JavaScript vs Ruby
When comparing JavaScript vs Ruby, the Slant community recommends Ruby for most people. In the question“What is the best programming language to learn first?” Ruby is ranked 10th while JavaScript is ranked 14th. The most important reason people chose Ruby is:
Ruby is one of the most popular languages for developing web sites. As a result, there's an abundant amount of documentation, sample code, and libraries available for learning the language and getting your project up and running. The most popular features are just 'gem install' away. Additionally, it is easier to find Ruby jobs because of this.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro No installation required
If you run a web browser you already have JavaScript installed and can get started right away. Modern browsers such as Chrome also have very powerful programming consoles built into them.
Aside from the browser console, you can also use online Javascript playgrounds such as JS Bin and JS Fiddle. Even from a tablet.
Pro Required for web development
If you are looking to create web projects, you will have to learn Javascript in order to develop the client side code. If you learn the foundations of programming in JavaScript you can reapply that education later in building web applications.
Pro Massive ecosystem
JavaScript has one of the largest programming ecosystems, as shown by the being the most popular language for projects on GitHub. As there are so many projects written in JavaScript there are lots of libraries available to build off of and many of them are written to be easy to use and integrate into other projects.
There are also lots of resources available for learning JavaScript. Other than traditional tutorials, language learning sites such as Codecademy have JavaScript courses. The Mozilla Developer Database also serves as a great resource for learning about the standard libraries built into JavaScript.
Pro Easy to build an application
By using the UI capabilities in HTML and CSS you can develop substantial applications with graphical interfaces more quickly and with less effort than in other languages which would require you to learn a windowing library.
Building a useful application is one of the best ways to learn a new language and because of the low learning curve for creating applications you can create more substatial programs and learn more practical programming priciple faster.
Pro Runs on both the browser and the server
With Node.js, it is now possible to run JavaScript as a web server. This would allow you to be able to create server based applications sooner than would if you had to learn a separate programming language as well for server side code.
As JavaScript is the only language supported by web browsers it puts it in the unique situation of being the only programming language that's available on both the client side and server side.
Pro First-class functions with lexical closures
While certainly not the only language with these features, this pro alone is so powerful that it compensates for most of JavaScript's problems. You'll learn to use closures and higher-order functions well in JavaScript, because you have to. And then you can generalize this knowledge to any other language that has these, and the good ones do.
Pro High demand for JavaScript developers
If you're looking for a career as a developer, JavaScript is the place to focus your attention. There is a huge demand for good developers especially in frameworks such as React and Angular.
Pro Complete dev stack can be run online
With codepen.io and other prototyping tools, you can learn Javascript from a mobile device. You don't even need a computer. It can be learned from an internet cafe or public library.
Pro JSON is native to JS
JSON is arguably a "must-learn". With JS, that's one less additional syntax to learn.
Pro Very good debugger
Has a built in debugger with break points, watches that work on local values, and a console that you can use to edit anything at any time. Both in the browser (eg: Chrome), and server (eg: Nodejs).
Pro Can be very simple (teachable)
By setting a few ground-rules (effectively coding in a subset of JS), JS is one of the simplest languages to learn (requiring very few must-learn prerequisite concepts).
Pro Great tools for development
Flow, JSHint/ESLint, Babel, npm, etc.
Pro Several Platforms to use the web stack and JS to create multi-platform apps
Opens the door to native application development as well as just websites. Use with React Native, Weex or Quasar (Vue), PhoneGap or Cordova, NativeScript... (etc) to build native apps. Use mostly the same code base for multi-platform and web.
Pro Atwood's Law "Any application that can be written in JavaScript, will eventually be written in JavaScript."
May also be a con.
Pro Modern ESNext is far better than the JS of days past
Modern JS has made great strides, and can be targerted to older (or non-standard) browsers using Babel. There are new language constructs that can make programming in JS comfortable.; e.g.: async / await ( <3 ).
Pro Instant gratification
While it's easy to argue that Python will give you 'instant gratification' (while actually ruining your understanding of good programming practices), JavaScript is far better in this regard. Make a small change to a page and it's immediately visible in the browser. You can throw in a JavaScript library like jQuery with minimal fuss.
