FlatRedBall vs Wave
When comparing FlatRedBall vs Wave, the Slant community recommends Wave for most people. In the question“What are the best 2D game engines?” Wave is ranked 33rd while FlatRedBall is ranked 44th. The most important reason people chose Wave is:
In addition to online [API documentation](http://waveengine.net/Engine/Documentation), the Wave Engine team provides [tutorials](http://www.indiedb.com/engines/wave-engine/tutorials) via IndieDB, plus [sample projects](https://github.com/WaveEngine/Samples) and "[QuickStarters](https://github.com/WaveEngine/QuickStarters)" via GitHub.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Continually improving and open source
Just check the commit frequency on github :)
https://github.com/vchelaru/FlatRedBall/commits/master
Plus Victor takes community input seriously and is known to shift around priorities based on the pressing needs of the community
Pro Very easy to use
Simplifies routine tasks such as adding entities and files to the game, or tuning parameters, via the FRB Editor called Glue
Pro Great community
Very active chat on gitter: https://gitter.im/vchelaru/FlatRedBall
Victor (the creator of the engine) is available throughout the day to answer questions and solve any problems that may arise, along with the rest of the community members who are ready to assist in any way they can.
Pro Extensive documentation
http://flatredball.com/documentation/
Very good documentation not only regarding the API details, but also lots of tutorials covering different aspects of using FRB, either on the code-side or on using any of its tools.

Pro Extensive learning material
In addition to online API documentation, the Wave Engine team provides tutorials via IndieDB, plus sample projects and "QuickStarters" via GitHub.

Pro Supports coding in C#, F# and Visual Basic
Wave Engine explicitly supports all three core .Net Platform languages.

Pro Oculus Rift support
The Wave Engine team provides an official, open-source Oculus Rift extension via GitHub.

Pro Many components are open source
Several core components and official extensions of the Wave Engine are publicly hosted on GitHub.
Cons
Con The editor's UI looks dated
Although functional, doesn't look as flashy as Unity for example, which may put some people off.

Con Mandatory splash screen
Games and applications made with Wave Engine must display a splash screen advertising it. No splash-free license option is available.
Con Not many tutorials available
Con Outdated UI
The UI looks like it is from Windows XP days. A refresh is much needed.
