When comparing Little Nightmares vs Devil May Cry 4: Special Edition, the Slant community recommends Little Nightmares for most people. In the question“What are the best PS4 (PlayStation 4) games?” Little Nightmares is ranked 49th while Devil May Cry 4: Special Edition is ranked 51st. The most important reason people chose Little Nightmares is:
At first, the story seems almost disappointing- a child is trying to escape monsters. But as you progress further into the game, you find more clues that create more questions about what's really going on. The game boasts a capability to capture the player's imagination, and the seemingly vague yet thought provoking story is a great example of how that is achieved. It's very likely that after finishing Little Nightmares you won't be able to stop thinking about the story and all the questions it raises.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Intriguing story with a lot of room for speculation
At first, the story seems almost disappointing- a child is trying to escape monsters. But as you progress further into the game, you find more clues that create more questions about what's really going on. The game boasts a capability to capture the player's imagination, and the seemingly vague yet thought provoking story is a great example of how that is achieved. It's very likely that after finishing Little Nightmares you won't be able to stop thinking about the story and all the questions it raises.
Pro Keeps you on edge
Little Nightmares does a great job at immersing the player in the game. This game uses a third-person perspective, where you see everything from a side camera. The protagonist is a little girl called Six, and everything about her surroundings portrays hostility. The oversized objects, gruesome monsters, and the near constant presence of death imagery all combines to keep you on the edge at all times.
Pro Hauntingly beautiful environment design
The objects and environment look very realistic, which does a great deal to boost immersion. Each level has it's own distinct art style, so you get a sense of progression through the game.
Pro Expansion packs available but not necessary to get the full experience
Little Nightmares can be finished in a few hours, and you will get the full game experience if you buy just the basic game. But if you want more of this game, you have the option of getting extra levels by buying DLCs. The latest expansion was released in November 2017, so this game is still growing.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Low replayability
There are a few moments in this game where the element of surprise plays a major role in creating an emotional rollercoaster, so playing it a second time will not be as fun. The levels are linear, so you won't get any open-world experiences from Little Nightmares.
Con Hard to play with a keyboard because of the dynamic camera angle
Though this game can technically be played with a keyboard, the movement of the character and the dynamic camera can make moving around difficult. It will be much easier to play this with a controller, because of the analog sticks, which allow for more precise movements.
Con Lots of unavoidable deaths
The dynamic camera angle can interfere with controls. Because the character can move not only forward/back, but also closer to and further away from the camera, it can be difficult to tell where exactly the character is in terms of space, which makes some jumps more difficult.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.