When comparing Final Fantasy XV vs Titan Quest, the Slant community recommends Titan Quest for most people. In the question“What are the best RPGs (role playing games) for PS4?” Titan Quest is ranked 20th while Final Fantasy XV is ranked 53rd. The most important reason people chose Titan Quest is:
Titan Quest is over 10 years old now, and it is still widely played. It even saw a remastered "Anniversary Edition" in August of 2016, drawing in more players, old and new.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Great interaction between the main characters
It was enjoyable to watch how the main characters dealt with the story as it progressed from fixing a broken car on the way to a wedding, to avenging the destruction of their home to eventually saving the world and dealing with the issues along the way. What stuck out the most though was the interactions between the characters while just playing the game. They will make comments while fighting battles, banter with each other while riding in the car or on chocobos. They even make comments when you are trying to catch fish. These small interactions between the characters were a great detail is not always found in other games.
Pro Powerful soundtrack
The soundtrack in this game is grand and inspiring, going the extra mile to help plenty of moments stick out in your memory alongside the music. The prologue alone gives a great preview of a fiery level you'll reach later in the story, playing the song "Hellfire" with an energized chorus singing over a strong mix of percussion instruments. Music for regular boss fights, called "Omnis Lacrima", is as whimsical and intense, with a determined chorus singing in Latin over frenzied violins, pianos, and brass instruments. Certain story sequences are heartfelt with "Love Lost" playing in the background, featuring wind instruments and pianos that are strong enough to affect you emotionally. The music overall does a great job of elevating the plot with its huge sense of scale and emotional impact.
Pro Impressive visuals
Final Fantasy XV is an epic game that knows how to put on a show with its visuals. Some of its best moments are visually awe-inspiring, standing out from other games through sheer ambition and huge proportions, like fighting boss battles against enormous foes. Even during regular battles, if you're at low HP and you need to finish off a group of enemies, you can summon a giant, god-like being to instakill the enemies at the cost of not gaining any experience points. The summon animation for the thunder god Ramuh is amazing, with the whole sky shifting to a violet lightning storm as the huge deity comes down from the sky, using his scepter to rain down crazy amounts of lightning to kill everything in your path. Instances like these are more of the norm instead of the exception, making for some unforgettable scenes throughout the game.
Pro You can fly a car
When the right upgrade parts are found, the Regalia is given an additional travel mode of flight. While the controls take some getting used to and might result in death, hopefully amusing death, it does allow for an interesting new mode of travel.
Pro Lets you choose which weapons to use to best suit your playstyle
There is a wide range of weapons that Noctis can equip, such as greatswords, lances, short swords and even guns. Four different weapons can be equipped to Noctis at once and when in battle, the weapon being used can be switched with the press of a button. This allows for you to select weapons that might be beneficial for certain fights, or for a preferred playstyle, and switch between them with ease when the situation calls for it.
Pro Holds up incredibly well
Titan Quest is over 10 years old now, and it is still widely played. It even saw a remastered "Anniversary Edition" in August of 2016, drawing in more players, old and new.
Pro You can choose the speed you want to play at
Titan Quest is unique among ARPGs in that you get to choose the game speed. You can be a leisurely player and take things slowly, or you can go hard and play the game on very fast settings. The fact that you get to choose adds another level of enjoyment to the game.
Pro Replayability through different classes
There are a plethora of classes that open up upon leveling to the second level, once one is chosen the others will be gone for that game session. This means that a different playthrough will be needed to explore what all the different classes offer, making for quite a lot of playtime.
Pro Lots of loot to find
There is quite a lot of loot in the game to be found, which drives the player to continue playing, just to find that better weapon or piece of armor. The loot is also color coded when dropped, making it easy to discern what is worth picking up or leaving behind.
Pro Tons of customization
There are 30 different classes of characters to choose from within the game with 150 character skills that they can learn. This way users can customize their character to their liking and playstyle.
Cons
Con The world can feel empty at times
The majority of Final Fantasy XV takes place in the area known as Lucis. Lucis is comprised of one main town, a beach resort, and various little outposts that mainly serve as places to get food, gas for the car, rest, and obtain hunts. The lack of multiple large towns makes the world feel rather empty at times compared to previous Final Fantasy games. The feeling of emptiness is further enhanced by some areas having few monsters encounters while exploring.
Con Not really an RPG in the classic sense. More like a moderately interactive movie.
Too linear, with weak story and combat.
Con The battle system is too simplistic
Compared to previous games in the series the battle system is weak and just is button mashing. Feels more like Devil May Cry than a FF game. Hated this game.
Con Weak story
Because the Final Fantasy series is known for its great stories, it's frustrating that the one here is badly executed. There are a lot of payoffs in the plot that the writers intended to be dramatic and emotional, and yet you probably won't feel the full impact of them since the buildup to those moments is lacking. There's too much missing with Final Fantasy XV's storytelling, all but abandoning the plot to land on its face by the end credits.
Con The magic system is a downgrade from previous Final Fantasy games
In most Final Fantasy games, magic spells are unlocked by leveling a character up or acquiring them through other means, such as nodes on a level grid, equipping gear that can teach a spell, or from items found in the game, such as Final Fantasy VII's materia system. Final Fantasy XV reduces the magic casting to collecting fire, ice and thunder energy from nodes near campsites, and them filling up flasks with the energy in various combos, and sometimes drops from enemies, to be able to create a spell. The ability to add what you want to a flask does allow for the creation of strong spells or spells that end up being cast multiple times, but it ends up being limited by the resources you have.
The worst part though about the magic system is that casting the spells is done by throwing the flask like a grenade causing an explosion of the spell, damaging friend and foe alike. The only way to prevent friendly fire is the Ring of Resistance accessory, which is obtained from paid DLC. It should also be noted that the ring only protects from the initial affects of the spell, which means the party can still be paralyzed from a thunder spell if they are standing in water.
Con Just feels boring and unengaging
Con Core character development for Noctis' companions isn't in the main story
The weak story in Final Fantasy XV links back to Noctis' companions--Ignis, Gladio, and Prompto--and how you won't get to know the guys all that well unless you play the paid DLC. You have to reach certain points in the story before these DLC stories are available, and without the context in this content, you won't have a solid understanding of the main characters beyond the tropes they represent. Aside from a few heartwarming moments in the story, it's all too easy to dismiss Prompto as a happy-go-lucky guy with little depth to him. It isn't until you play through his DLC, Episode Prompto, that you get to know him in ways that should have been in the main story. It's a poor business decision that prevents the story from standing on its own two feet.
Con Combat feels a little static
Con Save anywhere does not save character placement
This means that there will be some retreading of areas once a save is loaded as the character will not be in the same place as where they were left off. This will waste time and can be frustrating having to do this every time you load the game.
Con Disappointing loot at later levels
Even when the player has reached a high level, they will often find loot meant for low level characters. This can be frustrating when trying to find better gear and just adds a lot of clutter to ones inventory as the majority of items found won't be that useful.