When comparing Heavy Rain vs Middle-earth: Shadow of War, the Slant community recommends Middle-earth: Shadow of War for most people. In the question“What are the best single player games on PS4?” Middle-earth: Shadow of War is ranked 55th while Heavy Rain is ranked 78th. The most important reason people chose Middle-earth: Shadow of War is:
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders. For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother. Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Specs
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Pros
Pro Great soundtrack that hits the right emotional notes
Heavy Rain's soundtrack fits well with the game's dramatic and emotional plot. The quiet, sorrowful piano songs reflect some of the characters' moments of loss. Other, more powerful tracks with blaring brass instruments compliment the action-heavy moments. The thoughtful, slow-moving pieces set the tone for all the mystery surrounding the Origami Killer and how careful everyone has to be while investigating them. The composer Normand Corbeil hit the right tone for any given scene, making the story even more memorable.
Pro Your choices have a big impact on the murder mystery story
Each choice you make, no matter how small, affects how the story plays out in some way. There are the bigger decisions, like pressing a QTE in time to keep your character from dying, or making the right dialog choices during encounters with the game's mysterious Origami Killer in order to outsmart them. But there are also smaller decisions, like taking care of a pet or choosing to spend time with one of the character's sons, and the unexpected ways these choices get taken into account down the line. The best part is that everything leads up to multiple endings depending on which path your choices take you.
Pro Each character you play as has their own believable history
All four playable characters have believable backstories and motivations. You initially play as a father trying to keep his family together after a great loss, and then a private investigator working to find clues about the game's Origami Killer, a cop struggling with a drug addiction while on the job, and finally a journalist dealing with insomnia while chasing after leads for stories.
Everyone, if kept alive by the player, ends up meeting each other in some form as their individual stories intertwine throughout the plot. It's a realistic and grounded approach that still manages to provide plenty of twists and turns as you learn more about the characters.
Pro Plenty of tense and exciting action moments
Even though the game is like an interactive movie, there are still some action scenes with more involved gameplay. There are moments where you're attacked by an antagonist and have to escape, or you have to navigate a dangerous road, or your senses are impaired and you have to try to keep yourself together in a pinch. You then have to press buttons in time or navigate your analog sticks in certain ways to stay in control of the scene. The game does rely a lot on button presses with QTEs to keep you involved in the gameplay, but as long as you feel engrossed in the game and the overall plot, you probably won't mind too much.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con The multiple endings aren't all that different
Despite the amount of multiple endings, none of them fundamentally change the outcome of the story. They are mostly some type of fail state where you don't figure out who the Origami Killer is, or where you do figure out who it is but you don't manage to stop them. There is also a happy ending where everything works out, but it just seems like there should have been more types of endings, considering the sheer amount of decisions you get to make across the story.
Con The harder difficulties are more frustrating than challenging
Increasing the difficulty in Heavy Rain is supposed to give you a harder experience, but it only ends up being more frustrating than anything. All it does is increase the difficulty of the QTE sequences, like during action scenes, by making them more convoluted. They essentially force you to move your hands in unnatural and uncomfortable ways to reach all of the buttons. During tense moments where you have to react quickly, this might end up making you rage if you miss the correct inputs. It's a bad design decision.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.