Pro Speed (most implementations)
JS/ES is in the running for the fastest interpreted language given the optimizations and JIT integration of popular implementations. On the other hand, it fails utterly when compared with compiled (to native or VM code) languages.
Pro Integrates very well with UE4
Coding an immersive 3D game can retain the attention of new programmers. ncsoft/Unreal.js.
Pro Prototype based Object Oriented System
Being object oriented, it supports the predominate and powerful programming approach. Being prototype based, it provides an intuitive approach to OOP. Whereas other popular languages use classes, which focus on thinking in the abstract, Javascript's prototypes allow you to focus on thinking in the concrete.
For example, in a prototypical language, you think of a rectangle, and define it. You now have a rectangle. Let's say you want a red rectangle, you copy the rectangle and give it the property red. Want a blue one? Copy rectangle again give it a blue. Big blue rectangle? Copy blue rectangle and make it big. In a class-based language, first you describe a rectangle, describe a red rectangle as a type of rectangle, describe blue and big blue rectangles, and now that you have described them, you must create instances of them, and only then do you have the rectangles. Essentially: Classes are factories for objects, prototypes are objects themselves, and the latter method was created to be more intuitive, which is particularly advantageous to beginners.
Pro C-like syntax
After learning Javascript, you will feel at home in other languages as C-like syntax is very common.
Pro One of the most underestimated languages
deviously simple in syntax, yet highly powerful in paradigms, this language does not force you to the (actually intrinsically broken) object oriented paradigm, has a healthy dose of functional programming inside, and does not bloat the keyword space. Good javascript is all about structure. Bad javascript is all about lazy hipsters not taking the time to learn 'javascript, the good parts', a must read.
Pro Extremely popular
JavaScript usually tops the lists for most popular languages in use today and rightly so. It's used almost everywhere and it's in high demand, making it very easy to find a job for anyone who knows JavaScript. This helps make it desirable for a first language, as it will often be used in the future.
Pro The most used language in the whole Solar System in amount of scripts/applications
Because it runs in many different environments, it is the most used language in the world.
Pro Widely used
Ruby is one of the most popular languages for developing web sites. As a result, there's an abundant amount of documentation, sample code, and libraries available for learning the language and getting your project up and running. The most popular features are just 'gem install' away. Additionally, it is easier to find Ruby jobs because of this.
Pro Clean syntax
Ruby has a very clean syntax that makes code easier to both read and write than more traditional Object Oriented languages, such as Java. For beginning programmers, this means the focus is on the meaning of the program, where it should be, rather than trying to figure out the meaning of obscure characters.
presidents = ["Ford", "Carter", "Reagan", "Bush1", "Clinton", "Bush2"]
for ss in 0...presidents.length
print ss, ": ", presidents[presidents.length - ss - 1], "\n";
end
Pro A large ecosystem of tools & libraries
Ruby has a large ecosystem of tools and libraries for just about every use. Such as ORMs (Active Record, DatabMapper), Web Application Frameworks(Rails, Sinatra, Volt), Virtualization Orchestration(docker-api, drelict), CLI tools(Thor, Commando), GUI Frameworks(Shoes, FXRuby) and the list goes on. If you can think of it, there is probably a gem for that ( and if not you can create your own and share with the community).
Pro Newbie-friendly community
Pro Essential algorithmic features
The Ruby language is equipped with the necessary features to learn the essence of algorithms.
In online playground environments like ideone.com, measures have been taken to prevent beginners from going astray by restricting the use of external libraries such as Python's NumPy and SymPy.
Even in such constrained Ruby execution environments, the required features for learning algorithms are fully available.
Many of the algorithms that should be learned are documented in the book "Hello Ruby: Adventures in Coding." For example, the cake serving problem in the book leads to topological sorting, which is a graph theory concept useful in project management for creating Gantt charts.
To evaluate the effectiveness of algorithms with a level of complexity comparable to topological sorting,
it is necessary to be able to solve mathematical computation problems up to the high school level easily.
As shown in the table below, using only Ruby's standard library, it is possible to solve high school-level math problems effortlessly.
