When comparing Flixel vs Engine 001 Game Maker, the Slant community recommends Flixel for most people. In the question“What are the best 2D game engines?” Flixel is ranked 19th while Engine 001 Game Maker is ranked 53rd. The most important reason people chose Flixel is:
Ports are available for Objective C, C# (XNA), HaXe and [Monkey X](https://github.com/devolonter/flixel-monkey).
Ranked in these QuestionsQuestion Ranking
Pro Many ports available
Ports are available for Objective C, C# (XNA), HaXe and Monkey X.
Pro Built-in pathfinding and following
Pathfinding just means figuring out how to (or if you can) get from A to B. FlxTilemap has a function FlxTilemap.findPath() which returns a FlxPath object, which is just a collection of "nodes", or FlxPoint objects.
Pro Camera system for split screen
Create effects like "split screen" views, or "picture in picture" style displays, or even mini-maps with FlxCamera. Each camera is an independent display object, with its own zoom, color tint, rotation, and scaling values.
Pro Record and play back replays
Replays are essentially a list of what keyboard keys were pressed, and what mouse inputs were given, during a specific time frame. Because Flixel is largely deterministic, you can use that information to recreate a gameplay session that someone else recorded, as long as you have the same SWF.
Pro Basic features provide a solid foundation
- Display thousands of moving objects
- Basic collisions between objects
- Group objects together for simplicity
- Easily generate and emit particles
- Create game levels using tilemaps
- Text display, save games, scrolling
- Mouse & keyboard input
- Math & color utilities
Pro Flixel Power Tools extend the functionality
Flixel Power Tools provide a set of classes and APIs that provide more functionality.
Pro Used to create Canabalt, game that started endless runner genre
Pro Easy to use
Engine 001 allows you to get to making games quicker since you aren't putting allot of time into figuring out complicated interfaces.
Pro Light weight
An amazing minimal download size at around 100mb.
Pro Huge built-in 500+ asset library
Tons of objects ready to use to use, as well as support for easily importing your own resources. 3D files are also supported (with a subscription).
Pro Visual scripting
By using pre-build behaviors\actions and more you can 'program' your game by simply 'linking' they in the editor.
Pro Great online community for support
Engine 001 offers a tight-knit community of fellow game designers, asset creators, and just general fans of games, that all come together to assist one another.
Con Development has stopped
Seems like development for Flixel has stopped. The last commit on all of the branches of it's Github repository are from 2011.
Con Poor performance on mobile
Con 3D features may not be enough for some users
The 3D capabilities of the engine are a bit limited (for today standards), and some of the times you'll need to work around to create something.
Con Windows only
The editor is Windows only, no OSX or Linux versions are planned.