When comparing Dead Cells vs Middle-earth: Shadow of War, the Slant community recommends Dead Cells for most people. In the question“What are the best singleplayer games on Steam?” Dead Cells is ranked 84th while Middle-earth: Shadow of War is ranked 93rd. The most important reason people chose Dead Cells is:
All the little details come together to make Dead Cells incredibly rewarding to play. Making one mistake can mean death, which makes the game challenging but also fun as you learn how to take on certain enemies with different sets of weapons and skills. Also, every level is procedurally-generated, so even when you die and have to restart it feels unique and different every time. This keeps the game from ever getting old, even after you finish the game on the highest difficulty level.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Brilliant game design that presents a good challenge
All the little details come together to make Dead Cells incredibly rewarding to play. Making one mistake can mean death, which makes the game challenging but also fun as you learn how to take on certain enemies with different sets of weapons and skills. Also, every level is procedurally-generated, so even when you die and have to restart it feels unique and different every time. This keeps the game from ever getting old, even after you finish the game on the highest difficulty level.
Pro Satisfying combat with a good amount of depth to it
Dead Cells encourages fast-paced gameplay and requires quick reactions. The hits are impactful, the controls are super-responsive, and it's overall very fluid. The game has a good variety of weapons, skills and enemies that all change how the game plays out. Some weapons work best if the enemy is bleeding, some skills hurl enemies at you, some enemies are immune to attacks from the front. Which items you find and decide to keep will change what approach to combat you need to take.
Pro It's hard
If you're a veteran of the genre then this is a must-have.
Pro Beautiful pixel art graphics
The pixel models for your character and the enemies manage to feel modern in the way the animations flow swiftly from movement to movement. The colorful art design is a nice throwback to the retro games that inspired Dead Cells. It goes hand-in-hand with the side-scrolling gameplay, with a cool look to the monster and gadget designs. The reds, blues, and greens especially pop a lot to give the game a distinct look to help it stand apart from others in the same genre.
Pro The developers put a lot of love and care into the game
Throughout its time in Early Access, the creators of Dead Cells consistently updated the game with new features, adding entirely new areas and weapons each time. The game could have honestly been released a while ago and fared decently, but they kept making it better. Even more importantly though, the developers took player feedback into account many times. The devs love the game and the community and it shows through their work.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con Frustrating for players new to roguelikes
If you're new to the genre, this may not be the best place to start. The game gives you one life (except with a certain perk), so if you die, then your whole run is over. This would be fine if it wasn't so easy to lose all your health in an instant and fall back to level one. This makes it frustrating if you spend a lot of time on a run only for it to all go down the drain from a small mistake. The punishing difficulty can be pretty overwhelming for newcomers unless you're really looking to push yourself.
Con Shallow story
The story feels totally inconsequential. There isn't much going on with the plot, and what little is there is pretty forgettable. You feel motivated by the progression of the game rather than any emotional connection to the story. If you're looking for something with a stronger narrative to go with the good gameplay, this isn't it.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.