Invisible, Inc. is an isometric, randomized, turn-based stealth game from Klei, the developers of Mark of the Ninja, inspired by the tactical XCOM series of games.
Ranked in these QuestionsQuestion Ranking
Pro Excellent difficulty progression
As you take longer time during missions, the general difficulty level increases gradually. Time and mission profits must be balanced wisely.
Con Very static story
While the gameplay is randomized and meant to be played repeatedly due to the randomization, the story is still static, so after every mission there will be cut scenes that are always the same. After a while this becomes annoying due to familiarity, while they can be skipped, it would be nice to turn them off completely in order to save time.