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The process of generating and/or acquiring certificates can be time-consuming and a bit more complex than setting up a username/password authentication that's found in other clients. Similarly, setting up a server that includes configuring user permission system requires advanced technical knowledge. See More
Mumble uses certificates for user identification. A certificate can be generated by the user himself or issued by a third-party organization with organization certificates having 2 classes. A self-generated certificate is not tied to anything, a Class 1 certificate is tied to an e-mail address and a Class 2 certificate requires proof of identity. Depending on the server a different level of certification might be required. See More
Mumble supports positional audio for over 50 games, including versions of Call of Duty, Battlefield and Counter-Strike. This allows you to hear the audio from the direction of the player speaking, making gameplay more immersive and giving competitive players an edge. You can find a full list of supported games here. See More
This encryption is mandatory and cannot be disabled. The so-called control channel, which transports your chat messages and other non-time critical information, is encrypted with TLS using 256 bit AES-SHA. The voice channel carrying speech and positional audio is encrypted with OCB-AES 128 bit. See More
TeamSpeak cannot be used without a private server (meaning TeamSpeak themselves do not provide servers). This adds complexity to the setup and may simply be out of reach for many users. There are, however, several free public servers available, Teamspeak offers to rent one, and many games have dedicated servers available through their respective websites. See More
Among most MMOs (massive multiplayer online games such as Guild Wars 2, or World of Warcraft) Teamspeak is widely used so it's likely other players already use it and won't need to download a new program. There are also many knowledge and help articles available online. See More
Curse Voice allows you to create a voice call, or text chat with your friends. This allows for flexibility - if you can't understand someone because of their accent, or if someone doesn't have a mic, or any other reason, you can still use the chatroom for typed messages instead of verbal ones. See More
Most voice chat services directed at gaming offer text, but almost none support video. Video won't be useful when you are in-game, but after the raid/round/battle/session it can help strengthen your team if you can get face-to-face communication. See More
Your in-game friends are now grouped by the game they're playing, making it easier to join them, or to see which games are popular among friends. And see who's playing together. You can watch friends enter into a match and then emerge when their game is over. Be ready to dive in with them or to play when they're done. See More
One of the earliest and most well-known voice chat services. Many people already have an account on it and even have it installed. There's a good chance that whoever you're trying to reach has Skype already set up and familiar with it, avoiding the hassle of installing and getting to know new software. See More
Some users have better or worse mics, and some are at different distances from them. Some users will be louder than others and drown out the quiet ones. Many chat clients allow you to reduce the volume of the loud players, and boost the volume of the quiet ones...however Skype doesn't. See More
Skype is already on your computer, so we make the Skype connection first, then the game connection. There are many negative comments, and some people have trouble running games and Skype together (supposedly solved by starting Skype first). Thus far it has worked with no problems. See More
Skype has significant problems with multiple users and video quality. Skype recommends that a max of 5 users group chat as video quality is severely affected. Even webcams tested with other chat services showed lower quality when used with Skype. See More
Messages are sent and received only when both ends are online, if neither end is using a cloud-enabled device. In this case, if you are online 9-17 and your recipient is online 18-3, messages will never be delivered. See More
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