When comparing I am Setsuna vs Middle-earth: Shadow of War, the Slant community recommends I am Setsuna for most people. In the question“What are the best RPGs (role playing games) for PS4?” I am Setsuna is ranked 28th while Middle-earth: Shadow of War is ranked 42nd. The most important reason people chose I am Setsuna is:
I Am Setsuna's environment is beautifully somber. The dim, muted colors, serves to draw the player into a barren, empty overworld. The all-piano soundtrack is gorgeous and somehow manages to highlight the sad tone of the game.
Specs
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Pros
Pro The environment really drags you into the game
I Am Setsuna's environment is beautifully somber. The dim, muted colors, serves to draw the player into a barren, empty overworld. The all-piano soundtrack is gorgeous and somehow manages to highlight the sad tone of the game.
Pro The combat system is familiar to almost everyone
I Am Setsuna uses a turn-based battle system that has been used in countless other games, bringing a sense of familiarity to the game. You're able to attack with your weapons, cast devastating spells, or even use combination attacks with your teammates. The combo attacks are particularly fun to use, as you'll have to experiment with different characters in order to achieve different effects.
Pro Impressive character development
Pro The characters aren't what you'd expect
The characters of most RPG are fairly standard. The hero who started from nothing, or the strong, silent adventurer, or the hyperactive, overly enthusiastic type. I Am Setsuna deviates from the standard tropes of the classic JRPGs, and lets each character tell their own story without taking away from the overall feel of the game.
Pro You can build your characters however you like
Characters in I Am Setsuna have their own active skills that are unique to them. However, there's a large pool of passive skills that can be used by anybody, which can lead to all sorts of interesting combinations. For example, you could have a taunting ability (something that makes enemies attack you) that also raises the user's stats, or a fire spell that somehow does cold damage.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con It relies on nostalgia and story telling to cover up mediocre gameplay
While the turn-based combat systems of JRPGs have been going strong for longer than 20 years, it also means that there's generally nothing new to expect, and that is certainly true of I Am Setsuna. Fans of the genre will enjoy the nostalgic feel of it, but newcomers may feel put off by the slow speed and rather uninteresting combat.
Con Combat may be too easy
I Am Setsuna allows you to customize your character's abilities, which can end up making you severely overpowered relatively early on. Some players may find this a little boring.
Con The sad and depressing tone of the game may bring you down
The entirety of the game fills you with a feeling of sadness and regret. This overtone never really lets up, though there are glimmers of hope and levity during your adventure.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.
