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Although you can "technically" play for free, Hearthstone is very stingy on rewards. To get the limit of 100 paltry coins free a day, you have to win 30 games vs mostly players who have much better cards than you. It can take a new player 6 to 8(or more) hours to accomplish this. And after all this you get a pack of 5 cards that are often completely worthless to any viable deck. It's possible to get cards like "Angry Chicken"(worthless card) as the "Rare" card several times. You can also get a bunch of cards you already have a lot of. See More
Hearthstone's reward system is very lackluster, providing little to nothing of significance to the casual or excessive player. There will be times when you feel heavily rewarded by the game, but these times are few and far between and if you are driven by rewards you will likely lose attraction to this game quickly. See More
There's no significant first-turn or second-turn advantage in Hearthstone. The player going second gets an extra card from his deck as well as "The Coin", a card that gives one extra mana crystal for one turn. This subverts the advantage that would be gained otherwise by the player going first. See More
The graphics often seem like they are a less priority over other aspects of the game. The UI often falls into this problem too, which can make for a frustrating experience in that it can be difficult to know how to do certain tasks due to a poor layout and graphics. See More
I play it since 2013, I tried other CCGs, I find shadow Era is the best while i installed n uninstalled others. See More
There are a variety of player and developer organized tournaments, with prizes rewarded by devs, in both competitive and casual formats provides opportunities for players of all skill levels. It all culminates in the annual World Championship, a brilliant display of skill and deck building. See More
Shadow Era tests its players by having them decide which cards to sacrifice in order to gain resources (mana) one time at the start of each turn. No easy buildup of resources (mana) here. When you want to make plays, you have to plan them out strategically. See More
There are already 120 missions to play through with dialogue, telling the story from the very beginning, for 10 Human heroes and 2 Shadow heroes (at the time of writing). Over time, more dialogue is being added to other missions for the remaining 6 Human heroes and 14 Shadow heroes, and then more maps with more missions will be added in future. The campaign mode is completely free and gives generous rewards for playing. See More
The card pool has grown to a very decent size, spread across Neutral, two factions (Human/Shadow) and seven classes (Warrior, Mage, Hunter, Priest, Rogue, Wulven and Elemental). Each of the 32 heroes belongs to a faction/class combination, where they can use Neutral cards and cards from the faction or class. This gives each hero access to approximately 250 cards, which allows for great variety of decks. See More
Aside from a handful of cards from the original set that had "at random" on them, the developers have gone out of their way to bring more control into the hands of players. Effects will specify they damage "the ally with the lowest health", for example, and on a tie there is a Standard Resolution Order (the ally closer to the hero takes priority), so you always know which one will be affected. Sometimes in other games you might think the RNG is skewed/faked, but that can't happen in Shadow Era. This means the main element of randomness and luck is the shuffle of the deck, which is how a card game should be. See More
The only way is to invest in an event which costs thousands of gems and will give you back the same amount plus an extra, and some premium random cards. Having in mind that there are a LOT of premium cards and that you need several copies to make them worth it, it is pretty impossible to make a decent deck, even if you try hard. See More
Your valuable diamonds will draw garbage cards most of the time See More
By forcing the player to use a shuffled deck the most powerful cards may not be able to be used at first. This means the deck needs to me more balanced overall as well as the player needs to be more watchful of the opponent's plays to counter adequately. See More
The play field is divided into multiple lanes, with different mechanics. Creatures are summoned to a specific lane, and can only attack within the same lane. This is augmented by a "move" mechanic which shifts a creature from one lane to another. See More
I've been a huge Elder Scrolls fan since the franchise began, so of course I gave this a shot. My initial impression was "this is just a Hearthstone clone," and while it definitely is, the details make all the difference. The lane mechanic alone makes this a completely different game tactically, and that's only one of many great new ideas they've added. Deck building also provides more interesting choices. See More
Theodore Lief Gannon's Experience
Gameplay has some really unique features. You start the battle with all of your deck in hand, so you can reliably put your strategy in play. You can re-use your cards from graveyard (with paying HP and increasing its cost). During the battle you gain XP and can level-up, to increase your hp, resources and cards' strength. A lot of cards have some good combos with others. Also you can pick one of many unlockable heroes, which give bonuses to your decks. See More
The majority of good cards are extremely difficult to earn in the game through gameplay, they will need to be purchased, which makes for a game that is often considered pay to win, as those with money will be able to spend it on better cards than those that play for free. See More
Cards can be won and bought with won in-game currency but you don't buy currency with real-world money like other games. Instead when you buy cards in the real-world you get a code for the equivalent amount of cards in-game, theme decks give you the exact same cards, and promo boxes gets you those promo cards. See More
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