Recs.
Updated
Specs
Pros
Pro Versatile flow diagram script model
Leadwerks's flowgraphs resemble flowcharts where each box represents a function or value, with connections between them representing program flow. This provides a better at-a-glance indication of game logic than a simple list of events, and makes complex behaviors easier to accomplish.
Pro Terrain editor
The terrain editor allows sculpting, paint, vegetation placement and importing of external maps. Especially the painting is done very well and can lead quickly to very professional looking results.
Cons
Con Little to no support
This product relies on community support, although some members are helpful and quite approachable they don't like to share their secrets with people that are new to programming.
The product is sold as a Full featured platform but it seems to more in the Alpha stage of development as a lot of the good aspects where taken out in previous versions.
Con Only prefabs made with the Leadwerks IDE could be used.
The two main problems for me is that C++ is not as easy to use like LUA. The IDE should also support C++. The secons is that only prefabs can be used which are made with the IDE. So you can not easy made a game that can be modded by the user.
Con Very buggy
Leadworks is a not complete, it's a work in progress. As such many parts of the engine are clunky, especially the level editor.
Recommendations
Comments
Out of Date Pros + Cons
Con 7+ years of a development and no projects released with engine
Engine been around for more than 7 years, and not a single project has been released by its users.
It is focused on making money by selling the engine to medium developers, and not focusing on providing the best creation tool.