However, other programming languages may not be able to perform such computations in online playground environments.
To experience the superior performance of algorithms, it is important to challenge oneself by reimplementing good algorithms. Ruby's standard library includes implementations of excellent algorithms. For instance, the algorithm for solving linear equations, which has been widely known since the era of Fortran, is used within the code of SolvingLinearEquations through the "/" operator. Reimplementing code from Ruby's standard library serves as an excellent learning resource with high reusability and efficiency.
The SolvingLinearEquations function mentioned above demonstrates the benefits of duck typing and forced type conversion between objects of different types in arithmetic operations. While Rust also has features like duck typing, the implementation of "forced type conversion" is still far from being realized.
Mathematical Problem Type | Ruby Standard Library | Python Standard Library |
---|---|---|
Long Integer and Fraction | ✓ | ✓ |
Long Integer and Complex Fraction | ✓ | ✖ |
Operations on Matrices with Multiple-Digit Numbers as Coefficients | ✓ | ✖ |
Solution of Integer Coefficient Systems of Equations | ✓ | ✖ |
Solution of Systems of Equations with Long Integer and Complex Fraction Coefficients | ✓ | ✖ |
Solutions of Linear Equations with Real, Fraction, Complex, and Complex Fraction Coefficients | ✓ | ✖ |
# Title: "(1) Cake Serving Procedure Problem"
require 'tsort'
class Hash
include TSort
alias tsort_each_node each_key
def tsort_each_child(node, &block)
fetch(node).each(&block)
end
end
puts 'Tasks'
task_names = {
'A' => 'Arrange the plates.',
'B' => 'Set the spoons.',
'C' => 'Place the birthday cake on the table.',
'D' => 'Spread the tablecloth.'
}
p task_names
puts 'Preceding Tasks'
preceding_tasks = {
'A' => ['D'],
'B' => ['C', 'A'],
'C' => ['A', 'D'],
'D' => []
}
steps = preceding_tasks.strongly_connected_components
puts 'The appropriate steps are as follows:'
steps.each do |task_candidates|
p task_candidates.map { |task| [task, task_names[task]] }
end
p "#(2) Equation Solving Rule"
def SolvingLinearEquations(y, a, b)
x = (y - b) / a
end
p "(2-1) Real Solution", SolvingLinearEquations(1.0, 5, 0.5)
# => 0.1
p "(2-2) Fraction Solution", SolvingLinearEquations(Rational(1, 1), Rational(5, 1), Rational(1, 2))
# => (1/10)
p "(2-3) Imaginary Solution", SolvingLinearEquations(1 + 1i, 5, 1.0 / (2 + 2i))
# => (0.15+0.25i)
p "(2-4) Complex & Fraction Solution", SolvingLinearEquations(Rational(1 + 1i, 1), Rational(5, 1), Rational(1, 2 + 2i))
# => ((3/20)+(1/4)*i)
p "(2-5) Matrix Solution with Large Integers",
SolvingLinearEquations(Matrix[[Rational(1234567890123456789890, 1), Rational(0, 1)]],
Matrix[[Rational(1234567890123456789890, 1), Rational(1234567890123456789890 * 2, 1)],
[Rational(1234567890123456789890, 1), Rational(1234567890123456789890 * 3, 1)]],
Matrix[[Rational(1234567890, 1), Rational(123456789, 1)]] )
# => Matrix[[(3703703670366790122789/1234567890123456789890), (-2469135780244567900789/1234567890123456789890)]]
p "(2-7) Matrix Solution with Large Integers, Complex Numbers, and Fractions",
SolvingLinearEquations(Matrix[[Rational(1234567890123456789890, 1i), Rational(0, 1)]],
Matrix[[Rational(1234567890123456789890, 1), Rational(1234567890123456789890 * 2, 1i)],
[Rational(1234567890123456789890, 1), Rational(1234567890123456789890 * 3, 1i)]],
Matrix[[1234567890, 0 + 1i]] )
# => Matrix[[((-3703703671/1234567890123456789890)-(3/1)*i), ((2469135781/1234567890123456789890)+(2/1)*i)]]
Pro Ruby on Rails
Lays out an easy to follow and opinionated MVC pattern that teaches best practices through necessity.
