When comparing Tsuro vs Ticket to Ride, the Slant community recommends Ticket to Ride for most people. In the question“What are the best board games for beginners?” Ticket to Ride is ranked 1st while Tsuro is ranked 5th. The most important reason people chose Ticket to Ride is:
The core mechanics of the game are pretty simple to learn in under 15 minutes. Each player is given a destination ticket with the route they are tasked to build. Each turn they simply decide whether to draw a train card that represents the train cars, claim a section of a route using one of their train cards, or get another destination ticket to begin a new route. Whoever builds the longest route wins.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Very simple gameplay
The game is easy to explain and introduce to new players, even ones that aren't familiar with modern board games, due to the simple nature of it.
The game is played on a 6x6 grid on which cards can be placed, forming a path for your player piece. The game is quite straightforward - each turn consists of playing 1 card and then following the path on that card until it's stopped by a tile-less space. Your path can collide with an opponent's path, in which case both you and the opponent move their pawns accordingly, following your paths. If you collide with an opponent on the same road or if you walk off the board, then you are out of the game. The game is won by the last player on the board.
Pro Can be played competitively or nicely
The way Tsuro is designed allows you to either try to make your own path without interacting with other players or play completely cutthroat and try to ruin your opponents' paths by making them run off the board.
Pro Beautiful and unique artwork make the game stand out
The artwork on the main game board is very well done and it follows an Asian theme. Needless to say, a lot of work has been put into the presentation aspect of this board game. Aesthetically this is probably one of the prettiest playing spaces out there.
The game gives a very peaceful and zen-like feel due to the simplicity of the game mixing with the detailed art style. There's an epic Eastern-styled phoenix colored in the royal colors of red and gold accompanied by some clouds on the background of the board. The player figures have engraved dragons, adding flavor to the simplicity of them. There are also Chinese characters scattered throughout, roughly translating to "passage" or "going the same way".
Moreover, as the board fills up with path tiles, the tangled web of paths looks visually striking. They look as if they've been carved into marble.
Pro Short play length allows for quick sessions
Tsuro is a great "appetizer" game that can be set up and played very quickly, making this a perfect option to kill some time. It plays in about 15 minutes or less and it'll easily hold the attention of everyone all the way through. The quickness of the game also pretty much guarantees replayability.
Pro The wide player count allows Tsuro to be played in a variety of settings
Tsuro can be played with 2 to 8 players, which means that it is easy to find enough players to play, while having room for larger play counts that are somewhat rare in other boardgames.
Pro Originality
It is really disruptive wrt classic games.
Pro Easy to learn
The core mechanics of the game are pretty simple to learn in under 15 minutes.
Each player is given a destination ticket with the route they are tasked to build. Each turn they simply decide whether to draw a train card that represents the train cars, claim a section of a route using one of their train cards, or get another destination ticket to begin a new route. Whoever builds the longest route wins.
Pro No direct conflict
Most players will be solely focused on building their own train routes, and as such, there is no direct conflict against opponents. This makes it a good game not only for beginners, but also players who do not like the cutthroat tactics of games like Monopoly. It also makes for a good game for couples to play as there will be no arguments or moves that may slight another player.
Pro Great presentation
The board, train pieces, and cards all come together to create a pleasing and functional experience. The game board is a colorful, thick cardboard map of North America. It's large enough so the game board never feels crowded with game pieces. There are also 225 custom-molded train car game pieces of various solid colors. The game cards themselves are nicely illustrated and feature pictures of trains that take front and center - they contain no text overlay.
Pro A great gateway game
Thanks to its intuitive nature and easy to grasp rules, Ticket to Ride is great for newcomers to the game or those unfamiliar with board games in general, or even kids. It is widely considered to be an excellent gateway game.
Pro Satisfying to build routes, regardless of winning
Even if you don't win the game, it's often satisfying to watch your train routes slowly get bigger as you connect cities. There are also bonus points you can achieve for connecting especially long or tricky routes, which you gives you additional goals to work towards aside from the main victory.
Pro Tense gameplay each turn
Each turn, you will have to decide whether you want to draw another train card or connect more routes on the board. Since you can only choose one of these options, this is a highly important decision that may have you on the edge of your seat. By drawing more cards, you'll have more trains to place later, but you may be leaving an empty route open up for your opponent to steal.
Pro High detail design
Both the game board and playing cards have a very distinct style. The game board has an almost faded background of the landscape featuring mountains, rivers, and forests with the routes intertwining around the map in colorful patterns. This strong contrast really gives the board an intricate appearance. The game cards come in a variety of colors and all feature hand drawn artwork of all sorts of train parts - engines, locomotives, coal carts, storage carts, and more.
Pro Great expansions
Ticket to Ride offers numerous expansion packs that build on the base game in fun new ways. For starters, there's all new maps for places such as Europe, Asia, India, Africa, and more. This means you can play the game you enjoy on an a fresh board with new routes to learn. Each expansion also adds its fair share of new gameplay elements (such as tunnels, boats, and train stations) and has new train cards.
Cons
Con Highly random
There are pretty much no aspects in the game that can be planned ahead apart from the fact that you can choose between three tiles. The rest is based on luck. There's no way to predict how your opponents will play and sometimes even you won't have much control over the outcome due to the cards that are drawn.
Con Relatively simple play might not appeal to experienced boardgamers
The simplicity that makes this a great game for new players might also turn off experienced players that are looking for more complex strategies.
Con Very basic
The "North American" Ticket to Ride (original game) is fun but has very low complexity. Regular players will tire quickly from this lack of depth. The variants like Europe or India bring some new maps and more gameplay elements, which is sorely needed after the first few games.
Con Very luck-based
The original destination ticket and the cards you draw during game play are random. This can make some routes easier or harder to connect, and it boils down to literally just being the luck of the draw.
Con Sometimes blocking routes for opponents hurts you instead
When preventing an opponent from completing their train route, you have to use your own trains to block them. This means less trains to complete your own route. It seems like this design is self-defeating at times.
Con Expensive
The game generally retails for $50, which is quite high for a cardboard board game.