When comparing ENIGMA Development Environment vs ct.js, the Slant community recommends ENIGMA Development Environment for most people. In the question“What are the best 2D game engines?” ENIGMA Development Environment is ranked 42nd while ct.js is ranked 69th. The most important reason people chose ENIGMA Development Environment is:
Almost full support for GML, The ability to create and access C++ types, templates, and functions, compile DLLs and other C/C++ scripts
Ranked in these QuestionsQuestion Ranking
Pro Raw C++ power and GML accessibility
Almost full support for GML,
The ability to create and access C++ types, templates, and functions, compile DLLs and other C/C++ scripts
Pro Cross platform
Support for Windows, Mac and Linux.
Pro Compatible with GameMaker
Enigma can support over 90% of gamemaker's GML language
Pro Friendly user interface
besides the powerful combination between GML and C++, beginners can also use drag and dropping.
Pro Free and Open Source
Pro Faster than GameMaker
Written in C++, many features have been demonstrated running much faster than interpreted equivalents in GameMaker (up to 10-20 times faster than GM 8.1).
Pro Under active development
Changes are made daily to add new functions/fixing bugs.
Pro Helpful error messages
A full stack trace with available cores and memory information as well as operating system and Java version including file names and number is generated whenever an exception is encountered, with a handy link to submit the issue to GitHub.
Pro Applicable to most genres
ct.js aims to be a general game engine and provides tools in making games of any genre.
Pro Good code editor
The built-in code editor comes with error checking, code completions, multiple cursors support, and other modern features.
Pro Modular approach
ct.js has a "Core" library that provides basic drawing functions, room and asset management, and mouse interactions. Any other functions are added to projects as "catmods", or simply modules. These modules can be enabled or disabled in one click, and can inject their code in different game loop stages, e.g. after drawing all the objects, leaving a room, or when a new object is created.
Pro Tileset support
ct.js supports tiles in rooms, including collision checks and some extra editor tools, like bulk migration to a new tile layer or shifting by an exact value.
ct.js is bundled with examples, docs, and easy to follow tutorials. Documentation and tutorials are available in a side panel on every screen.
Con A few bugs & glitches
Because Enigma is under very rapid development, with new functions added almost daily, some bugs and unexaplainable glitches can happen, though they also gets patched quickly.
Con No code refactoring
Like any C++ based programs, the ability to refactor is limited. However, the new Ide for engima will support a few refactoring cababilities
This editor was not tested by time and doesn't have a huge community (by Oct 2018, and the first public release was on July 2018).
Con No WebGL support (yet)
Though there are plans to integrate ct.js with pixi.js, the current library uses HTMLCanvas, which has a limited performance.