3.2.2 beta

ye the doccumunitation was weak but now we have nathen with his help the doccumunation is the strongest advantage See More
Monika
PrinceKael
Top Pro

Can be installed on Steam

You can easily install Godot via the Steam store. See More
Monika
Glucksritter
Top Pro

Doesn't need to be installed into the system

Godot is very portable, you can download the file from a website then put it on a USB and run it on your other computer without any troublesome errors. See More
Monika
DaringSkythes
Top Pro

Engine is yours

There is no royalty and the game you made + engine itself is yours. See More
Monika
RespectfulIxpiyacoc
Top Pro

It has a visual scripting tool

It has a great visual scripting tool. It's a great choice if you don't like to code. See More
Specs
License:MIT
Price:Free
CPU:Intel Core 2 Duo E8400
Languages:C++(library) C
See All Specs
HideSee All Experiences
1506 256

CopperCube

All
10
Experiences
Pros
9
Specs
Slimothy
Edouard L Kurschner aka TheElk
Top Pro

Allows creating 3D apps and games without programming

See More
Edouard L Kurschner aka TheElk
Top Pro

Available on Steam

CopperCube is available on Steam It was Greenlit. See More
Ryan
Top Pro

Easy to learn and to use

See More
Slimothy
JSchmidt
Top Pro

Native WebGL support

Can create 3D games as real WebGL apps, running inside websites. Doesn't use a cross compiler, so WebGL apps are small and download quickly. See More
JSchmidt
Top Pro

Good 3D editor

Includes easy to use 3D editor for quickly clicking together 3D games. See More
Will Bowers (Ralian)
Top Pro

Exports to irrlicht

It was also written by the founder of irrlicht, although it is not open source. See More
Slimothy
Top Pro

Good terrain editor

CopperCube includes a terrain editor. Terrain can be drawn with height painting tools directly in the editor, textures can be painted quickly with automatic texture blending into the terrain. There are also tools for placing grass and bushes, and for distributing meshes automatically over the terrain. See More
Ryan
Anastasios Mitropoulos
Top Pro

Fast prototyping

You can quickly develop an experimental working model of the product (prototype), because the engine gives you access to a lot of prefabs, plugins and settings. And, you can use the visual programming to speed up the process, even if later you have to write code in order to improve the final product. See More
Slimothy
Madalin Berechet
Top Pro

Oculus Rift support

Supports both DK2 and DK1. See More
Specs
Dev platforms:Windows; Macintosh
Desktop targets:Windows; Macintosh
Mobile targets:Android
Supported languages:Javascript; ActionScript 3
See All Specs
HideSee All Experiences
31 11

Unreal Engine 4

All
43
Experiences
Pros
17
Cons
25
Specs
Monika
Endi Sukaj
Theodore Lief Gannon
Top Pro

Free development license, including source code

The engine, including full access to source code, is free to use; a 5% royalty is due only when you monetize your game or other interactive off-the-shelf product and your gross revenues from that product exceed $1,000,000 USD. See More
Endi Sukaj
Noorudheen KM
Top Con

Very high build size

A blank project will build in to a minimum of 200 MB. See More
Endi Sukaj
Stuart Kearney
Tim Etler
Top Pro

Dynamic global illumination with voxel cone tracing decreases the computational power needed

Voxel cone tracing is a similar algorithm to ray tracing, but uses thick rays instead of pixel thin rays to be able vastly decrease the amount of computational power needed. See More
Slimothy
thermoplastics
Endi Sukaj
Top Con

Slow

Compared to other engines, UE4 seems to perform various actions considerably slower. Actions like starting the engine, opening the editor, opening a project, rebuilding shaders, updating references, calculating lightmaps, saving projects, etc take long enough to get irritating and end up wasting precious development time. See More
Slimothy
Tim Etler
Samuel Batista
Top Pro

A visual scripting system for non-coders enables quick prototyping

Blueprints are authoring tools designed for non programmers so designers and other team members can help tweak and prototype. UE4's Blueprint scripts resemble flowcharts where each box represents a function or value, with connections between them representing program flow. This provides a better at-a-glance indication of game logic than a simple list of events, and makes complex behaviors easier to accomplish and games a lot faster to prototype. See More
Johnny guitar
Top Con

Hard engine for beginners

This engine not easy for beginners See More
Endi Sukaj
Slimothy
Tim Etler
Top Pro

Developers have full control of the engine and source code

UE4 gives full access to the C++ source code allowing editing and upgrading anything in the system. See More
John Lee
Slimothy
David Erosa García
Top Con

Royalty based

5% of profits will go to Unreal after $3000 earned in a quarter. See More
Slimothy
Top Pro

Lots of resources to learn from

Epic provides multiple official video tutorials, lots of free example projects and content, an extensive wiki and regular streams showing how to use latest features. See More
Magnus Sjöstrand
Top Con

Extremely long build times

Making a full rebuild, including engine can take a good 30minutes. If you plan to use Unreal professionally, you better get some licenses for Incredibuild as well. See More
Slimothy
Brian Ernst
Top Pro

Powerful material/shader system

Allows a texture/material artist or VFX artist to create amazing effects from the ground up. See More
Ray
Péter Szabó
Top Con

C# not natively supported

UE4 does not support C# natively, but this can be achieved through MonoUE, although it requires using the MonoUE fork instead of UE itself. See More
Slimothy
Top Pro

Spectacular lighting visuals

See More
thermoplastics
Amanjit Gill
Top Con

C++ - oriented development cycle: slow turn-around times

The Unreal Editor is the main place to do stuff (of course), so if someone wants to do a lot of C++ stuff, the compilation and linking turn-around times can be painful. Still they probably are quite fast in comparison to the provided featureset.. Still ,they are far from optimal. See More
Laura Kyle
Endi Sukaj
Ricardo Rodrigues
Top Pro

Cross-platform editor and export

This engine exports for a big range of platforms including Linux. The editor can be run on Windows, MacOS, and Linux (Early Access). See More
Laura Kyle
Elisha Knight
Top Con

Difficult for mac users

If you're installing it on mac, you simply download epic games launcher and watch it download nothing endlessly. See More
Slimothy
Top Pro

Active community

Forums have many active and friendly members that are quick to respond and help out. Even staff is very active on forums. See More
Endi Sukaj
Magnus Sjöstrand
Top Con

Poor documentation

Most of the "documentation" for code is actually just automatically generated from the source. If you're interested in knowing how things are supposed to work, you must either go to their answers site or pay for UDN. Often their examples won't even compile, since they were written for now outdated versions. See More
J&S Studios
Top Pro

AAA Ready

This is ready to make the next AAA game. See More
Francisco
Ben Peterson
Top Con

Steep learning curve

Especially when compared to its primary competitor, Unity. See More
Tim Etler
Top Pro

Fast compilation for quick iteration

Recompiling an entire game to test a small change takes up a lot of time. UE4 quickly compiles in seconds instead of minutes improving iteration time by an order of magnitude. See More
Magnus Sjöstrand
Top Con

They spend more time adding features than fixing existing ones

See More
Slimothy
Top Pro

Quick release-cycle

New feature releases can be commonly expected about once a month. See More
Magnus Sjöstrand
Top Con

Extremely poorly designed

The code is a mess. Everything is connected, a single Actor is 1500 bytes, because it contains a million things that Epic once needed in a game. Inheritance for AActor: AActor > UObject > UObjectBaseUtility > UObjectBase See More
Johnny guitar
Top Pro

Realistic graphics

See More
__
Top Con

Sparse Resources for C++

C++ happens to be the main suite for Unreal, yet the documentation is very, very sparse. See More
eob
Top Pro

Professional feature set for all aspects of game development

Almost everything a game developer wants has a deep and sophisticated tool waiting for them in UE4. No external plugins are needed to make powerful materials, FX, terrain, cinematics, gameplay logic, AI, animation graphs, post process effects, lighting etc. See More
Endi Sukaj
Elisha Knight
Top Con

Tutorials do not go in-depth enough

The blueprint tutorial just teaches how to turn on a light when you press f. See More
ReceptiveRadegast
Top Pro

Easy to use animation blueprints

Unreal Engine 4 is one of the best game engines. It is super easy. It dosent require any use of coding due to Animation Blueprints See More
Monika
HumbleSabazios
Top Con

Poor source control support

Merge tool is not working. See More
Slimothy
Top Pro

Proven track record

See More
ReceptiveRadegast
Top Con

Unreal Engine crashes a lot if you dont have the required system requirements.

