When comparing Devil May Cry 4: Special Edition vs Õkami HD, the Slant community recommends Õkami HD for most people. In the question“What are the best games that were remade/remastered on PS4?” Õkami HD is ranked 4th while Devil May Cry 4: Special Edition is ranked 15th. The most important reason people chose Õkami HD is:
Throughout the game, you can use three types of melee weapons: mirrors, rosaries, and swords. Each one can be used to weave combos in tandem with your character's acrobatic movements, smashing or slashing the demons you encounter. The real highlight of Õkami, however, are the paintbrush techniques, which can be used for attacking enemies or manipulating the environment. You simply select your paintbrush, which slows the game's speed to a crawl, allowing you to draw anywhere on the screen. For example, drawing a single line over a demon or object will slash it, drawing a circle in the sky will cause the sun to rise, and drawing a path from a body of water will create a waterspout. You don’t need to draw the lines perfectly, it is enough to roughly match the required drawing. It's a really fun and creative way of fighting normally not seen in games.
Specs
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Pros
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Pro Unusual and one-of-a-kind combat methods
Throughout the game, you can use three types of melee weapons: mirrors, rosaries, and swords. Each one can be used to weave combos in tandem with your character's acrobatic movements, smashing or slashing the demons you encounter.
The real highlight of Õkami, however, are the paintbrush techniques, which can be used for attacking enemies or manipulating the environment. You simply select your paintbrush, which slows the game's speed to a crawl, allowing you to draw anywhere on the screen. For example, drawing a single line over a demon or object will slash it, drawing a circle in the sky will cause the sun to rise, and drawing a path from a body of water will create a waterspout. You don’t need to draw the lines perfectly, it is enough to roughly match the required drawing. It's a really fun and creative way of fighting normally not seen in games.
Pro Large, enchanting, and atmospheric world
Õkami, though not an open-world game, still has a vast map, consisting of seven regions and numerous subregions. You have an opportunity to explore all of Japan and experience everything the country has to offer, going from tall dense forests, over the picturesque coasts, to frosty mountains. Along the way, you’ll find history, rooted in Japanese mythology, and you'll meet a lot of imaginative characters. Some of them might only keep you company for a few missions, but you still get invested in their stories and development.
Pro Unique and breathtakingly beautiful art style
The unusual art style takes inspiration from traditional Japanese woodblock paintings, called Ukiyo-e. Crisp black contour lines and explosions of color after successfully bringing back life into the world give a constant impression of being inside a work of art: every tree, every building, and every figure looks like it was painted with ink.
Pro A lot of different activities
Apart from the main storyline (curing the Demon-cursed areas by looking for guardian sprouts and letting them bloom), there are ample employment opportunities – characters in this mythological Japan need all kinds of help, so you'll get a lot of missions and sidequests. The paintbrush techniques get a lot of use in these missions as well, for solving riddles and puzzles. You might need to win a race to get a guard's mask back to him, look for a lost bunny, or defeat a bunch of demons so that a drunk guy could keep his name as the best warrior in the land. Or you can just fish or feed cute animals.
Some sidequests need to be at least partly done to move the story along, some of them are totally optional. However, every good deed restores your status as a God: if you do good in the game, you get points, which can then be used to increase your health or the amount of ink you can carry, and that keeps the player motivated.
Cons
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.
Con Indiscernible dialogue voice-over can be grating
The voice-over was done by actors actually saying the text that's shown in the dialogue box, but then the recording was speeded up and resulted in a cartoon-like gibberish. These high-pitched voices can become quite annoying over the 40-60 hours of gameplay, luckily, the voice-over can be turned off in the settings.
Con Long unskippable cutscene at the start
Right at the start, there is a ~18-minute long, slow cutscene that you can't skip. Later there are some more cutscenes, but these can be fast-forwarded through.