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I played this looking for asynchronous turn based strategy games. This one is a breath of fresh air. The multiplayer patch is relatively new, and requires a one time purchase of a tribe in the game ($0.99). I have not tested it with more than 2 players but I would assume you can run at least 3 and up to 6 on larger maps - but I have not confirmed this See More
Faif uses and entertaining mix of match tile puzzle games and roguelikes, in that the player matches five tiles to complete moves such as striking their opponent or earning more health, Once an opponent is defeated the player then goes on to the next just as in a roguelike the player goes another level deeper into the dungeon. See More
Twilight Struggle perfectly captures all of the tension of the Cold War through its clever influence system and the way that players must play all of their cards each turn, even ones that would possibly help their opponent. The result is a game where both sides feel stressed (in a good way) as they try to out maneuver the other player. See More
The cards you play have an influence what your opponent can and cannot do each turn, but it all feels so random and impersonal. There's little to no communication required among the group. Everyone just scrambles to get their points without really worrying too much about what the player sitting next to them is doing. This issue is fixed in the expansions, but those who only own the base game are out of luck. See More
At the start of every round, players each choose one action card from among a pool of their seven cards and place it face down on the table. After everyone has chosen, all the cards are flipped over and the round begins. Any action chosen can be completed by all players. For example, if you choose to Explore, then everyone else may also explore on that turn. If your opponent chose to Produce, then you are also free to produce. Since you never know what actions the people around you are going to choose for that turn, it's possible that any or all actions will come into play that round. This keeps things fresh and exciting on a per round basis as you never know (except for your own choice) which actions will be 100% in play. See More
This game relies heavily on a variety of symbols to indicate what each card does. This can make it very difficult for new players that don't yet understand what each symbol means. These symbols range from different colored shapes like circles and diamonds to shapes with various icons inside them. It's not always intuitive what they mean, so expect to consult the rule book quite often while learning. See More
There are seven different actions that can be taken each turn such as Produce, Explore, Develop, etc. Each of these actions will then influence which cards you can play from your hand, and also the points you get from all active cards already in play. There are are an almost unlimited amount of possible scenarios and ways to accumulate the most points. No one strategy will ever overpower another thanks to so many random factors and paths to victory. See More
It is highly recommended to play with 3 or more players, but there is a rule set available for when only 2 players are available. However, this requires learning an entirely modified set of advanced rules. This can be especially complex and frustrating for people who are still struggling with the standard rules. See More
Race for the Galaxy is deep and offers plenty of room for customized strategies, so those who enjoy more advanced games should really enjoy it. For example, you may put together an intelligent play by trying to predict which phase your opponents are going to choose on any given turn. If your opponent controls an area that allows them to trade resources for cards, they might choose the Trade Phase that turn. Since all players can participate in any other player's chosen phase, you may want to counterplay with the Settle Phase so you can join the area and take advantage of the trade too. There are hundreds of scenarios like this. The amount of sheer strategy and paths to victory combined with the random nature of cards can create plenty of interesting and deep gameplay sessions. See More
There are 53 maps to play on and it can even be played when the other person is offline via e-mail. Before you could play up to 20 games at any given time and chat while playing; the new standard is 8 games a time for online play - you can purchase more game slots for in-app currency. Costs 50 currency for 1 extra slot, cheapest option is $2 for 200 currency. See More
Wordbase plays more like a game of chess than a conventional word game. With each player having a base at each end of the board, the goal is to get to the other side first with words on the board. Thought the most interesting part is that players can cut off the others line of words by intersecting them which results in cutting off the players progress above the intersection. See More
The rules are pretty basic for Carcassonne, with first time players being able to grasp its concepts quite quickly, making Carcassonne a great gateway game. Every turn the player draws one tile from the pile. They then must place the tile adjacent to a tile that has already been placed in a way that the edges match. There are four types of terrain on the tiles – roads, cities, monasteries, and grassland. After the tile is placed the player can choose to put a player figure, a.k.a. a meeple, on the tile to potentially score points. If a meeple is placed on a road, then the player will score one point for every road tile until the road ends in an intersection or a city. If the meeple is placed on a city, the player will receive two points for every city tile until the city is fully walled off. If the player chooses to place the meeple in a monastery, then they will receive one point per tile until the monastery is fully surrounded by tiles. Lastly, if the meeple is placed on grassland, then it’ll only score points at the very end of the game, giving three points for every city in the field. The player with the most points wins. See More
The game is very accessible to beginners, but it allows for quite a bit of strategic play when you get more familiar with the concept. You can either go for long-term strategies with farms, or for quick point-grabs; you can build your own cities in peace or try to mess with your opponent whenever possible. A lot of tactics come in the form of cutthroat play – trapping other players’ meeples, stealing cities, and getting to share points. Moreover, the last turns of the game can also influence the outcome a lot – players receive some points for unfinished creations as well. See More
As is typical for a game with a drawing mechanic, almost every action in the game is influenced by whatever tile is drawn and where a player has chosen to place it, so it’ll benefit him the most. The randomness is enhanced by the fact that the players only draw one tile at a time, so you must take what you get. See More
Because of the simple rules Carcassonne is very easy to get back into even after big breaks and it’s great to teach to other people. This means that the people you play with can change without any problems and you can play the game with anyone – children, your parents, your friends, or your partner. See More
Carcassonne will pretty much never feel dull, there are so many possibilities and variables in the game not only because of the randomness, but also because of the simplicity and the variation count. Carcassonne is going to be a different game every time because of the tiles you and your opponents draw and where you choose to place them. There are over 70 tiles in the base set, which amounts to a lot of possible combinations. Carcassonne has been around for a while, and this has led to the release of many expansions throughout the years. Each of these provides more tiles, rules, and other variables to the game. Lastly, you can even introduce many variations that’ll change up the game without owning any expansions, for example, instead of drawing one tile and placing it every turn, have the players manage a hand of four tiles. See More
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