See More
J&S Studios
Top Pro

No coding experience needed

See More
SmartKukulkan
Top Con

No Terrain Editor included

See More
ReceptiveRadegast
Top Con

Unreal Engine crashes a lot if you dont have the required system requirements.

See More
Morris Cox
Slimothy
Beyond01
Top Con

No drawcall batching, performance is very bad on mobile

There's no dynamic batching support to minimize drawcalls. There's InstancedStaticmesh concept in UE4, but it's 3d only, functionally limited and requires hardware support which rules out most mobile devices. See More
Magnus Sjöstrand
Top Con

Poor quality assurance on their releases

After each release they almost immediately release a hotfix. And another one. And another one. See More
Endi Sukaj
Elisha Knight
Top Con

Bad support

The epic games team only assists with billing and account issues, not bugs. See More
Laura Kyle
IntuitiveTefnut
Endi Sukaj
Top Con

Terrible physics

See More
thermoplastics
Pier Luigi Fiorini
Top Con

Frequent crashes

Often the editor crashes interrupting your work. See More
Magnus Sjöstrand
Top Con

Poor error messages

See More
Bryan
Elisha Knight
Top Con

Rarely works

See More
Specs
Languages:C++, Blueprints (Visual Scripting)
Dev platforms:Windows, Mac OS X, Linux
Desktop targets:Windows, Mac OS X, Linux, SteamOs, HTML5
Mobile targets:iOS, Android
See All Specs
HideSee All Experiences
650 165

CryEngine

All
20
Experiences
Pros
14
Cons
5
Specs
Slimothy
Top Con

Steep learning curve

Except for basic FPS games getting anything done will require solid knowledge of C++, Flash, ActionScript and Lua. See More
Péter Szabó
thermoplastics
Coby J
Top Pro

C# integration

CryEngine has some C#template and also C# based system to write your function/ideas in to your game. See More
Endi Sukaj
Top Con

Hard to develop games other than FPS

Cryengine is a great engine to be used for developing an FPS (and it's relatively easy to do so). But if you want to develop another type of game, it requires at least advanced knowledge of C++ and Visual Studio. See More
Péter Szabó
Top Pro

DX12, Vulkan support

CryEngine 5.4 now supports DX12 and Vulkan See More
Alex
Paulo Silva
Top Con

No GNU/Linux support

See More
Tim Etler
Top Pro

Dynamic water rendering

Cry Engine has realistic water effects that even simulate ocean physics. Features such as waves that respond to global wind, and dynamic water volume tessellation allow for some of the most realistic water effects available to a game developer. The engine also takes into account LOD (level of detail) on water geometry to allow it to stay performant for water at a distance. See More
Inguna Gudareva
ExpertToltecatl
Top Con

No Mac OS X support

See More
Slimothy
Tim Etler
Top Pro

Features allowing for realistic weather effects

Cry Engine has volumetric fog rendering which allows for realistic cloud shadows that actually render shadows onto the fog itself. Combined with their time of day system, it's possible to create incredibly realistic weather effects. On top of this, color grading allows user to post process pallets allowing them to change the color tone for different type weather, such as using a deep dark blue for rain. See More
Péter Szabó
Endi Sukaj
John Johnson
Top Con

Restrictive license

Cryengine is not restrictive anymore just more personalized. The model is Pay what you want and if you want more you get a membership with them. Or private support, help and lessons directly from the CryEngine team. See More
Endi Sukaj
Top Pro

VR support

Cryengine (starting on Cryengine V) has Virtual Reality support. Developers can create games with VR support for multiple platforms: PlayStation VR, Oculus Rift and HTC Vive. See More
Slimothy
Tim Etler
Top Pro

Realistic rendering of vegetation and landscapes

Where Cry Engine really shines is with rendering scenes of nature. The Crysis games feature incredibly detailed vegetation and weather effects and it's the Cry Engine that enables that. The engine has many features to create a cohesive realistic looking world. Dynamic water effects allow users to have beautiful oceans, fog and cloud effects allow for realistic weather, and a plethora of lighting effects optimized for natural looking scenes make Cry Engine one of the best engines for creating vast beautiful landscapes. By having all these features built together from the ground up, Cry Engine is capable of doing more complex effects more efficiently, than other engines that didn't have these effects planned from their inception. See More
Endi Sukaj
Slimothy
Artin Alavi
Top Pro

All platforms, including next-gen consoles, are supported

Supports miltiple platforms including: Xbox One, Xbox 360, PS3, PS4, Wii U, PC, iOS, and Android. See More
Endi Sukaj
Top Pro

Versatile flow diagram script model

Flow graphs resemble flowcharts where each box represents a function or value, with connections between them representing program flow. This provides a better at-a-glance indication of game logic than a simple list of events, and makes complex behaviors easier to accomplish. See More
AssertiveIdiyanale
Top Pro

There is already a built-in AI

It can shoot, walk on patrol points, can see the player and so on. See More
Endi Sukaj
Top Pro

Dedicated channel for Q&A

Crytek has launched a dedicated Q&A forum for everything Cryengine related. It's called Cryengine Answers and it's a community dedicated to sharing and answering any question related to Cryengine. See More
Endi Sukaj
Top Pro

Online marketplace available

The Cryengine marketplace is an online marketplace which enables developers to access and use individual assets from thousands of materials, sounds and 3D objects created by the community. Even Crytek's own library assets are available there. See More
WorthyIoMatuaKore
Top Pro

Terrain tools are great

See More
Endi Sukaj
Top Pro

Advanced volumetric cloud system

Cryengine has an optimized volumetric cloud system for Virtual Reality to give clouds full 3D spatial rendering. This ensures a high rendering quality with a minimal performance hit. See More
Endi Sukaj
Slimothy
Top Pro

Disallows bad practices in asset creation

Simply by looking at the RC log when exporting can greatly improve your work. Cryengine doesn't handhold you constantly and helps greatly with avoiding bad practices in asset creation. See More
Specs
Dev platforms:Windows
Desktop targets:Windows, Linux
Mobile targets:iOS, Android
Supported languages:C++, C#, Lua
See All Specs
HideSee All Experiences
102 36

Corona SDK

All
18
Experiences
Pros
14
Cons
3
Specs
Slimothy
Top Pro

Very simple to use

See More
Slimothy
Otto Robba
Top Con

Closed source

Since you don't have access to the code, you can't make changes to the SDK. You even have to implement workarounds on issues that have long been reported, but never fixed. See More
Monika
Slimothy
guatedude2
Top Pro

Free

Corona SDK is completely free. That includes pro-tier plugins. See More
Kirlovon
Top Con

Free, but not completely

Such important plugins like AdMob cost $300 per year! See More
Endi Sukaj
Slimothy
Top Pro

Lua syntax

Uses the great and easy-to-learn Lua programming language. See More
Svoka Vlad
Slimothy
Top Con

Making a device build requires internet connection

To build your app for the device (iOS/Android/AppleTV) Corona requires to fetch resources from online. This would include base application template and plugins. This allows not to perform local build or use Xcode or Android Studio to do a build. Even Large games/apps would build very fast with good internet connection. Your code never leaves computed. Corona SDK would transfer some information to determine which plugins and pieces has to be transferred in order to make a final steps in build. As a bonus - you get basically one button press to get from your Corona Simulator game to game on a device. See More
Aubrey
Svoka Vlad
Top Pro

Corona Simulator

Corona SDK ships with Corona Simulator, which runs your game/app directly on your PC/Mac and updates every time you make changes. It provides immediate feedback to your actions, you can see your changes right on the screen, without necessity to make build to device. Getting instant feedback really boosts tenfold prototyping and development speed. See More
Slimothy
Warren Fuller
Top Pro

Good documentation and lots of tutorials

See More
Slimothy
Top Pro

Very comprehensive API

It's very quick to get things up and running with Corona SDK. The API is extensive and while it's not 100% feature-complete with the iOS API, it's close enough that you could create tons of games and never run into a roadblock. The API docs can be found here. See More
Slimothy
Svoka Vlad
Top Pro

Amazing learning curve

Corona does not throw photoshop-like madness full of buttons editor. You can go as fast as you want, learning and building game from ground up. Eventually, you'll learn how much corona is doing for you. But to start you don't have to master complex editor software. It's a great tool to learn to start game development if you want to learn how to program and make games. Your experience will be 100% transferable to any other Pro game engine. See More
Slimothy
Warren Fuller
Top Pro

Cross-platform desktop and mobile

Corona works on OS X, Windows and Android (including Kindle Fire & Nook). See More
Kristaps
Michael Flad
Top Pro