Pro Test Driven Development, #1
It's the fore-runner and trend setter for TDD.
Pro Hugely object oriented
Object oriented programming is one of the most important concepts in programming.
Pro Meta-programming
Meta-programming provides efficiency and freedom.
Pro No indentation
No indentation increase development efficiency.
Pro Pry
Cons
Con Many errors pass silently
JavaScript looks for every possible way to treat the code you write as runnable and is very reluctant to point out likely errors. For example, you have call a function with too many arguments, the extra arguments are simply discarded.
Con Easy to accidentally use globals
If you forget a var
or new
, you can clobber the global scope. For tiny scripts (JavaScript's original use case) globals are great, but for larger applications globals are generally regarded as a Bad Thing. This is because changes to one small part of a program can randomly break things anywhere else. These kinds of bugs are notoriously hard to find.
Con Does not teach you about data types
Since JavaScript is a weakly typed language, you don't have to learn about data types if you start using JavaScript as your first language. Data types being one of the most important concepts in programming. This will also cause trouble in the long run when you will have to (inevitably) learn and work with a strongly or statically typed language because you will be forced to learn the type system from scratch.
Con Weird type coercions
'5' - 1 == 4
, but '5' + 1 == 51
. There are other examples that make even less sense.
Con Complex
JavaScript has a long litany of warts and gotchas. JavaScript will bite you if you're just a wee bit careless. You have to exercise a great deal of caution and awareness. You either have to know the entire 545-page ES6 spec to avoid them all, or use a linter to help restrict you from using the bad parts (and you still have to be familiar with the language), but beginners don't know these things. (Linters are also prone to time-wasting false positives.) This is a significant cognitive burden on even the experienced programmer (as if coding wasn’t hard enough already), but try learning to program in the first place on top of all of this and you'll understand that JavaScript is a terrible choice for the beginner.
Con Easy to fall into bad manners and bad mind structure
It wouldn't consolidate a good mind structure for moving to other languages. Too open.
Con Each browser has its own quirks when executing the same code in some cases
Beginner programmers often make the mistake of coding something, seeing it works in the browser they tested it in, and then scratching their heads when it doesn't work in another browser. Ideally you'd want a language that works consistently across all platforms in order to be able to focus more on the programming and less on the underlying environment. It just takes time away from learning and forces you to spend time figuring out why this worked in browser X but not browser Y.
Con The constant churn of tooling and language
Trying to keep up=javascript fatigue. You won't have time to learn anything else if this is your first language, and you will probably think all programmers are crazy. Plus web assembly may open the door for better alternatives.
Con Very confusing to read
Con The "this" keyword doesn't mean what you think it means
this
is bound to whatever object called the function. Unless you invoke it as a method. Unless you invoke it as a constructor. Unless it's an arrow function.
Con Limited standard library
Much often needed functionality is not in the standard library. (Contrast with Python.) However, there are well established libraries such as Lodash, to fill the gap (however, due to the diverse/fractured ecosystem it may not be clear what library to use).
Con Many tutorials, code, and resources, are structured for older ES5 code
Con Asynchronous coding is not easy for beginners
JavaScript can work synchronously but its current use is mainly around asynchronous instructions, and it's surely not a good way to start learning programming.
Con The `null` and `undefined` objects aren't really objects
Therefore, attempts to call methods on them will fail. This is especially frustrating since these are often returned instead of throwing exceptions. So a failure may appear far away from the actual cause, which makes bugs very hard to find.
Con Array-like objects
Many cases when you should get an Array, you just get an Array-like object instead and none of the Array methods work on it.
Con Fast moving
The language and the web platform move fast these days. this makes it difficult for students as there is a lot of fragmentation and outdated information.
Con Numbers that begin with 0 are assumed octal
This is very surprising for beginners. Especially since 00
through 07
seem to work just fine. And this isn't just for hardcoded numbers. The parseInt()
function has the same problem, but only on some systems.
