When comparing ENIGMA Development Environment vs CRM32Pro SDK, the Slant community recommends ENIGMA Development Environment for most people. In the question“What are the best 2D game engines?” ENIGMA Development Environment is ranked 41st while CRM32Pro SDK is ranked 78th. The most important reason people chose ENIGMA Development Environment is:
Almost full support for GML, The ability to create and access C++ types, templates, and functions, compile DLLs and other C/C++ scripts
Ranked in these QuestionsQuestion Ranking
Pro Raw C++ power and GML accessibility
Almost full support for GML,
The ability to create and access C++ types, templates, and functions, compile DLLs and other C/C++ scripts
Pro Cross platform
Support for Windows, Mac and Linux.
Pro Compatible with GameMaker
Enigma can support over 90% of gamemaker's GML language
Pro Friendly user interface
besides the powerful combination between GML and C++, beginners can also use drag and dropping.
Pro Free and Open Source
Pro Faster than GameMaker
Written in C++, many features have been demonstrated running much faster than interpreted equivalents in GameMaker (up to 10-20 times faster than GM 8.1).
Pro Under active development
Changes are made daily to add new functions/fixing bugs.
Pro Helpful error messages
A full stack trace with available cores and memory information as well as operating system and Java version including file names and number is generated whenever an exception is encountered, with a handy link to submit the issue to GitHub.
Pro Great tools included
EditorDPF: resource editor for managing images, tiles, sprites, sounds, etc. of your game
MSTE: tile-based parallax scrolling engine with support to Tiled Qt .TMX files
SetupProject: customized configuration system.
CRM32Pro works on Windows, Linux and MacOS X.
Pro Open source and free
CRM32Pro is licensed under LGPL license with full access to the source code on the website.
Con A few bugs & glitches
Because Enigma is under very rapid development, with new functions added almost daily, some bugs and unexaplainable glitches can happen, though they also gets patched quickly.
Con No code refactoring
Like any C++ based programs, the ability to refactor is limited. However, the new Ide for engima will support a few refactoring cababilities
Con Not as beginner friendly
C/C++ skills and general knowledge of SDL and basic game programming is required in order to get all the benefits.