Live builds - update builds running on a device automatically

With the live build feature, once you have created a build and installed on a device, you get lightning fast turnaround times because any change on the code or data is updated to the devices running the game (within the local WiFi) immediately. So changes can be tested on the real hardware within a very few seconds. What's even more impressive, this even works flawless with multiple devices running the game. You have to use it to learn how good of a feature this is while development and even more, while doing QA. Imagine fixing bugs and everyone of your QA team/friends/whoever helps to get your game done, has all changes on his device without doing anything but waiting 5 seconds - outstanding. See More
Slimothy
Top Pro

Content scaling 

It's easy to create a game that looks good on many different sized mobile devices. See More
Jonathan Sharp
Top Pro

Marketplace for 3rd party plug-ins

See More
Slimothy
Warren Fuller
Top Pro

Great community

See More
Slimothy
Warren Fuller
Top Pro

Ability to call any native (C/C++/Obj-C/Java) library

See More
Slimothy
Thomas Claburn
Top Pro

Well supported

See More
Specs
Price:Free; $99/yr to remove splash screen
Languages:Lua
Dev platforms:Windows; Macintosh
Desktop targets:Windows; Macintosh
See All Specs
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296 46

Blender

All
24
Experiences
Pros
15
Cons
8
Specs
Nathan R
ideasman42
Theodore Lief Gannon
Top Pro

Free and open source

Blender is licensed under the GPL. Some Blender modules such as the Cycles rendering engine are licensed under the Apache 2.0 license. See More
RobustTungAk
gilch
Arthur Masson
Top Con

Difficult learning curve

Blender has a history of being unintuitive, but the 2.8 overhaul made the program far easier for beginners to pick up, and changes continue to be made to further improve the experience. However, there is still a learning curve. See More
Nathan R
CompassionateMacGreine
Sojan Janso
Top Pro

Has a powerful rendering engine

Blender runs the Cycles path tracing engine under the hood. Cycles is a very powerful rendering engine capable of full path tracing (light fall off, caustics, volumetrics). It is mostly compatible with OpenCL and CUDA rendering, and is implementing mycropolygon displacement features. The upcoming release has a viewport engine called EEVEE whereby you can see and interact with your work in render mode in real time! See More
Monika
Gerhard Eichhorn
Top Con

Too many possibilities, no unified workflow

The operations are not optimized enough for specific tasks. See More
Slimothy
ideasman42
Top Pro

Python extensibility

Blender embeds Python 3, which can be used to write add-ons, tools, extend the interface, rig characters and automate tasks. See More
Monika
EnterprisingAhuraMazda
Top Con

The physics engine is a bit lagging behind, especially the destruction physics

See More
Theodore Lief Gannon
Andy K (Mint Arcade)
Top Pro

Powerful animation suite

Blender provides a full rigging system, and automates animation by interpolating between keyframe positions. See More
VivaciousStribog
Top Con

Not good for Industrial Design since use average vertex normals.

You can not create a hard surface with a radius continuity degree along a surface using a specific radius value. See More
Nathan R
Stuart Kearney
Francisco
Top Pro

Sculpting and 3D painting features

Although Blender's 3d painting and sculpting tools (mostly painting) are not at par with specialized software like Substance Painter, ZBrush, or Mari, it is more than capable of getting most jobs done if the user takes the time to learn and understand it. See More
VivaciousStribog
Top Con

Vertex normal issues on edges after boolean operations.

After creating a simple boolean operation the vertex normals are broken. A lot of work to fix the issue and you loos surface continuity. See More
Slimothy
Top Pro

Node based modeling support

See More
VivaciousStribog
Top Con

Bad vertex normal after boolean operations

Does not handle well polygon intersections. And need tweaking by hand points or adding average vertex normals via modifiers. See More
Slimothy
ideasman42
Andy K (Mint Arcade)
Top Pro

Wide import and export format support

Support lots of modern 3D formats including DAE and FBX - ideal for game developers. See More
VivaciousStribog
Top Con

Does not handle NURBs

Is not capable of real hard surface for industrial design because is not able to reproduce surface continuity degree as a NURBs does and average vertex normal destroy surface radius. See More
Andrew Shevchenko
Top Pro

Supports both low-poly and hi-poly modeling

See More
Paolo
Sojan Janso
Top Con

Poor particle system

The Blender particle system can at times be a little limiting and finicky (and buggy) to get working. Even if it can get most straight forward jobs done, it is far from the most advanced system, and could benefit largely from advancements. See More
ideasman42
Top Pro

Regular release schedule

Releases are made every ~3 months. See More
Theodore Lief Gannon
Slimothy
Top Pro

Includes video editing & compositing tools

Blender's node-based compositor has comprehensive video sequencing and post-processing features. See More
Monika
Endi Sukaj
SuccessfulCharybdis
Top Pro

Very useful for a freelancer

It offers a round solution (it covers many areas and professional fields) for a freelancer, for free, constantly updated, very polished, and allowing high quality results that clients do require. After some learning, it becomes very useful for professional work. See More
gilch
Top Pro

Keyboard shortcuts

Good keyboard shortcuts for everything. Keep your left hand on the keyboard and your right hand on the mouse. See More
Svjatoslavs Krasnikovs
Top Pro

Has a large community

There's a huge community to help you get started immediately. See More
Ryan
Endi Sukaj
SuccessfulCharybdis
Top Pro

Coherent and streamlined workflow / internal use logic

The trick with Blender is to get used to its usage philosophy, as it keeps consistent through all the application. Once you get it, every feature or addition is learnt naturally, almost effortlessly. See More
Alex
EnterprisingAhuraMazda
Top Pro

Very versatile

You don't have to switch between software when you want to do different things. Because modeling, sculpting, composting, video editing etc can all be done in blender. See More
Specs
Platforms:Windows, Linux, Mac, FreeBSD
Desktop targets:Windows; Macintosh; Linux
Mobile targets:none
Supported languages:Python 3
See All Specs
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525 73

AppGameKit 2.0

All
24
Experiences
Pros
16
Cons
7
Specs
thermoplastics
Richard Vanner
Top Pro

HTML5 support

The AppGameKit Basic can now export to HTML5. See More
Paolo
Belle
ResoluteGeryon
Top Con

Terrible scripting language

MS Basic from the 70's has more features. Procedural, no OO, inheritance, basic user defined types with overloading. Nothing. It even has GOSUB. See More
Laura Kyle
Richard Vanner
Top Pro

Plugin support for Windows

Plug-ins can now be added to the Windows platform. Create your own Tier BASIC commands and call them using the AppGameKit Basic script language style. See More
Wernight
Top Con

BASIC language

Even though it supports C++, it's mostly C++ mapped to BASIC without OOP. See More
Endi Sukaj
Tony Blinco
Top Pro

Instant testing on multiple devices at once

AppGameKit supports instant testing on all connected devices. With the push of a button you can run your game on any device connected to the development machine. See More
Wernight
Top Con

Can almost only do trivial games

The editor is rather limited, not fully polished, and 3D is missing some key functionalities (3D is work in progress). See More
Gerhard Eichhorn
Top Pro

Excellent documentation

Every function is fully documented with examples and exercises. The Tutorial PDF is a full Introduction to 3D game programming with integrated references to every functionality and its most important usecases. The documentation is regulary updated. See More
VivaciousZaoJun
Top Con

$80 even if your game doesn't fly

See More
Endi Sukaj
Parker Eli Bidigare
Top Pro

Cross platform

Supports developing games for Android, iOS, PC, Mac, Linux and now HTML5. See More
Gerhard Eichhorn
Top Con

No builtin game mechanics, events, inventory.

See More
Parker Eli Bidigare
Top Pro

Easy basic programming

Program in tier 1 BASIC programming for every 3D game need. See More
ResoluteGeryon
Top Con

Editor code completion is pretty bad

See More
thermoplastics
Endi Sukaj
Richard Vanner
Top Pro

Raspberry Pi free version available

A Raspberry Pi version is available and free. Users just need to register with the developer and then they can download. See More
VivaciousZaoJun
Top Con

Pros on Slant are written by AGK marketing guys

See More
ResoluteGeryon
Endi Sukaj
Paul Robson
Top Pro

Very fast compilation

It is a compilation based language, but the compilation is very fast. A project of about 1800 lines of code, for example, can compile almost instantly. (That's because it does not compile, it's an interpreter) See More
Endi Sukaj
Jonathan
Paul Robson
Top Pro

You only need to to pay for the license only

There is no charge for upgrades, or for extra platforms (the HTML5 version just appeared in the latest version), there are no subscription fees or other usage charges. If you publish onto either Apple or Google's stores you will have to pay their costs, of course, but the makers of AGK do not take a cut of this themselves. See More
Tony Blinco
Top Pro

Support

Informed, timely and intelligent feedback from the AGK forum. See More
Endi Sukaj
Top Pro

Fast development

There are plenty of functions which facilitate development and deployment. For example, the AGK player immediately plays the updated bytecode on Android devices then the online site helps with building an APK file for Google Play Store in minutes. See More
Endi Sukaj
Daniel Foreman
Top Pro

Uses a powerful scripting language built for game development

Software produced with the App Game Kit is written in a language called AGK Script. This language has powerful inbuild commands including commands for 2D graphics, physics and networking. The commands make use of the platforms' native functions to improve performance. They are also designed to enhance code readability. The AGK Script commands have extensive online documentation. See More
DiligentLevana
Top Pro

C++ and Basic, you have the choice.

