When comparing Scratch vs TouchDevelop, the Slant community recommends Scratch for most people. In the question“What is the best programming language to learn first?” Scratch is ranked 19th while TouchDevelop is ranked 47th. The most important reason people chose Scratch is:
Code is represented as [visual building blocks](http://www.instructables.com/id/How-to-use-Scratch/) that makes it easy to understand how a program is put together.
Ranked in these QuestionsQuestion Ranking
Code is represented as visual building blocks that makes it easy to understand how a program is put together.
Pro Great starting point for kids
Scratch was developed specifically for kids ages 8 and up as an exciting way to introduce them to technology. It's designed to be easy to learn, but still provides good depth in computational thinking.
Pro Easy to learn
Scratch is designed to teach computational thinking rather than focus on specific syntax. It was designed specifically to be easy to learn for anyone over the age of 8.
Pro No need to be able to type
Pro Can be used to create games
Pro Highly structured
The language is highly structured. Therefore, it gives you the essentials of how to think like a programmer and teaches you good programming practices from early on, so you could write clean, working and readable code in the future.
Pro Advanced editor
- Browser based that is semi-structured as well as touchscreen friendly with a configurable presentation.
Pro Powerful APIs
APIs exist for persistent and shared data as well as for game engines and accelerometer, geolocation etc.
Con Does not teach you programming
Learning Scratch might help you if you have high difficulty with logical thinking. However, starting with a proper programming language, especially an easy one, will give you the benefits of starting with something like Scratch and everything else.
Con Won't get you a job
Scratch is not a language used in the workplace. Instead it teaches computational thinking, helping to create a foundation to aid in learning other languages.
Con No collection literals
Collections can be initialized only verbosely.
Con No union types
There are no ADTs, not even enums.
Con No advanced expressions
There is no conditional expression or pattern matching.