When comparing Halo 5: Guardians vs Devil May Cry 4: Special Edition, the Slant community recommends Devil May Cry 4: Special Edition for most people. In the question“What are the best subscription Xbox Game Pass games for PC and Xbox?” Devil May Cry 4: Special Edition is ranked 8th while Halo 5: Guardians is ranked 17th. The most important reason people chose Devil May Cry 4: Special Edition is:
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm. Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Balanced multiplayer
Even though there are various upgrades and progression bonuses in Halo 5's multiplayer, it is enjoyable even before unlocking any of them. This is because it puts emphasis on player skill, allowing you to have fun without getting punished for not having invested enough time in it. The only way it starts feeling unfair is when you meet players that outmatch your skill level by a lot.
Pro Feels great to play
It doesn't matter if you're playing single player, co-op, or competitive multiplayer, Halo 5 always is a blast to play. This is partly because of the sharp and fluid controls, awesome gunplay, and the great graphics run at a smooth 60 fps. It's also because the gameplay just flows so nicely, from performing takedowns on enemies, to shooting your laser rifle, to even ramming your jeep into an unsuspecting alien, Halo 5 as a whole feels really enjoyable.
Pro Great co-op
You can play the campaign with up to 3 other players, which increases the fun by quite a bit. You get the sense of being in an actual squad of elite soldiers that cover and support each other, making it feel really awesome to destroy aliens and robots with the help of your fellow Spartan soldiers. It's the type of feeling you simply can't get with AI companions.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Short single player/co-op campaign
A single playthrough takes only about 5 hours on average, so if you don't like replaying campaigns or if you don't enjoy competitive multiplayer, you won't be able to enjoy Halo 5 for very long.
Con No local multiplayer
While there is online co-op/multiplayer, Halo 5 has no local split screen co-op/multiplayer. This means you can only play with your friends/family over the internet, with each of you needing a separate console and a copy of the game.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.