It runs fast with BASIC but if you want more you can use C++, it's also easy to use. See More
Paul Robson
Top Pro

Can be used for advanced games programming in C++

Libraries which provide the same functionality are available for the five platforms, so you can code in C++ See More
Endi Sukaj
Top Pro

Comes with an Integrated Development Environment (IDE)

AGK comes with an Integrated Development Environment (IDE) based on the Code::Blocks IDE for writing AGK scripts. A key feature of the IDE is its ability to broadcast compiled programs to other devices for testing. See More
Nieb
Top Pro

Performance

See More
Specs
Dev platforms:Windows, Mac, Linux
Desktop targets:Windows, Mac, Linux, HTML5
Mobile targets:iOS, Android
3D:Yes
See All Specs
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218 68

libGDX

All
26
Experiences
Pros
19
Cons
6
Specs
Slimothy
Stuart Kearney
Top Pro

Lots of resources to learn from

Lots of references, tutorials and open source code to learn from. See More
thermoplastics
Kemal Demir
Top Con

Not starter friendly

Even default applications fail to load in Android. It doesn't have any documentation on errors either. See More
Jordan83
Endi Sukaj
Theodore Lief Gannon
Top Pro

Great performance across devices

While it may not always have the best performance for a particular device or system, it's one of the few engines which consistently performs very well across different platforms. See More
Stuart Kearney
Top Con

Documentation could be better

Other than a brief installation / getting started overview, libGDX's documentation consists of an official wiki with several incomplete pages, and automated Javadocs. The community recognizes these shortcomings, and new users are encouraged to ask for help. See More
Theodore Lief Gannon
Endi Sukaj
T-R
Top Pro

Allows you to migrate from 2D to 3D within same framework

LibGDX supports both 2D and 3D game development. Allowing developers to migrate from 2D to 3D with ease without having to switch the engine they are using or having to learn a new API. See More
Monika
mrResident
Top Con

The project slowed down in development

The number of active developers has decreased, many open issues and pull requests. See More
Slimothy
Top Pro

Doesn't force a specific design 

Unlike some engines, which only allow you to make your game in a few specific ways, libGDX allows you to design any type of game you wish as it is extremely customisable. See More
Alex
Tom Bebbington
Top Con

Build system is clunky

LibGDX uses Gradle, which is very demanding of memory and makes IDEs freeze on anything if your computer is not powerful enough. See More
Endi Sukaj
Theodore Lief Gannon
Stuart Kearney
Top Pro

Active and helpful community

The libGDX community, in the official libGDX forum is extremely helpful and approachable for any kind of question regardless of the its quality or difficulty. The forums themselves are a very helpful resource for any issue or guide simply by searching past posts in there. In addition to the forums, there's also the official #libgdx IRC channel on Freenode. See More
Jonathan
Ryan N
Top Con

Does not create compiled code

LibGDX runs entirely on Java and does not create executable binaries. See More
Theodore Lief Gannon
T-R
Top Pro

Uses Box2D

A Java port of the Box2D physics engine is included in libGDX. See More
Laura Kyle
Slimothy
trollworkout
Top Con

A bit difficult to use

This engine is not well put together. Is made from various free modules each with their own peculiarities. At times it feels you need to learn a couple of libraries rather than just one. Is not an engine for beginners as it requires coding. Lots of coding. You need to be intermediate to advanced in Java to develop in LibGDX. See More
Slimothy
Top Pro

Interfacing with platform specific code 

Sometimes it is necessary to access platform specific APIs, e.g., adding advertisement services or leaderboard functionality provided by frameworks. See More
Monika
Mike
T-R
Top Pro

Fantastic UI toolkit (scene2d)

scene2d is a 2D scene graph, scene2d.ui is a UI toolkit on top of that. It enables very complex mobile and desktop UIs. See More
Jordan83
T-R
Top Pro

Can use any JVM language

Since it's built with Java and runs on the JVM, any language that compiles to Java bytecode can be used to develop games with libGDX. See More
Chloe Montanez
thermoplastics
trollworkout
Top Pro

Free, open source & permissive license

libGDX uses the Apache License 2.0. Not only is libGDX free and open source but also it's license gives you a lot of power over the engine. As long as you provide a copy of the license, give credit, do not hold devs liable and do not use libGDX logo in any engine forks you can do pretty much anything you want. See More
T-R
Top Pro

Very easy to customize

See More
Сергей Сергиенко
T-R
Top Pro

Constantly improved

LibGDX itself is pretty mature, and get updates not quite frequently, but various libraries for it are actively updated. See More
Isaac Kube (MinusKube)
Paolo
Youssef Ab
Top Pro

Across platform support

You can write once and run anywhere (Android, IOS, Desktop, Browser) also lately came with lib to deal with VR. See More
thermoplastics
Surge Crafter
Top Pro

Support for 3rd party tools

libGDX has built in support for many 3rd party tools, including (but not limited to) Bullet Physics, Box2DLights and the well-praised Tiled Map Editor. See More
Chloe Montanez
thermoplastics
Surge Crafter
Top Pro

Lots of tutorials to get you going

Even though the official documentation might be lacking, there are many tutorials on YouTube for libGDX. See More
Izem Lavrenti
ProductiveNabia
Top Pro

Excellent font rendering support

Very good tools for rendering fonts. See More
thermoplastics
Surge Crafter
Top Pro

Similar to the Microsoft XNA framework

Old XNA users may like libGDX since it's API is actually very similar to XNA's. See More
Logger
Top Pro

Focusing on object pool patterns, to control memory without pointers

Unlike Unity or other engine, it allows to optimize a language that uses garbage collector when using patterns of objects you can control the use of memory without needing a language like C / C ++, getting the same speed in a more productive language. See More
Сергей Сергиенко
Top Pro

Kotlin support

It is written in Java so you can easily make games using Kotlin and Ktx project will help you get all advantages of this language. See More
Specs
License:Apache
Languages:Java
Dev platforms:Windows; OSX; Linux
Desktop targets:Windows; OSX; Linux; HTML5
See All Specs
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559 159

GameMaker: Studio

All
32
Experiences
Pros
13
Cons
18
Specs
Monika
Endi Sukaj
Slimothy
Top Pro

Extremely easy to learn

GameMaker: Studio is incredibly easy to learn. It requires almost no programming knowledge which means that those without the technical experience, such as designers or artists, can create their projects without the help of a programmer. See More
Francisco
Sunshine Lollipop
Izem Lavrenti
Top Con

Exporting to some formats costs extra

You need to buy extra modules to be able to export to platforms like Android, iOS, HTML5 and others. See More
Endi Sukaj
Teej De Croix
Slimothy
Top Pro

Gives developers access to a more fine-grained controle over the logic through the Game Maker Language

Game Maker Language (GML) is the primary scripting language that is interpreted similarly to Java's Just-In-Time compilation used in GameMaker. It is used to further enhance and control the design of a game through more conventional programming, as opposed to the drag and drop system. See More
Sunshine Lollipop
Top Con

No GUI editor

The GUI must be hard-coded, leaving a lot of tricky calculations and jumping through hoops to accommodate different devices and displays; it's probably the least developed and hardest thing about GMS2 compared to comparable engines See More
Slimothy
Chris Wahl
Top Pro

Easy to find resources/tutorials/assistance

GameMaker: Studio has a huge following, tons of people put up tutorial videos, and it's just generally easy to find help. It has a huge community. See More
Laura Kyle
Jaden T
Top Con

The cost to buy for development is outrageous

The cost for this tool is hindering for indie developers who have little money to work with. See More
Slimothy
Jack Oatley
Top Pro

Easy cross-platform shader support

Write your own shaders in one shader language and have it automatically ported to all platforms. You can even choose a specific shader language to wield the full power of the target device. See More
juanitogan
Slimothy
Nguyen Phan
Top Con

