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The player is required to make many choices over the course of the three games, all of which have far-reaching consequences. Not just friends, but entire species can live or die based on player decisions. Morality is also not prescribed - the player is free to make Shepard be who they want them to be. See More
The game overloads your inventory with weapon upgrades, modifiers, equipment, and all sorts of duplicates of those items. Clearing out your inventory can take several minutes at a time since there's no quick way to select the things you don't want and get rid of them. If you're diligent enough to trek to a store to sell things off every single time you're low on inventory space, you can make quite a bit of money, but it's not always convenient to do this, like when you're out in the middle of a remote planet. It takes a lot of patience to not get annoyed with managing all of your items and components. See More
Mass Effect 2's levels are more like winding corridors with the occasional wide open space here and there. You always have a clear sense of where to go next, but there isn't much room for exploration. It's also obvious when enemies are about to show up, since you'll come to a place with a bunch of chest-high walls conveniently spread around the area for you to take cover behind. It's unimaginative, making missions feel like you're only going from point A to B. See More
The romance subplots in Mass Effect are great. Playing as male Shepard, you can romance either Liara or Ashley, while female Shepard can romance Liara or Kaidan, your human male squadmate. There are certain consequences for being unfaithful where your partner will confront you or the person you're cheating with in a heated showdown. Sticking with one person for the whole game rewards you with a romantic scene near the end of the story. A lot of care and attention went into these subplots, giving you the chance to see each of the characters in a new light. See More
Driving around on planets to get from place to place in the Mako is awful. Controls aren't as responsive as they should be and the vehicle's physics are all over the place. Just trying to make basic turns is bad enough; roving up a rocky mountain, for example, makes the Mako bounce and spin around like it's in zero gravity. These driving parts are mandatory and unskippable, so there's no way around them. It's so bad that the developers got rid of the Mako in Mass Effect 2 and 3, but you unfortunately still have to deal with it here. See More
Mass Effect has an amazing cast of both human and alien characters who feel like real people. While just about any NPC you meet is fantastic, your squad members are the ones that stand out the most. They all have backstories and traits that are believable and natural. Ashley is a human soldier who joins your team early on. As you chat with her in between missions, you get to learn about her history with her family and religious faith back on Earth. But then as you explore the Citadel, the game's main hub area, she makes snide comments about all the aliens around, keying you in on her true feelings about non-humans. By contrast, your scientist team member Liara is an asari: Mass Effect's species of blue female-only aliens. Despite being reserved and shy, Liara often jumps at the chance to gush about her research. Talking to her gives you the chance to learn more about the asari and why exactly she's so devoted to her academic studies. Getting to know everyone through dialogue and squad banter is a lot of fun, making it easy to grow attached to your favorite characters. See More
The third-person shooting part of Mass Effect isn't that fun because of how janky it is. Your character gets glued to cover whenever you're close to a wall instead of letting you press a button to enter cover whenever you want. The actual shooting mechanics are slow and heavy, and with guns that overheat if you keep firing them for too long. Suicidal squadmates run around getting killed unless you remember to keep directing them to hide behind cover everywhere you go. The combat is just unsatisfying, clearly taking a backseat to the game's story and characters. See More
There's something calming about Mass Effect's atmosphere that really gives you the space to think and reflect. Exploring places like the indoor trade port Noveria feels special because of the cool blue color scheme, the blizzard blowing outside the full pane windows, and the ambient, yet quietly emotional synth music looping in the background. Even the title screen has a thoughtful song playing over the beautiful sight of Earth from orbit. The atmosphere is wonderful in a way that's almost nostalgic, making you feel right at home each time you start up the game. See More
The Mass Effect trilogy's story is about stopping the Reapers -- ancient, unknowable beings who destroy all life -- but this gets interrupted in Mass Effect 2 by the Collectors who are more like minions of the Reapers. The Collectors are dangerous because they harvest humans, though this is not as important as the Reapers who seek to end all life in the galaxy in Mass Effect 3. It would have made sense for Mass Effect 2 to focus on the Reapers instead of the Collectors, since they're more of a secondary problem. See More
