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The game works a lot like a text adventure in a roguelike wrapper. The decisions asked of the player during this adventure can affect much of the stories plot, making for an interactive story through choices. Such choices could be telling aliens you are a god in order to potentially receive less trouble in your encounter with them, or abducting aliens in order to sell them for a profit. One choice may appeal to the player more than another, allowing you to play as a morally bankrupt space captain if you choose. All in all though this is all up to the player, which can be really fun to see what may happen. See More
The amount of choices to be made (many not being good ones) and the randomization of the game makes for a situation that may be too difficult for some. This is not a game that you will beat in one play session nor 10, it takes a lot of time to get in a good run that results in winning, which some people may not have patience for. See More
Players are in a traditional RPG world and do level up characters as they would in an RPG but the main gameplay mechanic is match three where players line up their troops against an opposing team doing the same. There is also defensive aspects to the field, so it is a bit more involved than a traditional match 3 game. See More
Players are able to design the town (basically the overworld) that they reside in between dungeons. It serves mainly as a visual menu system to upgrade or unlock classes and equipment. There is not much to it design wise that one can dive into and so falls a bit flat. See More
Combat is your regular turn based RPG but there is a cool timing based mechanic that is basically a quick time action that can help boost attacks. This gives a bit of a twist to the combat making it a bit more enjoyable than your bog standard RPG. See More