When comparing Titanfall 2 vs Devil May Cry 4: Special Edition, the Slant community recommends Titanfall 2 for most people. In the question“What are the best PS4 (PlayStation 4) games?” Titanfall 2 is ranked 41st while Devil May Cry 4: Special Edition is ranked 51st. The most important reason people chose Titanfall 2 is:
While playing as a regular soldier, you have great mobility with jetpacks that allow you to run on walls. Maps are designed with verticality in mind, giving players options to use their jetpacks to climb above the opposition for a better vantage point. It also gives you a leg up when facing against a Titan, since you can always run along a nearby wall to get on top of the mech to take it down. This helps to make sure than infantry soldiers aren't just weak fodder for Titans to take out, with their speed and parkour abilities as their main advantages.
Specs
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Pros
Pro Jetpacks and wall-running let you move around more freely
While playing as a regular soldier, you have great mobility with jetpacks that allow you to run on walls. Maps are designed with verticality in mind, giving players options to use their jetpacks to climb above the opposition for a better vantage point. It also gives you a leg up when facing against a Titan, since you can always run along a nearby wall to get on top of the mech to take it down. This helps to make sure than infantry soldiers aren't just weak fodder for Titans to take out, with their speed and parkour abilities as their main advantages.
Pro Thrilling first-person shooter gameplay
Titanfall 2 is a great team-based FPS game with well-designed gunplay. Running and gunning with your team of six friends or online players is fast-paced, with tons of destruction on the battlefield all around you. You rely on twitch reflexes to gun down enemies as soon as you see one rounding a corner, or to react in time to someone shooting at you and taking you by surprise. Everything feels balanced in a way that's well thought-out, leading to frantic and intense multiplayer matches.
Pro Great singleplayer campaign
Titanfall 2 comes with a single-player story campaign that also acts as a warm-up for the multiplayer component. Whilst the campaign is short, it's a quality narrative with a great main protagonist and supporting characters. The voice acting is strong and the cutscenes are a spectacle to watch. For those who played the first Titanfall and were disappointed by the story, you can look forward to a much better one this time around.
Pro You can use powerful mechs called Titans for their added defense and high-powered weapons
Aside from playing as a regular infantry soldier, there are also huge mechs on the battlefield, known as Titans, that you can control. As soon as a player gets in the cockpit, that's when you know that the tides are about to turn. Titans are big enough to act as tanks for your allies, soaking up damage and dealing a ton more with their specialized guns, giving your team a huge advantage just by having one with you. But they're not all-powerful, since a normal soldier can get on a Titan's back to dismantle it and take it down, even though it won't be easy. Titans are strong without being overpowered, turning battles into power plays to see who can take out the enemy team's mechs the fastest.
Pro Gameplay makes you feel like a badass
The fast, fluid and powerful style of FPS gameplay makes you feel like you're taking on the entire army yourself. It's not just that you can kill a lot of people quickly, but the movement is so fast and dynamic you can simply out-maneuver everything. It's parkour meets Call of Duty with really fun weapons and abilities.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con The single-player campaign is short
The whole story is only about five hours long. Even though the plot itself is good, the short length takes away from the enjoyment. What's here has plenty of potential for the devs to build upon for a possible sequel in the future.
Con Story mode is too easy
The campaign is too easy. If you're a fan of shooters, especially, you won't find much of a challenge here unless you play on the hardest setting. But for players who are new to the genre, you might not notice too much.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.