Ruby has a very clean syntax that makes code easier to both read and write than more traditional Object Oriented languages, such as Java. For beginning programmers, this means the focus is on the meaning of the program, where it should be, rather than trying to figure out the meaning of obscure characters. presidents = ["Ford", "Carter", "Reagan", "Bush1", "Clinton", "Bush2"] for ss in 0...presidents.length print ss, ": ", presidents[presidents.length - ss - 1], "\n"; end
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Pro Required for web development
Pro No installation required
Pro Runs on both the browser and the server
Pro First-class functions with lexical closures
Pro Instant gratification
Pro Massive ecosystem
Pro Easy to build an application
By using the UI capabilities in HTML and CSS you can develop substantial applications with graphical interfaces more quickly and with less effort than in other languages which would require you to learn a windowing library.
Building a useful application is one of the best ways to learn a new language and because of the low learning curve for creating applications you can create more substatial programs and learn more practical programming priciple faster.
Pro Very good debugger
Has a built in debugger with break points, watches that work on local values, and a console that you can use to edit anything at any time. Both in the browser (eg: Chrome), and server (eg: Nodejs).
Pro C-like syntax
Pro Complete dev stack can be run online
Pro JSON is native to JS
JSON is arguably a "must-learn". With JS, that's one less additional syntax to learn.
Pro Can be very simple (teachable)
By setting a few ground-rules (effectively coding in a subset of JS), JS is one of the simplest languages to learn (requiring very few must-learn prerequisite concepts).
Pro Great tools for development
Flow, JSHint/ESLint, Babel, npm, etc.
Pro Several Platforms to use the web stack and JS to create multi-platform apps
Opens the door to native application development as well as just websites. Use with React Native, Weex or Quasar (Vue), PhoneGap or Cordova, NativeScript... (etc) to build native apps. Use mostly the same code base for multi-platform and web.
Pro Prototype based Object Oriented System
For example, in a prototypical language, you think of a rectangle, and define it. You now have a rectangle. Let's say you want a red rectangle, you copy the rectangle and give it the property red. Want a blue one? Copy rectangle again give it a blue. Big blue rectangle? Copy blue rectangle and make it big. In a class-based language, first you describe a rectangle, describe a red rectangle as a type of rectangle, describe blue and big blue rectangles, and now that you have described them, you must create instances of them, and only then do you have the rectangles. Essentially: Classes are factories for objects, prototypes are objects themselves, and the latter method was created to be more intuitive, which is particularly advantageous to beginners.
Pro Modern ESNext is far better than the JS of days past
Modern JS has made great strides, and can be targerted to older (or non-standard) browsers using Babel. There are new language constructs that can make programming in JS comfortable.; e.g.: async / await ( <3 ).
May also be a con.
Pro Speed (most implementations)
JS/ES is in the running for the fastest interpreted language given the optimizations and JIT integration of popular implementations. On the other hand, it fails utterly when compared with compiled (to native or VM code) languages.
Pro Integrates very well with UE4
Coding an immersive 3D game can retain the attention of new programmers. ncsoft/Unreal.js.
Pro Extremely popular
Pro The most used language in the whole Solar System in amount of scripts/applications
Because it runs in many different environments, it is the most used language in the world.
Pro Clean syntax
Ruby has a very clean syntax that makes code easier to both read and write than more traditional Object Oriented languages, such as Java. For beginning programmers, this means the focus is on the meaning of the program, where it should be, rather than trying to figure out the meaning of obscure characters.
presidents = ["Ford", "Carter", "Reagan", "Bush1", "Clinton", "Bush2"] for ss in 0...presidents.length print ss, ": ", presidents[presidents.length - ss - 1], "\n"; end
Pro A large ecosystem of tools & libraries
Ruby has a large ecosystem of tools and libraries for just about every use. Such as ORMs (Active Record, DatabMapper), Web Application Frameworks(Rails, Sinatra, Volt), Virtualization Orchestration(docker-api, drelict), CLI tools(Thor, Commando), GUI Frameworks(Shoes, FXRuby) and the list goes on. If you can think of it, there is probably a gem for that ( and if not you can create your own and share with the community).
Pro Widely used
Ruby is one of the most popular languages for developing web sites. As a result, there's an abundant amount of documentation, sample code, and libraries available for learning the language and getting your project up and running. The most popular features are just 'gem install' away. Additionally, it is easier to find Ruby jobs because of this.
Pro Ruby on Rails
Lays out an easy to follow and opinionated MVC pattern that teaches best practices through necessity.
Pro Newbie-friendly community
Pro Hugely object oriented
Object oriented programming is one of the most important concepts in programming.
Pro Test Driven Development, #1
It's the fore-runner and trend setter for TDD.
Con Many errors pass silently
Con Easy to accidentally use globals
If you forget a
Con Does not teach you about data types
Con Weird type coercions
'5' - 1 == 4, but
'5' + 1 == 51. There are other examples that make even less sense.
Con The "this" keyword doesn't mean what you think it means
this is bound to whatever object called the function. Unless you invoke it as a method. Unless you invoke it as a constructor. Unless it's an arrow function.
