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It starts out simple, with you whacking away at slow moving zombies and flying eyes, gradually shifting to more fierce and fearsome enemies such as flying demons, agile lizardmen, and many more. To survive you'll have to be always on the move, dodge enemy attacks, and be accurate when you retaliate. There are also plenty of weapons to choose from. Melee weapons such as swords, hammers, lances, and flails. Ranged weapons such as bows, crossbows, rifles, and miniguns. And various items that allow you to cast spells. Whatever you choose, it feels great to destroy hordes of enemies. See More
Terraria is a sandbox platform-adventure game, so it partly hinges on beating various bosses. If you play it purely for the sake of defeating all the bosses, you might have little else to do afterwards. Restarting the game won't be as enjoyable either because you'll already know what to expect, causing continued play without a new goal feel mundane or boring. See More
Terraria uses a bright color palette and an upbeat chiptune soundtrack to ease you into its world. However, once you start exploring and spend time in it you'll notice it's not as cozy as it first seemed to be. Blood Moons that rouse the dead from their graves. Goblin armies trying to destroy everything in their wake. Vast and dark cave systems, filled with odd creatures and various dangers. Ancient ruins, teeming with the restless dead and evil spirits. Pockets of decaying land, thriving with misshapen monstrosities. It's really fun to explore and discover something new about the world of Terraria. See More
Terraria has a large community of players on every platform including mobile, desktop, and console. Because of this, there are many servers to play on, as well as tutorials and Let's Plays. Finding content or help getting started is quite easy. See More
Terraria has all kinds of tools and materials you can use to build whatever you can imagine. From housing, to furniture, to weapons, to types of structure, the possibilities are almost endless. This is great for children who enjoy building and problem solving, and for adults who enjoy the same. It also makes for a great objective-less game, where you can do just about anything you want at your own pace. See More
Animal Crossing: New Leaf puts you in the shoes of a mayor of a village of talking animals, where you get to manage the village's events and generally make decisions to make your neighbors happy. While you can make plenty of bureaucratic decisions like when and where to host village get-togethers and events, you also get to manage your own home, your character, and your finances. It gets more in-depth than what you may expect, providing some pretty addictive fun in getting everything just right. Finding the best ways to decorate your house with furniture you bought or received as gifts from your friendly neighbors, collecting new clothes to customize your character, and somehow earning enough money to pay off your home mortgage loan are all part of your daily life in Animal Crossing. You can easily get hooked from all the ways you can pick and choose from so many different activities. See More
Because there's so much to do in the game, you can get caught up in wanting to do everything, all the time. Whenever you can finally afford that latest upgrade for your house, there's always something else to do, like staying on track with your mayoral duties, and then another thing and another thing. It's possible to become too addicted to Animal Crossing to the point where you prioritize a scheduled meeting with a villager at your house, for example, over real-life obligations. See More
There are next to no restrictions on when you can do things. You can go fishing, collect clams, dig up fossils, go shopping for clothes and furniture, chat with your neighbors and write them letters, participate in town events, and tons more whenever you feel like it. The only major thing is that the game runs according to the real world clock, so for example, there are some villagers that only show up at night, and you won't be able to interact with them during the day. But this is natural enough that it's not too much of a bother; you can always go off and do other activities until the right time comes up for your target goals. See More
The game opens up a lot with the multiplayer activities with your StreetPass friends through the Nintendo 3DS. You and a group can all join up in one of your friends' towns to hang out together at town events, play mini-games, or just generally get up to all kinds of trouble by terrorizing the villagers if you really wanted to. Anything you do here doesn't affect the host's actual town, so you can make the neighbors angry, cut down all the trees, or whatever else without worrying about your friend losing out on their own progress in single-player. See More
As another addition that wasn't in the first game, Curtain Call has a multiplayer mode where you and a friend can face off in a rhythm battle against one another. You both play on your own screens while getting to see your health bars at the top. Aside from scoring high with the rhythm gameplay, you can sabotage your opponent's game here and there to throw their timing off and reduce their HP. It's not the most in-depth mode, but it's a nice change of pace from playing alone. See More
While there is something of a "story mode" where you play through a map of increasingly challenging songs, it's barebones. As you play through the songs, you simulate battles against Final Fantasy bosses by successfully hitting notes at the right time to deplete their HP. You do this for every song, but there's really no point, since your goal is to rack up points by staying on-rhythm, not attacking the boss. There's no real narrative to speak of, either, so if that's a deal-breaker for you, then you may have to pass on this one. See More
Theatrhythm Final Fantasy: Curtain Call is a good callback to the games in the series, specifically geared toward longtime fans. The cast of characters and songs ranges from the first Final Fantasy back in the 1980s all the way to Final Fantasy XIV: A Realm Reborn that released in 2013. Curtain Call includes many of the spin-offs in between the mainline games, such as Final Fantasy Tactics and the Final Fantasy VII: Advent Children film. Having the recognizable characters together like Cloud Strife from Final Fantasy VIII, Yuna from Final Fantasy X, Lightning from Final Fantasy XIII, and Terra from Final Fantasy VI, as well as a fantastic collection of iconic music from the franchise, helps this feel like a great celebration of the series. Most of all, getting to see familiar cutscenes in the background of the rhythm gameplay is a nice touch that Final Fantasy fans can appreciate. See More
Again, while it's nice that the game has role-playing aspects like stats and skills to upgrade, there's really no point in bothering with them. They're supposed to help you with the rhythm gameplay, but they don't actually make a difference in the end, since you still have to do most of the work with your own reactions and button presses. The role-playing part is just there for the sake of being there, and as a wink and nod to the RPG identity of the franchise. See More
The way the rhythm controls work is great for keeping you engaged and on your toes. While the basics are simple enough, with certain prompts signalling for you to press or tap your buttons or to instead use your 3DS stylus to trace a long note with the touchpad, things pick up pretty quickly. Once you get to the more upbeat battle themes that are faster and have a mix of different button inputs flying from left to right across your screen, it's a fun and satisfying challenge to pull off all of the notes correctly. For Final Fantasy fans especially, following along with the gameplay to the songs you know and love by heart is really special. One major difference between Curtain Call and the original Theatrhythm is that you don't have to use the stylus if you don't want to: there's an option to just use the face buttons if you prefer. This is really helpful for the harder difficulties where drawing with the stylus with high precision may be unfeasible. See More
Theatrhythm Final Fantasy: Curtain Call has over 200 music tracks in the base game from Final Fantasy I to Final Fantasy XIV: A Realm Reborn, with an even better selection of the most memorable songs from each title. Battle themes from the earlier Final Fantasy games are the ones that hold up best, with fast-paced melodies and a distinct sound that carries through the first six games. Fans are sure to recognize the bigger, more iconic final boss themes like the opera-orchestral "Dancing Mad" from Final Fantasy VI and "One-Winged Angel" from Final Fantasy VII and Advent Children. The wonderfully emotional vocal themes, "Melodies of Life" from Final Fantasy IX" and "Suteki Da Ne" from Final Fantasy X are also here as well. And if you want even more songs, there are over DLC songs to purchase through the Nintendo eShop, some of which are from other Square games such as the SaGa series, Chrono Trigger, NieR, and Bravely Default. See More
The chibi character sprites are quite cute as another throwback to older Final Fantasy games. The rounded, colorful designs make even more serious characters like Judge Gabranth from Final Fantasy XII look adorable, helping them fit in with this unusual but fun mash-up of genres. Younger players who aren't as familiar with Final Fantasy may find the style appealing as a way to get into the series through this game, while older fans can appreciate the differences and novelty. See More
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