There are lots of ways to make Commander Shepard feel like your own character. The character creator at the start of a new game lets you change all sorts of options, from your hair, to your skin color, the shape of your nose, mouth, and ears, and so much more. Or, if you prefer, you can simply stick with the default male or female Shepard. You also get to pick which class you want to be for combat: soldier, infiltrator, vanguard, adept, or sentinel, each with their own unique abilities, like the adept's helpful "magic spells" and the infiltrator's specialty with sniper rifles. You can role-play as Shepard however you want, with plenty of options to customize your looks and your combat specialties for whichever role suits you the most. See More
Even with the free Extended Cut DLC that expands on the ending, Mass Effect 3's conclusion still falls short of expectations. Commander Shepard and his/her squad are denied a satisfying ending no matter which path you choose. For a series that features such incredible characters, it really stings that you don't get to see everyone have a proper farewell. See More
Mass Effect 3's human villains are more of a joke than anything. Their motivations don't always make sense and they only seem to keep getting in your way for the sake of drama. This is most annoying during scripted story moments where they're suddenly able to overpower you and your team for no real reason. The game's story would have been better off without these certain villains altogether. See More
The combat in Mass Effect 3 feels great to play. Taking out groups of enemies is fun because of all the ways you can change up your gameplay. There are lots of different loadouts to choose from and ways to customize your build with components, such as having an assault rifle that tears through armor, or adding elemental effects like ice to your shotgun to freeze enemies in place. Customizing your sniper rifle just right, for example, to decapitate an enemy from as far away as possible is very satisfying. Combat here is the best it's ever been in the trilogy, improving a lot over the clunky and unresponsive mechanics from the first game. See More
It's disappointing that the big finale to defeat the all-powerful Reapers relies on a plot device. This MacGuffin-like device is boring and feels way too convenient, like the writers ran out of better ideas. It's not all that creative and feels anti-climactic, mostly because it comes out of nowhere in Mass Effect 3 with no mention of it whatsoever in the first two games. See More
Your choices have direct consequences on how the story plays out, not only in this game but also across the rest of the Mass Effect trilogy. You get to choose between options like sparing or killing off an entire race of potentially dangerous enemies, saving or sacrificing one of your own squad members to finish an operation, and dealing with an enraged teammate who feels betrayed by your actions. How you handle certain side objectives during story missions can also have an impact on how the galaxy at large reacts to you. Each of your decisions, big and small, carry over through your save files to Mass Effect 2 and 3, opening things up for many different playthroughs to see how things turn out with other choices. See More
The multiplayer in Mass Effect 3 is a lot of fun at first, but this doesn't last for long. You play with a team of up to three other players against AI of the different enemy factions from single player. Even though you get to unlock lots of unique characters and weapons, it's the same type of horde mode gameplay over and over. You may find yourself getting bored of the ten waves of enemies after a while. See More
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The combat in NieR: Automata is incredible. It has a very hack-and-slash feel to it, with an emphasis on agility and acrobatics. You will have to switch from using small, quick jabs with your weapon, to devastatingly strong attacks, and again to utilizing ranged attacks, as well as the companion that follows you around if you want to have any hope of surviving every encounter. It can be very difficult to win battles sometimes, but it also feels equally rewarding when you finally achieve victory. See More
NieR: Automata's outlook on storytelling is great: in order to get the full experience, you've got to do multiple playthroughs of the game. You unlock more chapters of the story as you complete the previous chapters more times: completing the first chapter twice will until the second chapter, then when you complete that you unlock the third. When you begin, you play as an android known as YoRHA. However, subsequent playthroughs will allow you to choose different characters and experience the story from a different perspective. It's really interesting and certainly serves to make the game more fun overall. See More
NieR: Automata is set in an apocalyptic time where earth has been overrun by robots, and the artists really nailed what that would feel like. Abandoned and overgrown cities litter the landscape along with old refineries, graveyards, and eerie forests. When you add the beautiful soundtrack to the experience, it fills you with this: you are alone... but there is hope. See More
