When comparing SpriteKit vs Autodesk Maya, the Slant community recommends SpriteKit for most people. In the question“What are the best game engines for Virtual Reality development?” SpriteKit is ranked 13th while Autodesk Maya is ranked 14th. The most important reason people chose SpriteKit is:
Easy to access in Xcode.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Built-in in Xcode
Easy to access in Xcode.
Pro Awesome performance
One of the most efficient frameworks. If you need to build an iOS game, this is the best solutions.
Pro Myriad of features
Has an extensive list of tools for modelling, look development, rigging, animation, rendering and exporting.
Pro Industry standard
Maya has been the industry standard for 3d modelling and animation for years.
Pro Combining powerful, realistic rendering with ease of use
Arnold is now the default interactive renderer, which can be found in the render settings. Solid Angle's global illumination ray tracer is used by many Hollywood studios.
Pro Expensive
Pro Extensible
The MEL language allows one to either write custom scripts or to download them.
Pro Support
Extensive support from Autodesk and users around the world.
Cons
Con Restricted in apple ecosystem
This is an Apple technology and its use is restricted to iOS and OSX systems.
Con Pricey
Don't expect to get Maya cheap. It is considerably more expensive than lesser 3D programs.
Con Difficult to learn
Expect to look at tons of tutorials.
Con Poorly organized interface
The menu organization doesn't make sense, and leaves you searching all over the place for functions that should fall under one category. For example, the option to bake your animation isn't under the Animation menu.
Con Unstable
The system can just crash unexpectedly.
Con Expensive
Real expensive in the long run.
Con Boolean bugs
A lot of polygon issues making boolean operations.
