When comparing Õkami HD vs Middle-earth: Shadow of War, the Slant community recommends Õkami HD for most people. In the question“What are the best singleplayer games on Steam?” Õkami HD is ranked 83rd while Middle-earth: Shadow of War is ranked 93rd. The most important reason people chose Õkami HD is:
Throughout the game, you can use three types of melee weapons: mirrors, rosaries, and swords. Each one can be used to weave combos in tandem with your character's acrobatic movements, smashing or slashing the demons you encounter. The real highlight of Õkami, however, are the paintbrush techniques, which can be used for attacking enemies or manipulating the environment. You simply select your paintbrush, which slows the game's speed to a crawl, allowing you to draw anywhere on the screen. For example, drawing a single line over a demon or object will slash it, drawing a circle in the sky will cause the sun to rise, and drawing a path from a body of water will create a waterspout. You don’t need to draw the lines perfectly, it is enough to roughly match the required drawing. It's a really fun and creative way of fighting normally not seen in games.
Specs
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Pros
Pro Unusual and one-of-a-kind combat methods
Throughout the game, you can use three types of melee weapons: mirrors, rosaries, and swords. Each one can be used to weave combos in tandem with your character's acrobatic movements, smashing or slashing the demons you encounter.
The real highlight of Õkami, however, are the paintbrush techniques, which can be used for attacking enemies or manipulating the environment. You simply select your paintbrush, which slows the game's speed to a crawl, allowing you to draw anywhere on the screen. For example, drawing a single line over a demon or object will slash it, drawing a circle in the sky will cause the sun to rise, and drawing a path from a body of water will create a waterspout. You don’t need to draw the lines perfectly, it is enough to roughly match the required drawing. It's a really fun and creative way of fighting normally not seen in games.
Pro Large, enchanting, and atmospheric world
Õkami, though not an open-world game, still has a vast map, consisting of seven regions and numerous subregions. You have an opportunity to explore all of Japan and experience everything the country has to offer, going from tall dense forests, over the picturesque coasts, to frosty mountains. Along the way, you’ll find history, rooted in Japanese mythology, and you'll meet a lot of imaginative characters. Some of them might only keep you company for a few missions, but you still get invested in their stories and development.
Pro Unique and breathtakingly beautiful art style
The unusual art style takes inspiration from traditional Japanese woodblock paintings, called Ukiyo-e. Crisp black contour lines and explosions of color after successfully bringing back life into the world give a constant impression of being inside a work of art: every tree, every building, and every figure looks like it was painted with ink.
Pro A lot of different activities
Apart from the main storyline (curing the Demon-cursed areas by looking for guardian sprouts and letting them bloom), there are ample employment opportunities – characters in this mythological Japan need all kinds of help, so you'll get a lot of missions and sidequests. The paintbrush techniques get a lot of use in these missions as well, for solving riddles and puzzles. You might need to win a race to get a guard's mask back to him, look for a lost bunny, or defeat a bunch of demons so that a drunk guy could keep his name as the best warrior in the land. Or you can just fish or feed cute animals.
Some sidequests need to be at least partly done to move the story along, some of them are totally optional. However, every good deed restores your status as a God: if you do good in the game, you get points, which can then be used to increase your health or the amount of ink you can carry, and that keeps the player motivated.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con Indiscernible dialogue voice-over can be grating
The voice-over was done by actors actually saying the text that's shown in the dialogue box, but then the recording was speeded up and resulted in a cartoon-like gibberish. These high-pitched voices can become quite annoying over the 40-60 hours of gameplay, luckily, the voice-over can be turned off in the settings.
Con Long unskippable cutscene at the start
Right at the start, there is a ~18-minute long, slow cutscene that you can't skip. Later there are some more cutscenes, but these can be fast-forwarded through.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.