No built-in refactoring tools

There are no built-in refactoring tools. For example, you can rename a resource, but GM:S will not automatically change the mentions of it across the code to the new name. Furthermore, because all file formats are text-based, basic refactoring could be achieved by simply doing "find & replace in all files" -- which is a feature offered by pretty much every external code editor nowadays -- but no such feature here. Hitting Ctrl-F will pull up a rather odd Find/Replace box but selecting a word before hitting Ctrl-F will not autofill the Find field for you like it will in most tools. Even that you have to cut and paste yourself. See More
Endi Sukaj
Teej De Croix
Stuart Kearney
Top Pro

It has an IDE used for loading all of the assets

It is very easy to manage all the resources you want to put in your game, the UI widgets for each assets (sprites, sounds, backgrounds, rooms, objects and shaders) are intuitive enough for when adding or even editing the properties of each your assets. The included editors are also good and easy to use (sprite/image editors, shader editor and room editor). See More
Francisco
Sunshine Lollipop
Top Con

Bad history of ignoring critical bugs

In the past, the developer failed to update the software for iOS and Android when game-breaking updates were made to those platforms. See More
Vadim Dyachenko
Aubrey
Andrews Nycollas
Top Pro

Cross-platform multiplayer support

There is the possibility of creating games that interact with different platforms and is not that hard. See More
Endi Sukaj
Slimothy
[deleted]
Top Con

The scripting language used is quite limited

Language does not support actual objects, structs, real data types, functions, overloading, even argument naming. Developers generally have to code around the lack of these features in very tricky ways. See More
Endi Sukaj
Slimothy
Teej De Croix
Top Pro

Cross-platform

GameMaker: Studio projects can be deployed to: HTML5, Linux, Windows, OS X, Windows Phone, Android, iOS and PS3/4/Vita. See More
Sunshine Lollipop
Top Con

Development has been and will be cosmetic

The change from 1.x to 2.x was cosmetic, the engine and language stayed the same. The roadmap for future development is also cosmetic and includes updating the sprite editor, adding an audio editor, and adding a "mini map" for the IDE. See More
juanitogan
Top Pro

Built-in support for pixel-perfect collisions

Enabling pixel-perfect collisions on 2D sprites is so easy many will likely turn it on when maybe they might be better off without it. Regardless, it simplifies small and/or retro console-like game work. This is a feature fairly unique in this class of game engines. See More
Laura Kyle
Slimothy
James Redmond
Top Con

Poor level editor

No marquee select, no layers, can be glitchy, no grouping, etc. See More
Slimothy
Aubrey
Shawn Orban
Top Pro

Easy to use

Game Maker Studios simple interface allows for rapid prototyping, and easy development. See More
Endi Sukaj
Pretty Fly
Top Con

Can't embed videos in game

Doesn't support embedding videos in a game. See More
Endi Sukaj
Teej De Croix
Top Pro

Assets can easily be found in the official marketplace

Yoyogames website has a marketplace which opens up an opportunity for people to sell or giveaway created assets and resources (sprites, scripts, sounds, extensions, full source codes, etc.) for use in GameMaker. This benefits people who needs quality assets for their games, and for creative people to provide these assets for extra income. The Marketplace has a rating system so it can eventually increase the quality and competitiveness of the assets submitted. See More
Endi Sukaj
thermoplastics
Noble Valerian
Top Con

Expensive for what it offers

There are several options with more flexibility, better learning resources, and a lower price point. See More
Francisco
Sunshine Lollipop
Endi Sukaj
Top Pro

Extremely stable

GameMaker: Studio has been around since 1999 and has been used and maintained during all this time. This makes it an extremely stable game engine. See More
Theodore Lief Gannon
[deleted]
Top Con

Destructive DRM

In late 2012/early 2013, YoYo Games released a version of their new Studio IDE for cross-platform development that would import games and destroy all of the image type resources for some legitimate purchasers of the software by superimposing a pirate symbol on top of the image. This was due to a fault in their digital rights management software implementation which they use as a method of combating pirated copies of the software. Though the false positives bug is reported to be fixed, the DRM is still in place and may affect placeholder graphics, etc. YoYoGames publicly stated they would remove the DRM at a later point in time, but that other less-invasive DRM techniques would remain. See More
Slimothy
Jack Oatley
Top Pro

Supports 3D

There is also 3D support that doesn't interfere with the primary 2D focus. See More
Sunshine Lollipop
Francisco
Top Con

Proprietary language forces expensive "lock in"

Because it uses GML, a very non-standard custom language, new users do not learn a transferrable language and become locked in. See More
Alex
ReveredNahundi
Top Pro

Easy to add native code to GMS

Good extension support. You can do anything with gms! You just need to know how to code natively in the respectively export (like Android). See More
Endi Sukaj
Jaden T
Top Con

Tends to crash or not compile games properly

See More
Yoshiyuki
Noble Valerian
Top Con

Poor accessibility and integration

Documentation and resources largely focus on proprietary scripting language, which is necessary for achieving full potential of the software due to poor drag and drop integration. See More
Yoshiyuki
Noble Valerian
Top Con

No way to activate or use existing modules

Support entirely focused on new iteration depriving even basic functionality of this version with any purchase that hasn't already been activated. It is still possible, thought not intuitive, to download this version on the trail screen for GM S 2. But no purchased (wildly expensive) module can be added any longer. See More
juanitogan
Top Con

Code editor not friendly to indented code

While the editor of course has features for intending code such as auto indent and smart tabs that can be turned on or off, these features work in unusual ways and, overall, the editor is not very adaptable to various typing styles. Also, Home always takes you to position 0 and never to the beginning of the text no matter how many times you hit it. Thus, if you hit Home and then Enter a new line, with auto indent on, it will always mess up the indentation on the line following the new line leaving you to fudge around to fix it manually. If you prefer tabs over spaces, forget it. Finally, if you leave the GameMaker app and try to click back into the code editor, the code editor will not fully get the focus sometimes leaving you with the ability to type but not tab. It usually takes two clicks to fully focus the code editor from outside the GM app. See More
Yoshiyuki
Endi Sukaj
Андрей Кашников
Top Con

This is very flat for games

They are not beautiful - for example, Undertale. See More
Francisco
Sunshine Lollipop
Top Con

Owned by a gambling company, Playtech

As opposed to other engines, which are open source or owned by game companies, GameMaker is developed by YoYoGames, which is owned by Playtech, a gambling software company. See More
Specs
Languages:GML (JavaScript-like)
Dev platforms:Windows, Linux, macOS, ARM
Desktop targets:Windows, Linux, macOS, Windows UWP, HTML5
Mobile targets:Android, iOS, (depricated: Windows Phone, Tizen)
See All Specs
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368 113

Construct 2

All
37
Experiences
Pros
24
Cons
12
Specs
Slimothy
Tadd Mencer
Top Pro

Quick to pick up

Construct 2 is fast to pick up, get into, and belt out some pretty impressive games in a relatively small amount of time. Seems to be built for people who don't have a lot of programming skills, but want to make great games. See More
Theodore Lief Gannon
Slimothy
Callixtus
Top Con

Free version is severely limited

Although a free version of the engine is available, it lacks features that are essential to creating a high quality product. See More
Slimothy
Wahid Sabari
ZoeW
Top Pro

Built-in physics system

Thanks to the great power of Erin Catto's Box2D, Construct 2 is able to make physics games which are similar to Cut the Rope and Angry Birds. See More
Endi Sukaj
Slimothy
Summit69351
Top Con

The editor is Windows only

Although Construct 2 is able to export projects to Windows, OS X and Linux, the program itself currently only runs on Windows. See More
Endi Sukaj
Slimothy
Theodore Lief Gannon
Top Pro

Little programming knowledge needed

Using Construct 2 requires very little programming knowledge because it's all drag'n'drop, intuitive, visual and event-driven instead of code-only. See More
Stuart Kearney
Top Con

Poor mobile performance

Construct 2 is focused on Javascript. Javascript isn't as fast as native code, which results in poor performance on mobile. See More
Endi Sukaj
Slimothy
Adam Prack
Top Pro

In-depth event system

Construct 2's event system allows for deep, detailed control over all aspects of your game. You aren't limited to just a few options. Rather, Scirra has thought of nearly everything in advance with access to any desired parameter of any object all paired with simple and intuitive ways to interact with them. Your events can be organized with event sheets (that can be included in other sheets), event groups, sub-events, loops, and functions that make the coding portion of your game as efficient as possible. You don't need any programming knowledge, but if you do have some, you'll feel right at home with the freedom C2 offers. See More
Slimothy
Pedro Rocha
Top Con