While the story and environment of the game are a pleasure the puzzles themselves are pretty easy and casual offering little challenge. While it can be a good game for those that like casual puzzles, those that enjoy a more difficult gameplay will be at a loss. See More
The story is told silently without text and it is through the games puzzles/gameplay that one learns the story of the game. This is quite a departure from many games where the story is told to the player, here is is learned through playing. See More
Since the category is "games that will make you cry", I'll spoil just a little and say this is the only game I've played that actually made me cry, and haunts me even now, having finished the game over a year ago. See More
The controls for the game work through the player controlling two different characters simultaneously with the two analog thumb sticks on ones controller. A unique feature that creates a fun way to interact with the game that makes for a memorable experience. See More
Throughout the game, you get these abilities, called Functions(), that are modular in design. They can be used in one of three ways: Active(): The activated version, or the base version. You use the Slash function, you slash. You can have up to four of these. Upgrade(): Use the current Function on an Active one. You can stack two upgrades on a single Active. Stacking the Slash() function on a Laser() will cause the Laser to now cut people in half. If you stack the Heal() function on it too, you now also get health back. Passive(): These usually only effect the protagonist, Red, and are not activated manually (although some activate an effect upon receiving damage). Put Get() with Bounce(), you now have an attack that will shoot a bullet that bounces to nearby enemies and pulls (gets) all the enemies hit to you. Add a stun upgrade, like Crash(), and you now have a pile of sleeping enemies in front of you. You can now hit them all with a massive explosion. The game can be beat with simple combos that don't require much setup or strategy, but it definitely rewards you for good thinking. See More
Transistor is primarily a hack & slash style action RPG, but has an interesting twist in that you can pause time to plan out your next moves. This ability gives Transistor an element of strategy to the core battle mechanics as well as fluid gameplay. See More
The plot, art-style & the soundtrack come together to make a very atmospheric game that does a great job at drawing you into the world. From the design each stage an its beautiful cyberpunk sprawl to the intricate look of the enemies it is difficult to no be enveloped by the atmosphere of the game. See More
All of the singing done in the soundtrack is done with Red's own voice. Many of the lyrics are full of foreshadowing and can be very emotional to listen to. Transistor has an interesting concept of modifying the music based off of when you're taking your "Turn()" or not, causing the lyrics to be Red's humming, and distracting sounds to be calm bass lines. Considering your Turn() consists of much trial and error, the calming music helps to keep you focused while the time outside of your Turn() is mostly about avoiding danger. The contrast gives a sense of tension between the times when YOU'RE in control vs. when THEY are. See More
Life Is Strange has quite a bit of attention to detail compared to some other games. It has a lot of details that the player can interact with (interact meaning examine or talk to, not anything physics-based whatsoever), things which frequently trigger audible dialogue narrated by the protagonist. It adds to the atmosphere of the game. See More
The first 20% (roughly) of the game is free to try to see if you like it or how well it runs on your machine. Steam will give refunds for games that you didn't like it or had trouble with anyway (as long as you played less than 2 hours of it), but this saves the hassle of refunding, as well as the annoying 2 hour mental timer in your head that you'd be weary of. See More
The Walking Dead tells a genuinely gripping story which can be a testing and exhausting experience for the player. It is told through the interactions between people fighting to survive in a new world in which resources are scarce and threats can come from both the living and the undead. Perhaps the major strength of the game in creating a compelling story telling experience is that it causes the player to care about the characters involved. This is an all too uncommon experience in gaming, and in The Walking Dead adds much greater meaning to the decisions which must be made along the way. See More
The Walking Dead requires that the player make decisions throughout, these typically will be in the form of action or conversation options. In many of these situations there is no obviously correct or best choice yet these decisions must be taken in stressful situations often giving a matter of seconds. They can be morally testing as you can attempt to do what is 'right', what is best for the group or what is best for yourself as well having differing repercussions on how your character is perceived by different people. See More
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