Don't Knock Twice is a first person horror game. You play as Jess, a mother trying to save her daughter from some evil paranormal forces. It is based on the movie of the same name.
Pro Constant sense of tension due to creative use of a phone
As you wander around the mansion as Jess, you will occasionally get a text message from your daughter Chloe. It's quite a decent jump scare when you're exploring a dark, silent room, only to have the silence broken by your phone buzzing and vibrating with a loud text. The little burst of fear and subsequent jump you get each time the phone rings in the darkness is a great way to add an extra layer of tension to the game. The messages themselves are rather cryptic and creepy with Chloe often telling us she wishes we were dead. You're never quite sure when or where the phone is going to go off, making it unpredictable and tense for the duration of the game.
Pro Creepy experience thanks to the setting
Exploring the mansion itself is a tense and creepy experience. Everything is unfamiliar, and there's a generous amount of disturbing moments like a bathtub filled with a sticky black substance or watching a shadowy figure get sucked out of a window. Rooms and hallways are incredibly dark, with a lot of ominous corners and shadowy spaces. Occasional scratches and tapping noises can be heard in far off rooms, making it seem like you are not entirely alone. Pictures fall off the walls and windows suddenly explode into showers of glass. There are plenty of carefully placed jump scares that create tension in all the right moments. There is no doubt you are playing a horror game, and the setting enables a very disturbing experience overall.
Con Generic story probably won't hold your interest
It's just another copy and paste paranormal story that doesn't really add anything new or exciting. You play as a mother named Jess, as she is attempting to reconnect with her estranged daughter Chloe. However, Chloe is on the run from some strange paranormal forces who are trying to harm her. In order to help her, you must search a mansion for pieces of a relic that can summon an evil witch. It's about as nonsensical as it sounds. Don't Knock Twice is based on the movie of the same name which was not well received.
Con Managing the axe is tedious
In your hand, you carry an important axe that is used to chop through locked doors and other barriers. In order to use or interact with items, sometimes you have to put down your axe. There is no inventory system, so if you put your axe down to do something else, you will have to remember to pick it up again. If you forgot you where you left it, you are left scrambling around to look for it. This is a very poorly designed system that can result in loads of frustration, tedious and unnecessary button presses, and tons of wasted time.
It's also important to note that since it's very possible to forget where you left your axe, and some rooms seal off after you've explored them, it's entirely possible to hit a dead end runthrough and be forced to restart.
Con Extremely linear gameplay
The game mainly consists of going from room to room, dealing with the frights and puzzles within, and then moving onto the next room. Puzzles are basic, with the solution usually being found within the same general area. The whole game feels like it's on rails, with rooms often sealing off once you've moved to the next one. While the setting and atmosphere is highly creepy, the gameplay itself is almost like a walking simulator with added jump scares.