Con Each browser has its own quirks when executing the same code in some cases
Beginner programmers often make the mistake of coding something, seeing it works in the browser they tested it in, and then scratching their heads when it doesn't work in another browser. Ideally you'd want a language that works consistently across all platforms in order to be able to focus more on the programming and less on the underlying environment. It just takes time away from learning and forces you to spend time figuring out why this worked in browser X but not browser Y.
Con Limited standard library
Much often needed functionality is not in the standard library. (Contrast with Python.) However, there are well established libraries such as Lodash, to fill the gap (however, due to the diverse/fractured ecosystem it may not be clear what library to use).
Con Asynchronous coding is not easy for beginners
Con The `null` and `undefined` objects aren't really objects
Therefore, attempts to call methods on them will fail. This is especially frustrating since these are often returned instead of throwing exceptions. So a failure may appear far away from the actual cause, which makes bugs very hard to find.
Con Array-like objects
Many cases when you should get an Array, you just get an Array-like object instead and none of the Array methods work on it.
Con Fast moving
The language and the web platform move fast these days. this makes it difficult for students as there is a lot of fragmentation and outdated information.
Con Numbers that begin with 0 are assumed octal
This is very surprising for beginners. Especially since
07 seem to work just fine. And this isn't just for hardcoded numbers. The
parseInt() function has the same problem, but only on some systems.
Con The constant churn of tooling and language
Con Many tutorials, code, and resources, are structured for older ES5 code
Con Easy to fall into bad manners and bad mind structure
It wouldn't consolidate a good mind structure for moving to other languages. Too open.
Con Good tools are pretty much a MUST for new programmers
You really want to be using a good editor (light IDE) and a linter, type checker (e.g.:Flow), etc. until you grok the language. And choosing / setting-up that development environment is it's own learning curve. If taught in a classroom, using a subset of JS with solid tools, there is an argument that JS could be an ideal first language... however, that is a lot of ceremony to protect the new programmer from JS gotchas. But without the tools, JS can be a very painful painful first language (trying to figure out why your code isn't doing what you intended).
Con Very confusing to read
Con Has really bad parts you're better off avoiding altogether
Con Counter-intuitive type conversion
3+5; // 8; "Hello "+"world"; // "Hello world"
+ with a string and a non-string operand, the non-string operand is converted to a string and the result is concatenated:
"the answer is "+42; // "the answer is 42" "this is "+true; // "this is true"
In any other case (except for Date) the operands are converted to numbers and the results are added:
1+true; // = 1+1 = 2; null+false; // = 0+0 = 0;
Con Fractured ecosystem
Angular, React, Ember, Meteor, Backbone, Knockout, Express, Mithril, Aurelia. The web frameworks pass in and out of fashion too quickly to keep up with. The endless civil wars are becoming tiresome.
Con Its ecosystem is limited outside of web development
If you're looking to host, generate, manipulate or secure a website, Ruby is your language. There's also some great support here for infrastructure as code work via Chef. However, it just doesn't have the depth and breadth that Python does. Things like native UI development, high performance math, and embedded / small footprint environments are barely supported at all in Ruby-space.
Con Meta-programming causes confusion for new developers
The ability for libraries to open classes and augment them leads to confusion for new developers since it is not clear who injected the functionality into some standard class.
In other words, if two modules decide to modify the same function on the same class can introduce a number of issues. Mainly, the order in which the modules are included matters. Since you more or less can't tell what kind of "helper" functions a module might write into any class, or for that matter, where the helper function was included from, you may sometimes wonder why class X can do Y sometimes but not at other times.
Requiring a library can change the rules of the language. This is very confusing for beginners.
Con No docstrings
It's hard to access Ruby's documentation from the REPL (irb), unlike Python, Lisp, and Smalltalk which let you ask functions how to use them, which is a great benefit to the beginner, and which also encourages you to document your program as you code it.
Con Arcane grammar based on Perl
Ruby is too complicated for beginners:
- arcane Perlisms;
- semi-significant whitespace;
- parentheses are not necessary around method arguments, except for sometimes they are;
- control constructs could be elegantly implemented with block like Smalltalk (Instead they're baked into the grammar.);
- verbose block syntax, unless it happens to be the last argument. (proc lambda).
- There are too many exceptional cases and arcane precedence rules.
Con More than one way to do it
A problem inspired by Perl. The core API interfaces are bloated. There's at least four different ways to define methods. More is not always better. Sometimes it's just more.
Con Dynamic type system
Majority of bugs could be resolved with types.
Con Viewed as a web development language
Despite its flexibility and performance, Ruby is often seen as being unsuitable for other tasks by those who are not familiar with it. As such, a lot of discussion about it centers around Rails, which is not at all relevant if you're using Ruby for something else, such as game development.
Con Does not teach you about data types
Since Ruby is a dynamically typed language, you don't have to learn about data types if you start using Ruby as your first language. Data types being one of the most important concepts in programming. This also will cause trouble in the long run when you will have to (inevitably) learn and work with a statically typed language because you will be forced to learn the type system from scratch.
Con Focus on Object-Oriented Programming (OOP)
Focussing on OOP in a beginner stage is an easy and popular plan, but not the best one.