When comparing Assembly vs Swift, the Slant community recommends Swift for most people. In the question“What is the best programming language to learn first?” Swift is ranked 30th while Assembly is ranked 34th.
Ranked in these QuestionsQuestion Ranking
Pro Low Level - it's how the computer works
One of the best ways to learn how a computer actually works is to work your way up from lower level abstractions. Assembly, being only a level above machine code, is low enough level to make it clear how the computer is actually performing a computation, including code flow and loops, but high enough level to not be excessively tedious for the type of small projects that a student would do at the beginning of their first programming class. Use of an assembler with macros can stretch this even a bit further.
Pro Naturally creates fast and small programs
Because of its natural syntax and low-level nature, assembly language programs are typically really small and fast.
Unlike other programming languages, in assembly language it is really hard to create a slow and over-bloated program.
Pro Useful for embedded systems
A curriculum that involves an embedded component, such as an Arduino or a Raspberry Pi, can encourage students by allowing them to immediately connect their work with 'real systems'. Assembly is the ideal language for getting started with and understanding these devices, and since Assembly can be called from C, the code will still be useful if students move on to C later in the program.
Pro Uniform syntax
Assembly language syntax is relatively uniform, and so there's less room for a student to get confused by obscure characters, or miss some meaning implied by structure, such as with scoping rules, or call-by-name/value/reference semantics. While there may be a lot of mnemonics to look up, most work involves only a very small subset of them.
Pro Modern syntax
Pro Swift is closer to other platforms
Apple’s modern programming language is easier to understand for non-iOS developers and minimizes time for additional explanations and clarifications. Moreover, Swift can be used as a script language. It is an interesting solution for the iOS community to unify writing of build scripts. At the time being iOS developers are split up in regard to this activity. Some of them write build scripts in Bash, others use Ruby, Python, etc. Swift gives an amazing opportunity to be applied to all iOS programming needs.
More details can be found here https://mlsdev.com/blog/51-7-advantages-of-using-swift-over-objective-c
Pro Works with Apple's Cocoa and Cocoa Touch frameworks
Pro Can be used as a Just-In-Time language
Pro Inherent parallelism
Pro Low memory footprint due to reference counting
Pro Backed by Apple
Pro Performance speed comparable to native C
Pro Swift has some clever tricks up its sleeve
Due to having elements of a functional programming language. Things like 'map' and 'filter' for example.
Pro Uses LLVM compiler and Obj-C runtime allowing C, Objective-C, Objective-C++ and Swift code to run side by side within a single program
Con Difficult learning curve
Starting off as a beginner with assembly language could prove very daunting. I suggest learning a high level language first (e.g. C) to get a good grasp of programming - especially dealing with bits, bytes, numbers, accessing memory with pointers (which is why I suggest C).
Then once that person is comfortable writing C (or whatever high level language) programs, they would find moving to assembler a little less of a "What the hell?!!!" experience.
Con Rarely a requirement or used in professional employment
Con Not very portable
The instruction set may change depending on what CPU architecture is being used. Also, there will be some differences in implementations due to different assemblers being used, such as with changes in OS.
Con Hyperspecific syntax isn't a good first step to learning other modern languages
Con Swift is a moving target
They've released 1.2 so far, and 2.0 is coming soon. Every small update brings adjustments to paradigms (such as how to do type casting) that can be a little frustrating to absorb. Objective C was also constantly updating, however, but not at the same rate these days.