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There is a need for a game moderator to make sure the game works correctly, this role can be taken by a player or even someone not playing Luckily there is a free Android and iOS app available that eliminates the need for someone to do this, which frees up that task and allows everyone to enjoy the game on the same level. See More
While there is little variation game-to-game (there's always going to be 2 spies when 5 or 6 people play the game, the mission sizes are always the same for the same group size...), it's the circumstances that change each time which allow it to be played over and over and over again without losing any excitement. See More
This is an historical themed game, and one that took a very smart and creative approach to the historical events it portrays: Hitler's rise to power. Even if, admittedly, the setting is simplistic when compared to true history, most will still learn something from the game or at least feel compelled to do some reading on the subject. See More
The way the game is built, while the Liberals have lots of information to figure out and deduce, the Fascists have access to almost all of it. It is true that, in the "hidden identity" family of games, the general setting is an informed minority VS an uninformed majority, but other games usually integrate something that's hidden from the informed minority, like a one-player team that wins alone or a vigilante that kills bad guys. Something like this is strangely missing from the game. See More
To win Secret Hitler players have to be able to play logically and figure out, using logic and the information they have, how the other players are playing. At the same time, there's a good amount of lying and deception going on, and that social aspect of figuring out who's not being honest meshes well with the logic reasoning. There's also an element of randomness coming from the Laws cards that takes the difficulty of the game up a notch. See More
Many games try to do asynchronous gameplay but often do not get it right. Luckily Letters for Whitechapel nailed the gameplay with a well balanced role of Jack the Ripper, who often only narrowly escapes the police, which gives a feeling of tension to the one player who could have an advantage if not balanced correctly. See More
A lot of co-op games have a problem with one player getting an advantage, this is called an alpha player. Letters from Whitechapel avoids this issue by rotating the Head of Investigation (a player who leads the rest of his co-op partners) each round, this way avoiding one player who has too much control of the game for too long. See More
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