When comparing Phaser.io vs raylib, the Slant community recommends Phaser.io for most people. In the question“What are the best 2D game engines?” Phaser.io is ranked 8th while raylib is ranked 36th.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Great community resources
Pro Built-in Arcade Particle system
Pro WebGL and Canvas rendering modes
You can choose WebGL or classic HTML canvas element for game rendering.
Pro Very active development
This is one of the most developed frameworks right now.

Pro Good tutorials, courses and books
There are plenty of great learning resources available for Phaser.io.
Pro Super-simple loading of assets
Pro Excellent tools for sprites
Pro Support for Arcade Physics, Ninja Physics and p2.js
Pro Easy to learn
Most tasks are done just using 2 or 3 lines of code.


Pro Very fast to develop with
If you're browsing Slant, you probably already have a JavaScript enabled browser, which is most of what you need to get started learning JavaScript. The requirement to run a server locally on your computer while developing might make things a little more difficult
Pro No install required
All you need to do is attach Phaser script to a HTML page even without installing any extensions.
Pro Easy to understand if you have used flash
Phaser provides a similar approach as to that of Flash games, where you can load assets and place them on a stage, and even improves upon the shortcomings of actionscript. It is very easy to shift from flash to HTML5 development because of this approach.
Pro You can run it in the cloud
You can use it in popular online editors like replit, codandbox, etc.
Pro Animating is easy
Pro Has separate versions maintained by developer and the community
The creator of phaser(photonstorm) has given the older(Phaser 2.0) source code to the community for their own maintenance, and has made Phaser 3.0 with a different style and approach, trying to make it easier for beginners to learn.
Pro Simple
Very good for begginers who are looking for game FRAMEWORKS.
Pro Support forum
Though it's a small project, it has a forum on the webpage with helpful content available.
Cons
Con Using Cordova to Export for Mobile
To export to mobile games you need to use cordova.
Con Official documentation is not so good

Con Poor performance
As long as your map is not larger than 600*400px, everything is fine.
Con Extremely many bugs
Con Developer ignores community needs
Con Just coding
Lack of an interface, visual help or auto-debugging could make it difficult to use for a complete beginner.