HTML5 is very dependent on browser performance

Theoretically all browsers should run HTML5 pretty much the same way, but thats not always the case. Something that worked fine on Chrome, for instance, might malfunction on Firefox (or vice versa). And there's nothing the devs of Construct 2 can really do about it, but to hope next Firefox update might fix it. Internet Explorer is not even recommended. Add to that the fact that exporting to mobile or desktops rely on these sort of stripped down versions of web browsers (Node webkit, Crosswalk, Ejecta) that you pack with your game, and you can have a real headache if you're trying to make your game work properly through multiple platforms. See More
Endi Sukaj
Slimothy
DuckfaceNinja
Top Pro

Supportive community

Construct 2 has a supportive community. Their forums have tens of thousands of topics with ten times more posts. The core maintainers are very helpful and friendly and often reply to questions or issues that may be discussed in the forums. See More
Endi Sukaj
Theodore Lief Gannon
Stuart Kearney
Top Con

Does not export to native mobile code

Construct 2 builds to HTML 5 only, which can cause performance issues on mobile devices depending on the HTML5 engine that the OS is using since that will be the biggest bottleneck. Even though it's not really the engine's fault, it still is at a disadvantage compared to native game engines. See More
Slimothy
ZoeW
Carlo Andrei Mercado
Top Pro

Easy to create particles and animations

With spriter file implementation and internal animation editor Construct 2 provides an easy way of creating particles and animations. See More
Paolo
Noble Valerian
Top Con

Poor business model

Non-competitive pricing structure with limited license options. Favorable perpetual license dropped for non-favorable subscription service and highly restrictive feature set under new banner. Company does not take criticism well, sometimes becoming threatening over unfavorable feedback. See More
Slimothy
DuckfaceNinja
ZoeW
Top Pro

Free (feature limited) version available

A free version of Construct 2 is available. It's not time restricted in any way, but is feature limited. See More
Loïc Ovigne
Top Con

Clickteam Fusion Clone

This is a copy of the Clickteam softwares See More
ZoeW
Slimothy
Aubrey
Top Pro

Active plugin ecosystem

Construct 2 has an active plugin ecosystem providing behaviors and features that smooth the workflow for certain game types. See More
James Redmond
Top Con

Dependency on 3rd parties for all exports

Unless you are creating a game strictly for browser/HTML5 usage, exporting to desktop or mobile is risky, as Scirra have no control over your final export quality. Since desktop uses NodeWebkit and mobile is Crosswalk, Phonegap or CocoonJS there is no guarantee that your final export performance and quality will be up to scratch for pro level 2d games. These 3rd party "browser wrappers" are very prone to breaking and introducing lag and bugs that can't be controlled from Scirra's side. See More
Slimothy
Callixtus
James V. Olson
Top Pro

Export control for all major platforms

All platform exporters are part of the subscription. There are no additional fees and new exporters are added quickly and maintained well. Currently, 15 platforms are supported, including HMTL 5, iOS, Android, Windows, Chrome Store, PhoneGap and Scirra. See More
Konidia s
Top Con

HTML5 Only is extremely limiting

If the software could export natively to mobile devices and PC/Mac/Linux it would be extremely powerful. The developer's choice of sticking to only HTML5 has created a bottleneck for anyone wanting to develop with this software. See More
Slimothy
Valdeir Santos
Stuart Kearney
Top Pro

Built in behaviors make development workflows very efficient

Behaviors add pre-packaged functionality to object types. See More
Slimothy
Top Con

Tilemap object could be better

C2 requires that there's a tilemap objects for each tilemap layer meaning each tilemap object has to be updated when modifying any layer. This could be simplified by adding layer support for tilemap objects. See More
Michel Fessard
Top Pro

Very fast preview

In Construct 2 you can preview your games instantly at any time. There’s no need to wait for compiling or other time consuming processes. See More
Noble Valerian
Top Con

Buggy

Experience regular crashes and inexplicable project file corruption. See More
Slimothy
ZoeW
Aubrey
Top Pro

Available on Steam

You can also download Construct 2 on Steam. See More
Paolo
Noble Valerian
Top Con

Unreliable access to online resources

Unreliable access to online resources such as online tutorials and forums, plus extremely outdated offline manual. See More
Endi Sukaj
Slimothy
ZoeW
Top Pro

One-off cost

It's a one off cost for Construct 2 and all updates to the Construct 2 editor are free for life. See More
ZoeW
Popyui Ricalde
Top Pro

Supports camera, microphone, speech recognition and synthesis

Can use cameras in PCs and on mobiles. You can use the synthesis that can recognize your speech or you can write something and it can talk for you. See More
Slimothy
DuckfaceNinja
Aubrey
Top Pro

Interface similar to that of MS office

This engine provides an intuitive workflow for people that are used to the Windows environment. See More
Slimothy
William Theodore Grabiec
Top Pro

Runs great on mobile

Performs well on most devices and browsers. See More
Laura Kyle
Endi Sukaj
Michael Porter
Top Pro

Rapid development

After using a few quick tutorials you can quickly catch on to the event system this program uses and quickly be able to build any type of 2D game you want. You can download a few sprites from google and put together a working level of Mega Man with character movement / animation / enemies / collision detection / scoring / Tile map and AI within about 2 hours. The built in behaviors are incredible. It's amazing how Construct can simplify the most redundant tasks in game development. See More
Theodore Lief Gannon
DuckfaceNinja
Top Pro

Allow server-less multiplayer game creation

Construct 2 uses WebRTC technology to support it's multiplayer functionality. The nature of the technology allows peer-to-peer connection which does not require game developer to create server side architecture to allow communication between games. See More
Slimothy
frn2000
Top Pro

Supportive devs

The developers are always available to help. See More
Slimothy
ZoeW
Valdeir Santos
Top Pro

Built-in animation/image editor

Basic sprites and tiles of 2D games can be made with engine's built-in tools. See More
Endi Sukaj
Slimothy
Callixtus
Top Pro

Built-in pathfinding

Has built-in solutions for pathfinding. See More
Slimothy
Valdeir Santos
Top Pro

Built-in tilemap object

The tilemap object allows tile-based games to be designed more easily. The object's tilemap can also be edited in the layout view using the tilemap bar. See More
Zaharia Zga
Glerikud
Top Pro

Simplicity - it is made for everybody to use and love

Construct 2 is a tool for not just programmers, but artists as well. You can create a game with only visual coding, which is easy to learn and doesn't require any previous programming knowledge. You can focus on making your game better instead of just coding. It has some limitations of course, but it's definitely worth it. See More
Endi Sukaj
Zaharia Zga
Ryan
Top Pro

Cordova support

You can use Cordova plugins from the community See More
Specs
License:Proprietary
Languages:JavaScript
Dev platforms:Windows
Desktop targets:Windows; Macintosh; Linux
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484 145

GameGuru

All
17
Experiences
Pros
14
Cons
2
Specs
Slimothy
Theodore Lief Gannon
Vinicius Pds Pce
Top Pro

Designed for ease of use

Simplicity and accessibility are the core design goals of FPS Creator Reloaded. See More
FunnyKakia
Top Con

Slow

Everything takes ages..feels like Unreal 4 See More
brco
Theodore Lief Gannon
JF
Top Pro

Active and helpful community

Users share ideas, help, and advice through the official forums. The community also provides a wealth of free assets, and the GameGuru Assets Store sees constant additions. See More
thermoplastics
Joseph Sweet
Endi Sukaj
Top Con

Lack of user-interface

Although you can customize a lot, the user-interface does not show that. But plans are in place to improve this with some front facing GUI into the LUA scripts so you don't need to code as much. See More
Theodore Lief Gannon
Bruno Miguel
Top Pro

Continuous development and updates

News and improvements are released on a monthly schedule. Interaction between The Game Creators and project backers is excellent. See More
Theodore Lief Gannon
Stuart Kearney
Steve Vink
Top Pro

Feature priorities are chosen by the community

The Game Creators team frequent the forums and ask the community for feeback and suggestions both there and via an open poll on the website. They have a great history of reading suggestions, viewing screenshots, and generally working with the community. See More
Theodore Lief Gannon
Daniel Williams
Top Pro

Awesome tech support

See More
brco
Theodore Lief Gannon
Dennis Borruso
Top Pro

Easy to use your own custom assets

Easily import your own 3D models with the built-in importer and create custom characters with the Character creator. Custom weapons are much more difficult, though. See More
thermoplastics
Joseph Sweet
Top Pro

