When comparing RoboRaid vs Vivo, the Slant community recommends Vivo for most people. In the question“What are the best HoloLens games?” Vivo is ranked 2nd while RoboRaid is ranked 3rd.
Ranked in these QuestionsQuestion Ranking
Pro Gesture controls work well
RoboRaid uses simple gesture controls for firing at the robots and these controls work well. The player uses air-tap gestures to fire a laser-like weapon while aiming at your opponents simply by looking at them. Incoming bullets, lasers and explosions can also be physically dodged.
Pro Both enemies and player can interact with the environment
As with every HoloLens game, enemies can interact with the environment. RoboRaid makes good use of this feature, as enemies will have no line of sight if they're behind an object and robots show up from 'destroyed' walls in your environment. However, not only the enemy can interact with the environment as the player can use its own surroundings to its own advantage. The player can duck behind an object to hide from the robots or can use an obstacle as protection against enemy weaponry.
Pro Well detailed enemies and visual effects
The image quality of the enemy models and the virtual destruction that appears on the walls is detailed and looks immersive because it blends well with the real world.
Pro Well implemented spatial sound
The spatial sound of the HoloLens is well implemented in RoboRaid, as you can hear enemies that appear behind you before you get any chance to spot them.
Con Some scanning bugs deteriorate immersion
Some bugs might occur when scanning your environment for use in RoboRaid. Enemies might not pick up some elements such as pillar structures for example, or doesn't use walls as an 'entry point' for the invading robots.
Con Limited field of view has a noticeable effect
The HoloLens has a rather limited field of view of 120° (for comparison, the natural field of view of your eyes is 180°), which is a noticeable difference and can affect the mixed reality immersion of RoboRaid.
Con Noticeable graphical bugs
Some graphical bugs can be seen, particularly when the games uses particles. Some black bankgrounds are clearly visible which makes the mixed reality perception less realistic.
Con Very early stages of development
Vivo is in very early stages of development and single proof of concept gameplay video has been shown so far. The game is being developed by a small indie studio and was originally a mobile game. Details of the HoloLens adaptation of Vivo haven't been released yet.