When comparing Lua vs Xtend, the Slant community recommends Lua for most people. In the question“What is the best programming language to learn first?” Lua is ranked 16th while Xtend is ranked 68th. The most important reason people chose Lua is:
One of the best features of Lua is its very well designed C API. This is very useful if you have an existing C library you need to integrate with Lua or quickly get a Lua script running on the C side of the game. Finally Lua plays so nice with C that if you need to optimise for speed you can re-write it in C a lot easier than other languages.
Specs
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Pros
Pro Very easy to integrate with C and C++
One of the best features of Lua is its very well designed C API. This is very useful if you have an existing C library you need to integrate with Lua or quickly get a Lua script running on the C side of the game.
Finally Lua plays so nice with C that if you need to optimise for speed you can re-write it in C a lot easier than other languages.
Pro Great documentation
The official Lua documentation is very helpful and thorough. There are also a large number of online resources or books with lots of helpful information for beginners and advanced users alike.
Pro Portable
Lua can be built on any platform with a ANSI C compiler.
Other than that, Lua is extremely small. For example, the tarball for Lua 5.2.1 is only 245K compressed and 960K uncompressed (including documentation).
When built on Linux, the Lua interpreter built with the standard libraries takes 182K and the Lua library takes 243K.
The small size and the ability to build with a C compiler make Lua an extremely portable language that can run on a lot of different systems and computers.
Pro Simple
Easy to learn.
Pro Fast
Lua's performance compares very well to other languages, If performance needs to be further improved you can:
- Implement critical parts in C
- Use the LuaJIT compiler. The LuaJIT compiler is a drop in replacement for the stock compiler and provides significant performance improvements. From the overview page:
LuaJIT speeds can rival code written in C.
Pro Embeddable
Many different game engines (e.g. Elder Scrolls series, ToME) use Lua for scripting, and it's runtime is designed for embedded use.
Pro Clean and simple syntax suitable for beginners
The Lua syntax is modeled from Modula, a language known for being a fantastic introduction to programming.
The Lua syntax also has the following key characteristics:
- Semicolon as a statement separator is optional (mostly used to resolve ambiguous cases as in a = f; (g).x(a)).
- Syntactic sugar for function calls (f'string', f"string", f[[string]], and f{table}) and method calls (obj:m()).
Pro Helpful community
Due to the growing popularity, Lua has a rather large and helpful community surrounding it.
Pro Ruby-like syntactic conveniences
Lambdas are written like Smalltalk's blocks. If it's the last argument, it can go after the parentheses like Ruby's blocks. Parentheses on method calls are optional.
Pro Type inference
It uses Java's static type system, but you don't have to declare the type of everything all the time, since the Xtend compiler can usually figure it out. This also dramatically cuts down on Java's infamous verbosity.
Pro Code runs just as fast as Java
Because Xtend relies heavily on JDK and Android classes, it runs just as fast as native Java code.
Pro Easy to switch back to Java
Xtend is a low-risk option. Because it compiles to human-readable Java, if you decide you don't like it for your project, you can just switch back to Java without losing your work.
Pro Extend even library classes with new methods
This is where it gets its name. You can open classes and add new methods, kind of like Ruby. (Of course this has to be compiled to Java, so really it lives in a kind of helper class.)
Pro Succint
Uses functional features ,which are very concise and idiomatic. Plus it has annotations, which cuts down on the Java boilerplate.
Pro Better defaults than Java
Methods are public if you don't specify, and fields are private. Locals declared with val
in Xtend are final
in Java. This dramatically cuts down on Java's infamous verbosity.
Cons
Con Easy to make mistakes when declaring variables
When writing a function, if a programmer forgets to declare a variable, that variable will be declared at global scope. The code will seem to run fine at first, but if another function uses a variable with the same name, but fails to declare it, it will create subtle, incredibly difficult to find bugs.
Con Some concepts may not be applied to other "mainstream" programming languages
Lua features a prototye-based inheritance model. While this is also used by Javascript, it's not used by many other mainstream languages, and so some of the concepts learned while learning Lua won't be very applicable to other languages.
Another thing that makes Lua different from other programming languages, is the fact that Arrays start at 1 instead of 0. While helpful for beginners, it can complicate logic and make it very confusing when switching languages.
Con Batteries not included
Lua is so small mainly due to many of the components not being included in the core package. A lot of people need the functionality provided by the Lua module management system LuaRocks and libraries such as Penlight.
Con Difficult to configure in Android Studio
Con Slower compilation
Unlike most JVM languages, Xtend compiles to Java rather than directly to JVM bytecode. So you have to compile everything four times for Android: from Xtend to Java, from Java to JVM bytecode (.class files), from .class to .dex bytecode, and then AOT compilation from .dex to native ARM upon installation. This can really slow down development and testing vs a more interactive language like Clojure.