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A few of the rules show this game doesn't take itself too seriously, which is generally a nice relief when playing with those who take their gaming very seriously. Wiggle the mouse to prevent the screensaver from locking up the whole ship. Look out of the window for bonus points; you can't always trust your dashboard. See More
Cooperative games are more social than most, as rather than focusing solely on your next move, you need to talk to other players in order to determine what's going on. This is also a good way to learn to listen to those around you, since it's important that your actions fit in with those of your team-mates; a bit like coding. See More
At certain points in the game communications are halted due to static on the radio. This is an excellent opportunity to dry run your steps / unit test your play. It's also a good opportunity for a shot, should you determine to turn this into a drinking game. See More
There is no fixed number of players, so Settlers is flexible to many different groups of friends. People can even work together in teams. Unlike chess, this is a game that promotes casual conversation during gameplay, and generally a fun atmosphere, even when people are trying their best to win. See More
Allows you to develop a strategy and think ahead as well as forcing you to pay attention to what everyone else is doing. "Through the complex, artful dance of algorithms and probabilities lurking at its core, Settlers manages to be effortlessly fun, intuitively enjoyable, and still intellectually rewarding, a potent combination that's changing the American idea of what a board game can be." See More
On their turn players use their deck of cards to program their next two actions, then they activate the first of those actions and execute the ability from the card before moving their token along the time track based on the card they played. After the time marker has c aught up to them they resolve the next action they programmed, if they are lucky, their plans go off without a hitch and they cheer loudly as they yank a rug out from under another player. Or all the other players have moved and the other players jeer as their plan is rendered ineffective. See More
The action programing mechanic really matches the theme of a chaotic bar-brawl as your plans succeed and fail and you are forced to adapt on the spot
The main board for the game features 2 sides, a tavern on one side and two parallel pirate ships on the other, and on both sides the players decide how to place all of the components on the board so no to games are alike and each brawl presents a new challenge as players all struggle to best use the furniture to their advantage. See More
Variable setup allows players to layout the bars tables, chairs, and rugs before proceeding to use them to try and smash as many opponents as possible
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