When comparing Quantum Break vs Counter-Strike: Global Offensive, the Slant community recommends Counter-Strike: Global Offensive for most people. In the question“What are the best action games on PC?” Counter-Strike: Global Offensive is ranked 2nd while Quantum Break is ranked 15th. The most important reason people chose Counter-Strike: Global Offensive is:
Each round of CS feels more like a game driven more by careful tactics than a frivolous fast-paced and lethal paintball arena of which too many modern First-Person Shooters are guilty of. Positioning, timing and thinking are key ingredients of a successful game and cooperation is crucial if you want to win.
Specs
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Pros
Pro Real actors are used in an interesting way
During gameplay the character models in the game are made to resemble their real world counterparts, using their voices and mocapped animations. What is even more interesting is that the game will have live action plot TV episodes staring these actors in between gameplay segments of the game. these TV episodes will differ in play depending on what the player is choosing to do in the game. While not the first time to base characters off of real actors, the TV episodes will definitely flesh out the game into even more of an interactive story than previous games out there. Which makes for an original experience.
Pro Real time destruction
Each stage in the game allows for real time destruction, either done by you or your enemies. This makes for shifting elements in each stage due to enemies being able to destroy your hiding spots. This way the player can't just camp in one spot in order to kill everyone to then advance forward, it forces the player to stay on their toes, which is welcome for those interested in constantly adjusting how they play.
Pro Interesting time manipulation mechanic
An iteration on bullet time (something this developer is familiar with as they also created Max Payne) the game allows for time manipulation in that the user can slow down or stop time in order to solve puzzles as well as get the upper hand in battles. It is a pivotal mechanic in the game and as such looks to be very well done.
Pro High production to TV segments
The TV segments of the game are really high in production value as they rival any top show on the big networks or streaming services. On top of this the story contained within them offer some great incites as to the motives of the bad guys and heroes alike. All this adds up to a level of polish not seen in many games.
Pro Replayability through branching paths
For those that would like to see all outcomes of the game and all live action story elements, the game will have to be played through again, making different choices than the first playthrough. This adds replayability to the game for those that would like to see everything the game has to offer.
Pro Choices affect gameplay
Depending on what choices a player makes in the game the story will adjust to reflect them. This is often done in many games (such as one made by Telltale Games) but for Quantum Break there are TV episodes that will also play depending on what choices are made, making for a very interactive and deep story through professional acting.
Pro Driven by tactics and cooperation
Each round of CS feels more like a game driven more by careful tactics than a frivolous fast-paced and lethal paintball arena of which too many modern First-Person Shooters are guilty of.
Positioning, timing and thinking are key ingredients of a successful game and cooperation is crucial if you want to win.
Pro Runs well on most hardware and even on older hardware
It's a very optimized game and runs smoothly on even outdated hardware.
Pro Carefully-executed changes to existing maps
The updates and improvements made to existing maps have been pretty clever and useful.
For example, cracked glass is more opaque, making it harder to go on a sniping rampage. Or the stairway which was added to the bottom of de_dust made the route more viable for the Terrorists, while keeping the original purpose of that area serving as a bottleneck.
Pro Will be familiar to CS 1.6 and CS: Source players
Counter-Strike: Global Offensive builds on the strengths of its predecessors, even though those predecessors have been constantly improving for over a decade now.
Nonetheless, Counter-Strike veterans will feel right at home in Global Offensive, albeit with some minor differences. The MP5 is now the MP7, The TMP has left its place to the MP9 and you can't attach a suppressor to the M4.
Cons
Con Awful performance
The game has serious issues running smoothly on PC. The framerate is capped at 50fps no matter what equipment is used. Being that monitors are normally 60hz or more, this means the framerate can not even reach the refresh rate of any monitor available for PC. Though there is a 30fps cap available in the settings (which ideally should allow the game to run smooth, though at a low frame rate), it does not work properly and results in a jerky framerate.
Con Exclusive to Windows 10 store on PC
Games on the Windows 10 have several minor issues. Can't add to Steam games list, no third party overlays, can't disable V-sync, no unofficial mods, etc. Might not matter to most people, but can be an issue to some.
Con Gameplay progression is not balanced
The first half of the game sees the player unlock all of the main characters special powers, meaning the second half of the game gives little to work towards other than finishing the game and defeating the bad people. It would have been nice to see elements of gameplay still being unlocked in the second half of the game, as there is no little incentive to finish other than a bit of closure.
Con Poorly implemented action sequences
There are sections of the game that require a bit of platforming, sadly these sections are pretty linear, which break the immersion of the game tanks to areas where you just walk against walls instead o being able to climb. It seems like these segments could have been designed better, to at least give the impression that they are less linear than they actually are.
Con Shooting and cover mechanics could be better
The cover mechanic in the game is dynamic in that you walk up to somewhere were you can cover, and you auto cover. While this itself is not that bad, the shooting mechanics once you are under cover are poor in that you can't shoot at all while under cover (there isn't even any blind fire with guns). You will have to stand up in order to shoot, which leaves yourself vulnerable. Other games have done this system better and it would have been nice to see as much polish put into the gun-play as it was into the story of the game.
Con TV episodes are streamed online
The TV segments of the game are no on ones hard drive or disk, they are streamed from the game developers server, meaning those with a poor connection may see stutter and dropped frames in the video. This makes for a poor experience for some and it would have been nice to see them as local file, but of course the storage requirements for the game would have been a lot higher due to the size of the HD video.
Con Really short
The game is at max 10 hours, and that is including the 4 live action TV segments of the game. While the mashup of these elements can be appreciated, to see the game beaten in such a short time for a $60 game is disappointing.
Con Main story is a bit cliché
The basic premise of the story in the game sees the main character in a catastrophic accident, which gives him special powers. There is definitely nothing new about this story element and it would have been nice to see something new or fresh as to why the games story develops as it does.
Con TV episodes may interrupt flow of gameplay
Being that the game has not been played yet it is still unknown, but 20 minute TV episodes that take place in between gameplay may interrupt the flow of the gameplay. It is still unknown if they can be skipped, and even if they can are they necessary to enjoying the game.
Con Has a large skill gap
Since it's a pretty old game, most players are veterans at this point and have been playing for a long time. This may make it hard for newer players to jump in and play.
Con Can have a bad community
As it is a large game, it should come as no surprise that the community just won't be up to par. You may be kicked for strange reasons (like bottom scoring or the all too common random hacking accusation) and many could give you a 7 day ban. It can be very frustrating as missions in the mission system require you to play certain things while crossing your fingers.
Con New maps and modes feel pretty mediocre
Even though old maps have been revisited and improved by a wide margin, new maps and modes released with CS:GO are pretty mediocre.
Half of the maps available are locked under Arms Race (which is a re-imagining of the original community-created GunGame) and Demolition (GunGame without insta-respawn and bomb defusal) modes.
These game modes feel pretty safe and unimaginative, especially for veterans who have played their predecessor.
Some of the new maps are pretty compact and designed to act as instant-action meat-grinders akin to modern FPS (like Call of Duty) instead of requiring any tactics to win.
Con Hard to see if you are hitting someone
One of the things that were changed in CS:GO is firing feedback.
When someone is shot in GO, they don't wince, there's only a small amount of blood and audio that conveys the information that you are actually hitting someone. But omitting wince animation from character models makes it harder to see if you are actually hitting another player, especially at distance.
Con Less time spent playing a game
This is a feature that makes kills and hits (no health regeneration) more impactful, but also a lot less time is spent playing the game, especially if you die early to a sniper peek. Newbies will be playing a lot less of the game than more experienced players.