What is the best alternative to 2D Toolkit?
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The atlas font editor that comes with ex2D is fantastic and makes it very easy to manage and modify the fonts in your project. Key features: Support fonts export from BMfont and Hiero. Multiple fonts can be put together in one big texture atlas to save draw calls. Fonts can also be put together with other texture sprite to save draw calls. Manage fonts easily in the atlas editor. See More
The UX for editing sprite animations with ex2D is simply better then any of the alternative frameworks. You can: Scale and scroll enabled time line editor. Move, add, remove and insert Frame Element by dragging and dropping them directly. Adjustable single frame length to make animation creating more versatile. Support adding animation events directly in the timeline editor. Preview animation result in the editor. enter image description here See More
With GAF converter you get a highly optimized texture atlas and a config file. You don't need to take trouble over cumbersome sprite sheets. You can easily modify an already working in Unity animation and play around with the animations parts whenever you need. See More
Mecanim brings state machines and blending to 2D bone animation. The state machine editor allows for designers and programmers to visually create a Finite State Machine (FSM) to control when animations should play. Mecanim also allows for blending so an animation can transition smoothly between two states without the need of in between frames made by an animator. See More
It’s not a huge deal but you do need to implement Tiled into your engine if you don’t have it. Dont be lazy just follow this guideline (https://github.com/bjorn/tiled/wiki/TMX-Map-Format) to get your game running.Must implement .tmx if your engine doesn’t support Tiled. See More
Instead of a single "if this then that" event list which can become very cluttered beyond the most basic behaviors, PlayMaker gives each object a list of states where only certain events are triggered, and performing an action also changes state. This allows for a clean, simple visual representation which helps break complex logical structures into smaller pieces, making them easier to understand. See More
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