When comparing Heroscape vs Gloomhaven, the Slant community recommends Gloomhaven for most people. In the question“What are the best board games?” Gloomhaven is ranked 5th while Heroscape is ranked 17th. The most important reason people chose Gloomhaven is:
Each and every class represented in-game has their own deck of cards. These cards feature skills and abilities that are entirely unique to that specific class. Whether you're attacking, moving, or looting - each class carries out these actions with their own distinct style. Thanks to the sheer amount of variety offered between the classes, no two ever feel alike, and you're guaranteed to get a unique game experience based on the class you select.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Good design
The game includes all kinds of well-designed figures, a various terrain tiles, and a bunch of different terrain accessories that make up the big 3D landscape.
The characters are a blend of fantasy, sci-fi, history, mythology and all kinds of other genres. Terrain tiles can range from grass to swamp, to lava, to snow and other types. What’s more, they can be stacked on top of one another to create hills.
Pro Play time decided by the players
The play time highly depends on the scenario chosen and the size of the playing surface, but since the game encourages customization, players are free to choose a scenario that's easy and quick to play through and construct a smaller battlefield to accommodate it, for example, "last team standing " on a small surface.
Pro Can be built to fit any group
Heroscape can make both a decent 1v1 or 2v2 tournament and a massive party attraction. Although the game is best balanced to be a game for 2-4 players, if you have more sets you can create a map that can potentially scale up to any group.
Moreover, all ages are welcome, so it can be a great family game as well.
Pro Simple rules
This is one of the games that fits the description of “Easy to learn, hard to master” quite well.
The basic gist is quite simple - in their turn the player chooses an army card, moves the pictured figures and attacks with the figures. Movement is done based on the “Move number” on the card and attacking is done by rolling the attack dice based on the “Attack number” on the card. Players alternate turns until the game is over. The win condition is chosen by the players
There are a few more detailed mechanics, but they are very easy to understand, because they link to the physical aspect of the game. For example, an enemy is in line of sight if the figure is "able to see it" from its position - if there's a huge dragon figure behind a mountain and its head is poking out, then the soldier further back on the hill has line of sight. Another example - if a figure physically can't fit somewhere, then it can't move to that tile - a dinosaur figurine won't fit under a small bridge over a river, so it can't go there.
The basics of the game are not hard at all, the rules are simple enough even for children, it’s suited for ages 8+.
Pro Great customization possibilities
The game offers a lot of customizability both in terms of playing surface and the game itself.
Since the playing surface is fully customizable, you can either create it from instructions (found in the game guide or online) or arrange the construction pieces however you want. Because of this every game can be different in some way – you can, for example, relocate a hill, place a river and do much more.
Though the game offers a scenario booklet with some basic scenarios, that doesn’t mean you can’t get creative and make up your own objectives, manipulate some of the rules or add house rules.
Pro Well-made materials
The game materials have a relatively high production quality.
There’s no need to worry about game components not being able to sustain normal wear and tear or an accidental drop here or there - the hexagonal pieces and the painted character figurines are made out of durable plastic. The character figures are also quite flexible - bending swords, legs and hands of figures doesn't leave a lasting problem.
The paint job of the pieces is also well done and paint won't wear off even when rigorously scraped.
Pro Active community
Despite the printing of the game being discontinued in 2010, there’s still a very active community at https://www.heroscapers.com/ that are keeping the game alive. There are forums for custom units, local gaming events, online Heroscape games and more.
Since sets and accessories tend to cost a lot of money, some dedicated fans even banded together to create https://www.allthingsheroscape.com/, offering a selection of, as the name suggests, all things related to Heroscape – figures, terrain sets, expansions, etc.
Pro Can be visually impressive
Some fans of the game have even gone out of their way to design huge and beautiful battlefields, spanning many tables. A lot of great creations can be found on the internet - some examples.
Pro Fun to set up
The setting up of the game is another game itself and it makes for a good family / friend activity. It could be compared to LEGO construction – you attach the hexagonal pieces together to create whatever playing surface you want or just follow an instruction.
The pieces smoothly link together and don’t accidentally come apart, so there's no need to worry about a small accident ruining your hard work.
Since the playfield is quite big, everyone can join in creating the landscape. Some people could even get more excited to play while seeing the battlefield grow and imagining how fun the nearing game could be.
Pro Character classes are distinctly unique
Each and every class represented in-game has their own deck of cards. These cards feature skills and abilities that are entirely unique to that specific class. Whether you're attacking, moving, or looting - each class carries out these actions with their own distinct style. Thanks to the sheer amount of variety offered between the classes, no two ever feel alike, and you're guaranteed to get a unique game experience based on the class you select.
