When comparing Flixel vs Phaser.io, the Slant community recommends Phaser.io for most people. In the question“What are the best 2D game engines?” Phaser.io is ranked 10th while Flixel is ranked 21st.
Ranked in these QuestionsQuestion Ranking
Pro Many ports available
Ports are available for Objective C, C# (XNA), HaXe and Monkey X.
Pro Built-in pathfinding and following
Pathfinding just means figuring out how to (or if you can) get from A to B. FlxTilemap has a function FlxTilemap.findPath() which returns a FlxPath object, which is just a collection of "nodes", or FlxPoint objects.
Pro Camera system for split screen
Create effects like "split screen" views, or "picture in picture" style displays, or even mini-maps with FlxCamera. Each camera is an independent display object, with its own zoom, color tint, rotation, and scaling values.
Pro Record and play back replays
Replays are essentially a list of what keyboard keys were pressed, and what mouse inputs were given, during a specific time frame. Because Flixel is largely deterministic, you can use that information to recreate a gameplay session that someone else recorded, as long as you have the same SWF.
Pro Basic features provide a solid foundation
- Display thousands of moving objects
- Basic collisions between objects
- Group objects together for simplicity
- Easily generate and emit particles
- Create game levels using tilemaps
- Text display, save games, scrolling
- Mouse & keyboard input
- Math & color utilities
Pro Flixel Power Tools extend the functionality
Flixel Power Tools provide a set of classes and APIs that provide more functionality.
Pro Used to create Canabalt, game that started endless runner genre
Pro Support for Arcade Physics, Ninja Physics and p2.js
Pro Good tutorials, courses and books
There are plenty of great learning resources available for Phaser.io.
Pro Very fast to develop with
Pro Super-simple loading of assets
Pro Great community resources
Pro Easy to learn
Pro Animating is easy
Pro Excellent tools for sprites
Pro Built-in Arcade Particle system
Pro No install required
All you need to do is attach Phaser script to a HTML page even without installing any extensions.
Pro WebGL and Canvas rendering modes
You can choose WebGL or classic HTML canvas element for game rendering
Con Development has stopped
Seems like development for Flixel has stopped.
Con Poor performance on mobile
Con Poor performance
As long as your map is not larger than 600*400px, everything is fine.