When comparing Ratchet and Clank (2016) vs Middle-earth: Shadow of War, the Slant community recommends Ratchet and Clank (2016) for most people. In the question“What are the best single player games on PS4?” Ratchet and Clank (2016) is ranked 48th while Middle-earth: Shadow of War is ranked 55th. The most important reason people chose Ratchet and Clank (2016) is:
One things this series is known for is the amount of weapons and their humorous powers. Of course this title does no disappoint as there are many many weapons to be found to use, with each having some crazy mechanic as to what and how they shoot.
Specs
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Pros
Pro Tons of humorous weapons
One things this series is known for is the amount of weapons and their humorous powers. Of course this title does no disappoint as there are many many weapons to be found to use, with each having some crazy mechanic as to what and how they shoot.
Pro Rewarding level up mechanic for weapons
Each weapon will level up as you use it, meaning the game will levels to your own play style. This is also a good system as it rewards experimentation, as each weapon levels up it gains new powers, so to see what each weapon will grow into it has to be used.
Pro Amazing graphics
The graphics are quite impressive, giving a feeling of Pixar like animation, but in a videogame. While a bold claim, the graphics are some if not the best on the PS4 to date.
Pro Unlocks are all part of the game, no DLC
There are many unlockables in the game including new costumes. Frankly it is refreshing to see a title include this with the core game instead of locking it behind a paywall.
Pro Expands on the original story
While the game is pretty much a remake, there are added elements tot he game that expand on the story and character development. Overall this is a way more fleshed out title than the original.
Pro Great mix of gameplay elements
While the game does focus on third person shooting, there is also many platforming elements along with dogfights in space, chase scenes, hoverboard racing, etc. This makes for a good mix so the player never gets too board of doing the same thing over and over again.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con Remake or original
Original has a better story, and overall is a more fun game, this remake swapped 60 fps for better quality, and don't even bring up the motion blur!! But still, it is really fun.
Con Narration used during gameplay
While not always a bad thing when done well (such as Bastion), a lot of the gameplay in the game is narrated in a sens of humor told through Captain Qwark. Telling the player if a certain box has ammo and such things. Not only does the humor not always match with the cut-scenes of the game and the character overall, but it becomes tiring to hear over and over again.
Con Is a remake
While the graphics are all new as well as many elements of play the game itself is a remake of the first title. So for those that have played the first game, this will be mostly a rehash with a few new things.
Con Somewhat short
The game can be beaten easily in under 10 hours, though there is a fair share of replayability thanks to all the collection aspects of the game.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.