Con Good tools are pretty much a MUST for new programmers
You really want to be using a good editor (light IDE) and a linter, type checker (e.g.:Flow), etc. until you grok the language. And choosing / setting-up that development environment is it's own learning curve. If taught in a classroom, using a subset of JS with solid tools, there is an argument that JS could be an ideal first language... however, that is a lot of ceremony to protect the new programmer from JS gotchas. But without the tools, JS can be a very painful painful first language (trying to figure out why your code isn't doing what you intended).
Con The language itself is not very appealing to developers.
JS is one of the most dreaded languages as it was designed for the purpose of becoming just an scripting language for a browser. It was never intended to take over as the leading technology in web development, thus the language has been streched past its own capabilities. A beginer should learn something else first, something that is better conceived and refined.
Con Counter-intuitive type conversion
JavaScript is rather inconsistent when dealing with different types. For example, when working with the + operator and two numbers, they will be added, two strings will be concatenated:
3+5; // 8;
"Hello "+"world"; // "Hello world"
When using +
with a string and a non-string operand, the non-string operand is converted to a string and the result is concatenated:
"the answer is "+42; // "the answer is 42"
"this is "+true; // "this is true"
In any other case (except for Date) the operands are converted to numbers and the results are added:
1+true; // = 1+1 = 2;
null+false; // = 0+0 = 0;
Con Fractured ecosystem
Angular, React, Ember, Meteor, Backbone, Knockout, Express, Mithril, Aurelia. The web frameworks pass in and out of fashion too quickly to keep up with. The endless civil wars are becoming tiresome.
Con Has really bad parts you're better off avoiding altogether
But beginners won't know better. And even after you learn, you might have to deal with others' code that uses the bad stuff. JavaScript was originally developed in 10 days. It just wasn't designed that carefully.
Con Monkeypatching
Requiring a library can change the rules of the language. This is very confusing for beginners.
Con Its ecosystem is limited outside of web development
If you're looking to host, generate, manipulate or secure a website, Ruby is your language. There's also some great support here for infrastructure as code work via Chef. However, it just doesn't have the depth and breadth that Python does. Things like native UI development, high performance math, and embedded / small footprint environments are barely supported at all in Ruby-space.
Con Arcane grammar based on Perl
Ruby is too complicated for beginners:
- arcane Perlisms;
- semi-significant whitespace;
- parentheses are not necessary around method arguments, except for sometimes they are;
- control constructs could be elegantly implemented with block like Smalltalk (Instead they're baked into the grammar.);
- verbose block syntax, unless it happens to be the last argument. (proc lambda).
- There are too many exceptional cases and arcane precedence rules.
Con Meta-programming causes confusion for new developers
The ability for libraries to open classes and augment them leads to confusion for new developers since it is not clear who injected the functionality into some standard class.
In other words, if two modules decide to modify the same function on the same class can introduce a number of issues. Mainly, the order in which the modules are included matters. Since you more or less can't tell what kind of "helper" functions a module might write into any class, or for that matter, where the helper function was included from, you may sometimes wonder why class X can do Y sometimes but not at other times.
Con No docstrings
It's hard to access Ruby's documentation from the REPL (irb), unlike Python, Lisp, and Smalltalk which let you ask functions how to use them, which is a great benefit to the beginner, and which also encourages you to document your program as you code it.
Con More than one way to do it
A problem inspired by Perl. The core API interfaces are bloated. There's at least four different ways to define methods. More is not always better. Sometimes it's just more.
Con Does not teach you about data types
Since Ruby is a dynamically typed language, you don't have to learn about data types if you start using Ruby as your first language. Data types being one of the most important concepts in programming. This also will cause trouble in the long run when you will have to (inevitably) learn and work with a statically typed language because you will be forced to learn the type system from scratch.
Con Dynamic type system
Majority of bugs could be resolved with types.
Con Viewed as a web development language
Despite its flexibility and performance, Ruby is often seen as being unsuitable for other tasks by those who are not familiar with it. As such, a lot of discussion about it centers around Rails, which is not at all relevant if you're using Ruby for something else, such as game development.
Con Focus on Object-Oriented Programming (OOP)
Focussing on OOP in a beginner stage is an easy and popular plan, but not the best one.