Pro Intense card management
Cards in Gloomhaven represent all of your attacks and movements, as well as determine the order these actions will take place. Furthermore, every class in the game has their own unique deck of cards.
Most of the cards have unique and complex mechanics, but they all follow a simple rule when brought into play: you must choose whether to play the top action (attack) or the bottom action (movement). Once a card is played, it goes into a discard pile. However, by "resting" a few turns and sitting out of the action, you can put them back in your hand.
Managing your cards each round and trying to get a victory in every scenario can be a very intense experience. Knowing when and how to use an card in your hand results in some really tense play where some tough, on-the-fly decisions have to be made. Do you attack or move? Do you save this attack for a tougher enemy later? Is this card worth playing now? Is it worth resting to retrieve cards?, etc.
Pro Exciting enemy encounter variations
There are a whopping 45 different enemies and 12 bosses. Each enemy in the game has their own unique stats along with combat modifiers such as additional damage. As such, each enemy acts and performs differently. Additionally, monsters can be set to various difficulty levels and scale based on how many players are in the encounter. All of this combined allows for a huge amount of variation, and keeps each encounter feeling fresh and exciting throughout numerous game sessions.
Pro Heavy immersion in the world thanks to events
Outside of the dungeon crawling, there are Road Events and City Events that can occur. Road Events take place when traveling to a new location, whereas City Events happen when you visit the city of Gloomhaven.
These events present players with unique and interesting situations and choices, such as meeting a traveler, running into monsters, or finding a new quest. The choices you make during events also influence the course of the story and may provide you with a buff (or debuff) for your upcoming dungeon crawl.
These additional story elements help the world-building along, as they take place during what would be otherwise mundane things (such as traveling a road, or visiting town) and make it easy to stay connected and feel like you're a part of the game world at all times.
Pro Easy to understand
Although the sheer size of the board, tons of cards, and numerous game pieces/tokens make the game appear intimidating, it is quite easy to understand the basics after a short amount of time spent playing. This is due to its clearly defined rules, detailed cards/iconography, and the clean visual presentation of the game board.
Pro Players can join and leave at will
A game can still run at maximum efficiency, even with a "revolving door" of players.
Monsters can be set to scale based on the number of players, so if your friend suddenly has to leave mid-game, it won't be a huge detriment to the group. Players can also drop in or leave the game at any point, as it's easy to add or subtract players to the party between scenarios.
It's all the little details like this that make it a great game to play with a group of friends who all have varying amounts of availability.
Pro Can play solo
Even if you can't find anyone to play with, the game is able to be played solo. You can still tackle events and dungeons solo, progress your character, and enjoy the story without the need for a game master or even a group to play with. This makes it a great choice when the the urge to dungeon crawl strikes, but nobody is available for a long play session.
Cons
Con Takes up a lot of room
The landscapes tend to get quite big and, unfortunately, there is no convenient way to store the tiles and character figures unless you spend some extra cash on boxes or other forms of storage.
Con Long set up and take down times
Depending on the scenario, the setup might take as long as the scenario itself. A basic setup could take anywhere between 20 and 40 minutes. This is because of how big the playing surface can be and how many pieces and accessories it consists of.
Con Expensive
The sets, expansions and accessories tend to cost a lot of money mostly due to the game being out of print since 2010.
Con Out of print
The game has been out of print since 2010.
Con Inconsistent theme
The terrain is customizable enough to create a running theme, but units are more difficult. Some people might enjoy the idea of heroes from all kinds of genres clashing in one big game, others might be thrown off by historical characters like samurai and cowboys battling alongside werewolves, robots or vampires.
Con Takes a long time to set up
Setting up the board between each scenario is very time consuming as pieces have to be carefully arranged according to diagrams, cards have to be shuffled and placed into multiple piles, and character boards have to be configured. This process tends to take much longer than other similar board games.
Con Cumbersome game box
The game box is huge and all the pieces don't always fit neatly back inside. This could make transporting the game a hassle. It's heavy, large, and has many various parts and pieces.
Con Expensive due to being out of print
This game, while popular, is no longer in print. If you're looking to add it to your collection, you should be able to find it on Amazon or various board game hobby sites, but it normally carries a high price tag.
Con Not good for short gaming sessions
While it's possible to play one scenario at a time, the story and encounters are best appreciated and experienced as a full campaign which will play out over several long sessions. Additionally, the board takes quite a while to set up between scenarios, which isn't great when you only have limited time to play.