Ranked in these QuestionsQuestion Ranking
Pro Feature rich
Effects: Anaglyph, cross-eyed and parallax barrier.
Scenes: add and remove objects at run-time; fog
Cameras: perspective and orthographic; controllers: trackball, FPS, path and more
Animation: armatures, forward kinematics, inverse kinematics, morph and keyframe
Lights: ambient, direction, point and spot lights; shadows: cast and receive
Materials: Lambert, Phong, Standard, smooth shading, textures, PBR and more
Shaders: access to full OpenGL Shading Language (GLSL) capabilities: lens flare, depth pass and extensive post-processing library
Objects: meshes, particles, sprites, lines, ribbons, bones and more - all with Level of detail
Geometry: plane, cube, sphere, torus, 3D text and more; modifiers: lathe, extrude and tube
Data loaders: binary, image, JSON and scene
Utilities: full set of time and 3D math functions including frustum, matrix, quaternion, UVs and more
Export and import: utilities to create Three.js-compatible JSON files from within: Blender, openCTM, FBX, Max, and OBJ
Support: API documentation, public forum
Examples: Over 150 files of coding examples plus fonts, models, textures, sounds and other support files
Pro Helpful and friendly community
Thanks to the recently introduced forum, it is easy to find a community of helpful developers.
Pro Fallback canvas rendering
Three.js offers a canvas renderer as a fallback when WebGL is not available.
Pro Support for most industry standard file formats
Three.js has importers for most of the industry standard files format (obj, mtl, fbx, 3ds, gltf, collada, babylon, playcanvas, stl, vrml, draco and many more), making it easy to author assets in your favourite modelling software and import them for use them in three.js.
Pro Support for physically based rendering
With the introduction of the new MeshStandardMaterial, three.js support physically based rendering (PBR) out of the box allowing for real life quality material and lighting.
Pro Support for special effects and postprocessing
Three.js support many special effects and post-processing filters including particles, lensflare, sprites, real time reflection and refraction and even area based lighting.
Pro Hundreds of officially maintained plugins, extensions, control systems, importers, exporters and special effects
The core of the three.js system is kept to a minimum to reduce file size, however there are also hundreds of extensions maintained in the offical repo on github, along with many free textures, fonts and models. You can find them all here.
Pro Actively developed
Three.js has great project health, with activity on Github daily for bug fixes and new features.
Pro Legacy browser support
Pro Convenient API
Clear and concise API with chaining support.
Pro Virtual DOM
Rapid drawing. Only what is necessary is drawn.
Pro Smart layering system
Pro Powerful line drawing
Not only Bezier curves but also any lines, shapes, arcs, etc. out-of-the-box.
Pro Rich text features
Multiline text support, text measurement, wrap, indent, spacing, align, etc.
Pro Full accessibility (Section 508)
Pro Has its own transformation engine
No need to use embarrassing in-browser transformations.
Pro Events support
All browser events are dispatched in the same way in virtual DOM structure also.
Con Poor garbage collection
Memory is quite slow to free up with Three.js, causing issues with the performance of the project.
Note: A lot of work on garbage collection has been done in the last couple of releases, so this may no longer be an issue.
Con Lack of versioning system means that the API changes frequently
Three.js releases a new revision about once a month, and the API can change at any time. This means that a lot of third party help found online is out of date.
Con Weak visual tools
Three.js has its own editor but it has been weakly developed. It does not support a lot of engine features.