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The game is pretty difficult to beat, especially if played with a group of casual players that are not extremely familiar with the game and its rules of which are difficult to understand and may take a few watches of Youtube videos to really understand all the mechanics of play. See More
From the start the game feels stacked against your team, which is on purpose as it gives a feeling of impending doom and destruction. The game is a balancing act of what to do each turn as the team tries to fend of the ghosts which leads to never quite feeling like you are winning. See More
Ghost Stories offers two expansions (there was a third but it was limited and not available anymore) called White Moon and Black Secret that extend the gameplay for users that would like to add more complex elements to the gameplay or are just looking for a different experience within the same theme and world. See More
Space Alert effectively evades the popular quarterbacking issue of cooperative board games. There’s simply no way to communicate enough useful information to other players in the 10-minute timeframe, so nobody can control absolutely everything. Everyone must efficiently work together and say what they’ll be doing to take care of the looming threats. See More
Once you press “play” on the 10-minute soundtrack, there’s no interrupting it – no pauses, no rewinds, etc. It’s important to stay focused, not engage in casual banter, and make sure there are no distractions in the background, which can be difficult to manage sometimes. See More
While slightly morbid, the humor contained in the game and gameplay is quite amusing. The resolution phase is also full of humorous moments as the players watch their actions unfold or fall apart. For example, the tutorial book states that the captain must remember to do the “C” action that represents pressing the spacebar on the ship’s computer to keep the lights on. See More
Space Alert is not very beginner friendly, and if you don’t properly understand how the game works when you start it up, then you’ll have visible difficulty keeping up with what’s happening in the frantic 10-minute action phase. You’ll also be dragging down the other players because there really isn’t enough time to explain rules when the game is already in progress. It’s worth reserving an hour to play through the well-designed tutorial book that slowly introduces the complex aspects, so you’ll be ready for the real deal. See More
The very basics of the game are quite simple. Every player has a role assigned to them – the captain, the communications officer, and the security officer. The players take 12 turns in 10 minutes pre-planning actions while listening to a soundtrack that explains all incoming threats. The action phase is divided into three further parts, each of which has a separate deck of action cards. The soundtrack calls out the threats, the endings of phases, data transfers, and communication disruptions, and you must act accordingly. After the 10-minute soundtrack is over, all the actions the players planned and coordinated are resolved. If the ship is still alive after that, then the game is won. See More
Space Alert has a sci-fi theme to it, and the game executes it perfectly. From the aesthetic look of the game to the actions you take, there’s plenty of science fiction – aliens, spaceships, robots, etc. The soundtrack playing in the background during the planning phase also adds a lot to the immersion. For those that are into more of a science fiction game, Space Alert could easily fit that bill. See More
Various options can be selected to alter the difficulty level of the game, such as the power of internal and external common threats and serious threats. This makes, for example, the monsters you encounter much stronger, adding a whole new level of required teamwork. See More
The combination of several CD tracks along with variant card combos and action options ensures that no two games will be the same, making the game widely replayable. If you run out of the official CD tracks, then you can also download the Space Alert Mission Generator to get some random scenarios, or you can browse the internet for custom missions. See More
In a game where players can die of thirst, become buried under increasingly deep piles of sand, or be blown away when the storm reaches it's highest level, the only way to win is to race around the board trying to find all the pieces to your airship in order to escape with your lives. Having 3 ways to lose and only one way to win makes Forbiden Desert a very difficult game. However, that difficulty makes every success so much more rewarding. The feeling when you finally find all of the pieces to your airship and escape the desert for once and for all is amazing. See More
Each round is divided into 2 phases: A timed action phase, where players takes their actions, followed by an un-timed resolution phase, where everyonegoes through and resolves all of the actions from the previous phase. During the timed portion of each round players are forced to take their actions as fast as possible by the app, which will punish you if you take to long. This gives your decisions much more weight since you won't always have time to do everything you want to and must make tough calls on where to focus your efforts. See More
Fantasy Flight did a great job capturing the feel of the PC version of this game and putting into the boardgame version. Decisions are meaningful as you decide where to deploy your troops, what to research, and how to allocate your resources. See More
Depending on how many players there are, the scenario chosen and the full understanding of the game held by the players the game can often result in a non functioning experience. There are many moving parts here and they do not always congeal into a working game. See More
Like all of the Arkham Horror games this pulls in all of the familiar characters and antagonists from Lovecraft's mythos. Unlike the others however it's less about running around closing portals as fast as you can and more about investigating a single scenario in a series of pre-configured locations. It does require a sort of "DM" that the other players play against but it helps that person with the convoluted stuff and lets them enjoy the game as much as the other players. See More
The base game comes with 5 scenarios that include 3 different endings each. Add to the fact that the scenario is built based on a series of multiple choice questions before setup, means no 2 games will be the same. Also there are many expansions available which with many more scenarios. See More
The win condition for the game is basically to get out of the house alive. Any other scenario where one does not get out they either die or go insane, which is what plays into the immersion of this game, it is more about story and experiencing what it has to offer than "winning". See More
As players explore a slowly expanding board, they find clues and, occasionally, meet people who help reveal the mystery at the heart of each scenario. Then, as the scenarios draw to a close the action always picks up as you are desperately fighting the forces of evil. See More
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