When comparing Flixel vs Duality, the Slant community recommends Flixel for most people. In the question“What are the best 2D game engines?” Flixel is ranked 20th while Duality is ranked 26th. The most important reason people chose Flixel is:
Ports are available for Objective C, C# (XNA), HaXe and [Monkey X](https://github.com/devolonter/flixel-monkey).
Ranked in these QuestionsQuestion Ranking
Pro Many ports available
Ports are available for Objective C, C# (XNA), HaXe and Monkey X.
Pro Built-in pathfinding and following
Pathfinding just means figuring out how to (or if you can) get from A to B. FlxTilemap has a function FlxTilemap.findPath() which returns a FlxPath object, which is just a collection of "nodes", or FlxPoint objects.
Pro Camera system for split screen
Create effects like "split screen" views, or "picture in picture" style displays, or even mini-maps with FlxCamera. Each camera is an independent display object, with its own zoom, color tint, rotation, and scaling values.
Pro Record and play back replays
Replays are essentially a list of what keyboard keys were pressed, and what mouse inputs were given, during a specific time frame. Because Flixel is largely deterministic, you can use that information to recreate a gameplay session that someone else recorded, as long as you have the same SWF.
Pro Basic features provide a solid foundation
- Display thousands of moving objects
- Basic collisions between objects
- Group objects together for simplicity
- Easily generate and emit particles
- Create game levels using tilemaps
- Text display, save games, scrolling
- Mouse & keyboard input
- Math & color utilities
Pro Flixel Power Tools extend the functionality
Flixel Power Tools provide a set of classes and APIs that provide more functionality.
Pro Used to create Canabalt, game that started endless runner genre
Pro Open source
The full source code is available on GitHub, where the framework is actively developed. All of the editor, core and plugin code is written in C#.
Pro Great editor
Duality includes a powerful visual editing system that can be used for previewing, integrating, editing and testing game content.
Pro Live reload of code and assets
Pro Very extensible
Because both Core and Editor are completely plugin-based, Duality not only incorporates a clean and modular design, but is also very extensible - even if it wasn't Open Source. In fact, most of the standard editing capabilities comes in form of Editor plugins.
Pro Built-in physics and lighting
Pro Friendly to version control systems
It can be configured to serialize all data in a text-based format, which has been structurally optimized for version control systems.
Pro Used in commercial projects
It has been used in a production environment without burning the place to the ground. Supposedly artist-proof editor workflow with an API for tailoring the system to fit your team.
Con Development has stopped
Seems like development for Flixel has stopped.
Con Poor performance on mobile
Con Visual Studio required
To have possibility for scripting you have to download entire Visual Studio and spend 10 GB of free space