Massive community of users

The gamer creator forums have a large number of users, developing games, making models for sale and to give away for other users. They answer questions, help each other with problems in their games, and can make using this software so much more fun and easy. See More
Slimothy
Alvaro Castillo Idarraga
Top Pro

Friendly GUI

Awesome friendly GUI, and quite easy to use. See More
brco
Top Pro

Easy to use editor

An easy 3D editor to create your own maps in seconds with drag-and-drop function. See More
brco
Top Pro

Royalty free

Games you publish with GameGuru can be sold without any restrictions or commissions. See More
brco
Top Pro

Building editor

Currently in development but already looking very good! Easily create big and customized buildings with default building blocks and share them with others. Also very easy to use in the designer: The buildings are treated like entities but still directly available in the 'building editor mode'. See More
Slimothy
Ivan Ertlov
Top Pro

Powerful scripting language

Uses Lua. See More
brco
Top Pro

Large asset store

A store where you can buy various assets for your games like sounds, 3D models, weapons... Very good prices and a lot of assets are even free. See More
thermoplastics
Barbara Glowa
Top Pro

Optimised engine for editor

The game engine is optimized for efficient use of memory. See More
Specs
Dev platforms:Windows
Desktop targets:Windows
Mobile targets:none
Console targets:none
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137 55

Unity3D

All
43
Experiences
Pros
20
Cons
22
Specs
Laura Kyle
Slimothy
Ryan
Top Pro

Lots of resources to learn from

Unity3D provides an exhaustive documentation where everything is given a full description supplied by a number of examples as well as video and text tutorials and live training sessions to understand the ins and outs of the engine. In addition there's an ever-growing community that can offer advice to help resolve any situations that may arise. Along with the official Unity resources, there are many high quality (and often free) third party tutorials available. See More
Slimothy
Konstantinos Egarhos
Top Con

Very bad terrain

Native terrain creates a lot of draw calls which is bad for performance. See More
Slimothy
Shawn Orban
Top Pro

Lots of assets can be found in the Asset Store

For those developers who can't afford an artist, or aren't skilled enough to create their own art, Unity features an Asset Store full of a wide variety of free and paid assets that can be easily added to a game. The Asset Store has more than just music and art. It also has code and modules that can be added to games including unique lighting or GUI systems. It also has powerful asset management and attribute inspection. See More
Slimothy
Juax Xix
Top Con

Weak memory management

.Net libraries are slowing it down, memory safety is compromised, classes have to be implemented to manage objects in memory, like object pooling. See More
Ricardo Rodrigues
Slimothy
Andrew Peterson
Top Pro

Easy learning curve

The way the editor is structured, by setting scripts on objects, and the use of a high-level language, C#, makes it easy to learn. See More
Slimothy
Juax Xix
Top Con

Hard to maintain projects due to vendor lock

Unity3D is proprietary, closed source game engine. Unity asks money for features like basic version control support, etc. It is impossible to migrate a game from Unity3D in case performance does not satisfy growing requirements of a project. See More
Slimothy
Arsenios Noor
Shawn Orban
Top Pro

Very popular

Unity is a proven game engine. It is used by a wide range of developers - from small indies to triple-A companies such as Microsoft, Paradox, Square Enix and Sega. See More
Ricardo Rodrigues
Slimothy
Dany Shqiptar
Top Con

Garbage collection can't be turned off

Given the use of C#, the memory control is out of the developers control, this can be good, but not controlling memory means that the garbage collector can trigger at any time and ruin performance. See More
Slimothy
Top Pro

Great community

Great Community support through the Forums and Unity Answers. See More
Slimothy
App Dev
Top Con

Adds too many features without fixing earlier issues, rapidly increasing number of bugs that will never get fixed

Unity continues to add many new features without fixing earlier issues. Unity is either understaffed, overambitious, or both, resulting in a continual increase of problems and degraded experience across a number of platforms. Many bugs are reported daily and never get addressed, and there are many bugs from previous versions that are never looked at or fixed. See More
Endi Sukaj
Slimothy
Arsenios Noor
Top Pro

Great editor

The editor GUI is very powerful and intuitive. It allows pausing gameplay and manipulating the scene at any time as well as progress gameplay frame by frame. It also has powerful asset management and attribute inspection. See More
Slimothy
Konstantinos Egarhos
Top Con

Bad batching support

Draw Call Batching is done automatically and does not include Skinned Renderers (eg. characters). Also for dynamic batching, meshes need to have less than 900 vertices. See More
Slimothy
Top Pro

Can be used for free

As long as the development company makes $100k or less, it can use the free version of Unity to release games. See More
Morris Cox
Slimothy
Top Con

Encourages bad coding practices

A lot of Unity code feels like a hacked blur of arguable coding practices. C# and .Net usage in Unity is questionable. A lot of the API is done in "C Style" (public static methods, available at all times), encouraging the use of public fields for everything, a lot of questionable implicit casting. The list goes on. See More
JM80
phobos2077
Slimothy
Top Pro

Works with 3rd party IDEs

You can use any C# IDE for it, but the ones tested which have Unity integration are: Microsoft Visual Studio MonoDevelop Visual Studio Code (much faster than VS, but a bit harder to set up for Unity development) JetBrains Rider (very fast, has lots of functionality and best Unity integration, but it is not free) See More
Morris Cox
Slimothy
Top Con

Very self-centered engine

Unity3D uses very unique approach for doing things. Most of the knowledge acquired while using it, would be completely non transferable to other engines. Advanced Unity3D programming is really dealing with Unity3D bugs, and finding loopholes around engine issues - nothing to do with graphics, etc. Skills which would be valuable with other engines. See More
Slimothy
Arsenios Noor
Shawn Orban
Top Pro

Allows for rapid prototyping

Unity's modular system and usability allows for quickly developing a prototype of an idea. It has features like drag & drop editing, shaders, animation and other systems already in place to allow diving right into developing a game. See More
Holodoc Prime
Top Con

Dark UI theme not available in the free version

Dark theme, which is a must for prolonged work without eye strain, is only available with one of the paid monthly plans. See More
Andrew Peterson
Top Pro

Over 20 platforms

Unity offers over 20 platforms for publishing including mobile, console, web, VR, and more. See More
Slimothy
Juax Xix
Top Con

Increasing number of bugs

With each new version things may stop working ,for example with Android, some bugs are never getting fixed, like the freeze bug with adb. See More
Stefano Caporale
Top Pro

Has a great animation system

Unity provides a great state machine animation system called Mechanim allowing to separate animation from the model and assign the same animoations to different models. See More
Ginnie Winnie
Top Con

Asset store is required to replace engine functionality

You will need to, for example, buy an input manager asset off their asset store in order to replace their own terrible inaccessible input manager. See More
phobos2077
Slimothy
Top Pro

Versatile

Not tailored for specific types of games (like Unreal...), so it won't get in your way if you want to make something unique. See More
Endi Sukaj
PerseveringAlalu
Top Con

Moderators on forums are sometimes arrogant

See More
Slimothy
Andrew Peterson
Top Pro

Very optimized

Unity runs very smoothly even on systems that are considered "weak" by today's standards. See More
Noorudheen Km
Slimothy
Top Con

Mobile builds (Android, iOS) take about 18MB at least

Even a Blank Project, Needs 18MB for the APK file (on Android). See More
Slimothy
Andrew Peterson
Top Pro

Powerful standard shaders

The built in standard shader in Unity 5 is incredibly optimized and supports PBS/PBR. See More
Svjatoslavs Krasnikovs
NiceNinigi
Top Con

Bad UI tools

Way of creating UI is uncomfortable and inconvenient. See More
Slimothy
Top Pro

Can create custom forms and tools

See More
Endi Sukaj
Daniel Mosquera
Top Con

Asset bundles can be cumbersome

Asset bundles are a way to load external resources that are not packed with the game or application and offered as a separate, optional package. However, they may not be compatible between versions or even platforms (you have to create them separately). Asset bundles need to be loaded and unloaded, avoid concurrent loads from web or cache or a naming collision can happen. You can find workarounds with static objects (load obj files and textures by code), but for animated game objects you are pretty much stuck with this. See More
Slimothy
Top Pro

Flexibility is provided by a strong component programming model

See More
MrPhil
ThoroughHanXiangzi
Endi Sukaj
Top Con

Price is very high

Cost is based on Revenue: less than $100K = Free between $100K and 200K = $35 a month per seat greater thank 200K = $125 a month per seat See More
ExceptionalQuiritis
Top Pro

