When comparing Flixel vs Superpowers, the Slant community recommends Flixel for most people. In the question“What are the best 2D game engines?” Flixel is ranked 20th while Superpowers is ranked 69th. The most important reason people chose Flixel is:
Ports are available for Objective C, C# (XNA), HaXe and [Monkey X](https://github.com/devolonter/flixel-monkey).
Ranked in these QuestionsQuestion Ranking
Pro Many ports available
Ports are available for Objective C, C# (XNA), HaXe and Monkey X.
Pro Built-in pathfinding and following
Pathfinding just means figuring out how to (or if you can) get from A to B. FlxTilemap has a function FlxTilemap.findPath() which returns a FlxPath object, which is just a collection of "nodes", or FlxPoint objects.
Pro Camera system for split screen
Create effects like "split screen" views, or "picture in picture" style displays, or even mini-maps with FlxCamera. Each camera is an independent display object, with its own zoom, color tint, rotation, and scaling values.
Pro Record and play back replays
Replays are essentially a list of what keyboard keys were pressed, and what mouse inputs were given, during a specific time frame. Because Flixel is largely deterministic, you can use that information to recreate a gameplay session that someone else recorded, as long as you have the same SWF.
Pro Basic features provide a solid foundation
- Display thousands of moving objects
- Basic collisions between objects
- Group objects together for simplicity
- Easily generate and emit particles
- Create game levels using tilemaps
- Text display, save games, scrolling
- Mouse & keyboard input
- Math & color utilities
Pro Flixel Power Tools extend the functionality
Flixel Power Tools provide a set of classes and APIs that provide more functionality.
Pro Used to create Canabalt, game that started endless runner genre
You can spin up a server and work with other people at the same time.
Pro Supports both 2D and 3D
This isn't a 3D with 2D on the side type of engine. The scene-editor supports both 3D and 2D views, allowing ease of use no matter what type of game your making.
Pro Plugin based
The community can develop and release their own plugins to add additional features making game development easier. All of these plugins can be easily downloaded in the app.
Pro Lots of handy built-in editors
It's got a scene-editor, cubic-model creator, text-editor, 2D image / animation importer, and a very useful tile-map editor.
Pro Easy to use programming language
Games can be published to the web with good performance, and the game-framework utilizes TypeScript to make programming games a little bit nicer.
Con It is now obsolete
With Adobe Flash dead, Flixel is now unworkable.
Con Development has stopped
Seems like development for Flixel has stopped. The last commit on all of the branches of it's Github repository are from 2011.
Con Poor performance on mobile
Con Not frequently updated
Although it's got very nice features as is, and the team does respond to issues at a pretty good rate, the engine itself takes a little while to get updates. It's a 3-4 person team, and they need to work jobs on the side in order to bring in income.
Even though the updates come out a little slower than other engines, the team is still very much committed to the project and still support it well.