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The gameplay is very deep and interesting, but it involves a lot of mechanics and rules. You only have a certain amount of action tokens, and you can't always use the more powerful actions (you need to be a certain rank on the track), and there's a bunch of other things you need to think about constantly. There are tons of little mechanics you need to learn first before you can actually enjoy the game (and that will probably take a playthrough or 2, which is about 5 hours...especially if you're reading the rulebook). See More
As one of your action tokens, you can use a flare, which interrupts another action token of an opposing player. While useful, they do nothing besides slow down the game (for example, if the Lannisters keep flaring the Greyjoy's ships then they're stuck where they are and the Greyjoys can't do anything about it, essentially rendering them useless). See More
Each of the factions in Scythe has a different player board with different action costs and player abilities, leading the players to have entirely different strategies and approaches to the game and keeping the gameplay interesting. See More
Scythe has easily some of the best components of any boardgame ever produced. Whether it's the dual layer player boards that firmly hold pieces in place, the chunky wooden bits, or the large plastic mechs; Stonemaier games absolutely went above and beyond with the components for Scythe. See More
SW: Rebellion comes with a massive, 2-piece game board that is well constructed and has simple and easily understandable graphic design. The 153 plastic minis that make up the players troops are well designed, with excellent detail and solid production quality. All of the games cards feature wonderful art and are made of sturdy cardstock. See More
From turn one the Empire is able to build large amounts of troops and control multiple planets while the Rebellion tries to get by on what feels like scraps and secretly build their forces up while launching small raids and sabotaging the empire. This leads to the Empire player feeling like they just cant quite destroy this small nuisance while the Rebel player feels always on the verge of destruction by this overwhelming force, even up to the moment of a Rebel victory. See More
Fantastic gameplay perfectly captures the tension of a looming empire battling a fledgling rebellion
Since each race plays so differently, any player who has experience with how best to use their race will be at a significant advantage over someone who is just starting out and doesn't fully understand the game's nuances. See More
Twilight Struggle perfectly captures all of the tension of the Cold War through its clever influence system and the way that players must play all of their cards each turn, even ones that would possibly help their opponent. The result is a game where both sides feel stressed (in a good way) as they try to out maneuver the other player. See More
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