Well structured

Overall, a coherent engine with a rational approach. People who complain a lot about being forced to hack around it usually dont read the docs, like the one that describe orders of execution (https://docs.unity3d.com/Manual/ExecutionOrder.html), or specific functions hooks and such. Some like to say it lacks raw power where people who are used to standard optimizations have no problem. For exemple It is not uncomon to encounter users who complain about low FPS but forgot to activate occlusion, flag static elements, activate animations culling, and so on. As for complaints about C#, people who are transitioning from C++ were already bad at C++ before being bad at C#. They often come from the PC world where the sheer power of today's machines is very forgiving compared to the platforms we had to develop for in the 80s~90s. One of their errors is for exemple to never read this doc: https://docs.unity3d.com/Manual/BestPracticeGuides.html. See More
Beyond01
Top Con

New il2cpp script backend is show stopper to some iOS projects

Il2cpp script backend is required to build arm64 app, but it's still very buggy and not production ready. See More
Morris Cox
Top Pro

OUYA support

See More
99ViperTooth strings_of_teeth
Top Con

Waisted resources

Slow, buggy, expensive and 1000 other problems. See More
Slimothy
Arsenios Noor
Shawn Orban
Top Pro

Free for mobile development

Unity allows free mobile development. There are some limitations. See More
DebonairIxchel
Slimothy
Top Con

Comparatively high learning curve is putting it nicely. Expect to spend days upon days researching basic functionality.

Although C#, JS, and Boo have documentation available online, it can still be difficult to understand the library and Unity's component based system. See More
Izem Lavrenti
Andrii Vintsevych
Top Pro

Has awesome plugins

See More
ToughJulunggul
Top Con

Bad model importing

See More
Ginnie Winnie
Elisha Knight
Top Con

Bad input

Their input manager cannot be accessed via code. If you want to update controls at runtime (which any PC game should be able to do), you'll have to roll your own. Except joysticks are also not available via code. See More
Endi Sukaj
Elisha Knight
Top Con

Bad raycasts

See More
Specs
Dev platforms:Windows; OSX; Linux
API:DirectX 10, DirectX 11, DirectX 12
Desktop targets:Windows; OSX; Linux;
Mobile targets:Windows Phone; iOS; Android; BlackBerry 10; Tizen
See All Specs
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761 258

jMonkey3

All
14
Experiences
Pros
9
Cons
4
Specs
Slimothy
Top Pro

Java is a great development platform

Java is a well-optimized just-in-time compiled language. It's faster than languages without an effective native-code compiler such as Python or Ruby, similar in speed to other just-in-time compiled languages such as C#, while slightly slower than compiled languages such as C or C++ (with some low-level and numeric benchmarks being similar to C++). Java also has a wide variety of high-class IDEs available. See More
Jonathan
Daniel Mosquera
Top Con

Not an engine for total beginners

While it's clear that you need to know Java first before using this engine, it is recommended that you have some programming experience as well. Most performance issues and memory leaks are more due to bad programming practices than the engine itself. See More
Jonathan
Daniel Mosquera
Top Pro

Multiplatform support

Code can be ported to mobile (iOS is in the works) and other Android supported devices with minor changes to the code (just change some implementations that vary on the platform such as inputs and user interface). It can even run on certain Raspberry Pi devices. See More
Laura Kyle
Elisha Knight
Top Con

Terrible API reference

The methods are not defined. See More
Slimothy
Arsenios Noor
Shawn Orban
Top Pro

Free and open-source

jMonkey is completely free, meaning it's possible to develop and release a game with no fees or royalties. Because it is open-source, jMonkey has plenty of people fixing bugs and, adding to the engine as well as creating a variety of plugins that can be used in the engine. See More
Slimothy
Top Con

Slow release cycle

jMonkey3 lacks manpower to have a fast and decent release cycle. See More
gilch
Slimothy
Arsenios Noor
Top Pro

Not limited to using its own IDE

Unlike some engines, jMonkey doesn't force its own IDE. You can use its Netbeans-based IDE, but you can also set up a project to work in another IDE such as Eclipse. You can still use the special tools from jMonkey's IDE in such projects. See More
Yoshiyuki
Mikkel Løkke
Top Con

Relies on archaic tool chain

jMonkey Engine uses Apache Ant for build automation, which is archaic and backwards, even by Java standards. See More
Laura Kyle
gilch
Slimothy
Top Pro

Engine modifications can be made using Java

Because jMonkey is implemented in Java, the same language its apps are typically developed in, developers will have an easier time modifying the engine to their needs. See More
Bryan
Elisha Knight
Top Pro

Has everything

jMonkey3 handles input from computers and mobile devices. It handles networking, physics, rendering, terrain, and cinematics. See More
Slimothy
Lando Calrissian
Top Pro

Ease of extensibility

Engine is modifiable. See More
Slimothy
Daniel Mosquera
Top Pro

Freedom of choice for architecture

The user is not compelled to use any programming architecture nor standard in order to make a project working. JME allows the freedom to use what is best for a game. See More
gilch
Slimothy
Andy Mazzola
Top Pro

Offers both low-level and high-level ways of editing shaders

Modifying shaders can be done either via a visual tool called Shader Nodes or via GLSL that allow you to make your own shaders without the engine getting in the way or having to hack around to do so. See More
Specs
Dev platforms:Windows; OSX; Linux
Desktop targets:Windows; OSX; Linux
Mobile targets:Android; iOS
Supported languages:Java
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50 24

ct.js

All
13
Experiences
Pros
10
Cons
2
Specs
Cosmo Myzrail Gorynych
Top Pro

Beginner-friendly

ct.js is bundled with examples, docs, and easy to follow tutorials. Documentation and tutorials are available in a side panel on every screen. See More
Cosmo Myzrail Gorynych
Top Con

Tile editing is a chore

No live brushes with automatic corner drawing, no fills or rectangular/linear placement. All tiles should be placed by hand, with a "Shift" key to place multiple tiles at once. This will make you ragequit if you want to make sophisticated RPG scenes :D See More
Cosmo Myzrail Gorynych
Top Pro

Skeletal animations with DragonBones support

You can import skeletal sprites and animations from DragonBones, which is also free. Skeletal animations are added to objects through code; developers can listen to marked events in animation, and ct.js automatically associates sounds in a DragonBones project with the game's assets. See More
Cosmo Myzrail Gorynych
Top Con

Slower than native games

JavaScript and WebGL are fast, but they will always lose in performance if compared to native games, so it may be a bad choice for graphics-heavy games. See More
Cosmo Myzrail Gorynych
Top Pro

Good code editor

The built-in code editor comes with error checking, type checks, code completions accompanied with docs, multiple cursors support, and other modern features. See More
Cosmo Myzrail Gorynych
Top Pro

Open source (MIT)

This means that no one will ever put any features behind a paywall and that you can reliably use ct.js in any projects without worrying about licensing. And you can hack on ct.js! The repo is at https://github.com/ct-js/ct-js See More
Cosmo Myzrail Gorynych
Top Pro

Tileset support

ct.js supports tiles in rooms, including collision checks and some extra editor tools, like bulk migration to a new tile layer or shifting by an exact value. See More
Cosmo Myzrail Gorynych
Top Pro

WebGL and WebGL2 support

Starting with v1.0.0-next-1, you can now write WebGL games. WebGL support is based on Pixi.js. See More
Cosmo Myzrail Gorynych
Top Pro

Modular approach

ct.js has a "Core" library that provides basic drawing functions, room and asset management, and mouse interactions. Any other functions are added to projects as "catmods", or simply modules. These modules can be enabled or disabled in one click, and can inject their code in different game loop stages, e.g. after drawing all the objects, leaving a room, or when a new object is created. See More
Cosmo Myzrail Gorynych
Top Pro

Applicable to most genres

ct.js aims to be a general game engine and provides tools in making games of any genre. See More
Monika
Cosmo Myzrail Gorynych
Top Pro

Dialogue and visual novel system with support for Yarn

A module ct.yarn allows developers to import a YarnSpinner project to create branching, data-driven dialogues and visual novels. An example is also bundled with ct.js. The dialogue tree is made in a separate app, though. See More
Cosmo Myzrail Gorynych
Top Pro

Real-time particle system editor

v1.3 brings a particle system editor, which displays a preview sprite for proper attachment of emitter to visual elements, and allows combining more than one emitter with different particles into one effect. With these, even the creation of complex, multi-step effects becomes easy. The editor comes with dozens ready-made textures for faster prototyping. See More
Specs
License:MIT
Languages:JavaScript
Dev platforms:Windows, OSX, Linux
Desktop targets:Windows, OSX, Linux, HTML5
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