When comparing Alienation vs Middle-earth: Shadow of War, the Slant community recommends Middle-earth: Shadow of War for most people. In the question“What are the best RPGs (role playing games) for PS4?” Middle-earth: Shadow of War is ranked 31st while Alienation is ranked 41st. The most important reason people chose Middle-earth: Shadow of War is:
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations. If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow. If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc. Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
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Pro Different classes to compliment each other in co-op play
Alienation features three different classes to choose from, all of which compliment each other in co-op play. Tanks can take the brunt of the damage, while saboteurs can dash into swarms of ranged enemies to take them out, and the bio-specialist which serves as an assist role by healing teammates can unleash clouds of poison to choke enemies. Playing with your friends offers the opportunity to create some fun team compositions that compliment each other as you work together to blast your way through swarms of aliens.
Pro Great weapon looting and upgrade system
There's always a new weapon to loot or find via randomized weapon drops. Weapons come with a variety of upgrade sockets that can be fitted with upgrade "cores" to increase the base stats like damage, clip size, and rate of fire. All upgrades are incredibly satisfying as they feel immediately more powerful.
Each player can carry 3 weapons at the same time, as well as a grenade slot for explosives like boomerangs and mines. You're free to mix and match your weapons to create a style that works for you.
If you're not happy with your random drop, you can always salvage/reroll it to have new stats and sockets. Regardless of your weapon choice, you'll always be able to custom tailor it to suit your playstyle through the versatile upgrading system.
Pro Fast paced, arcade action
The action never stops. Enemies of multiple types spawn all over the place in random locations, lasers and flamethrowers light up the screen, and things explode into a shower of color and particle effects. Loot is everywhere, drops randomly, and can be upgraded RPG style. There's hardly a chance to catch your breath because the enemies just don't stop coming as you make your way through procedurally-generated maps and missions.
Pro Lots of variety in enemy type
There are many enemy types, from the slow-moving kind you can simply shoot down as you run and gun, to ones that move fast, explode, wear heavy armor, and teleport around the map. Every enemy has a trick up it's sleeve, so you'll have to adjust your strategies on the fly. As you progress through the game, the enemies become more numerous and stronger resulting in exciting and balanced gameplay. You won't get bored of shooting the same enemies over and over, as they are randomly placed with plenty of variety.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Con Single player can be hard
This game was meant for co-op, meaning the single player mode can feel overwhelming at time. Playing alone and with no support, you will oftentimes simply be outgunned.
Con PvP can be unfair
Through an 'Invasion' system, other players can invade your game and attempt to kill you while you attempt to defend against them. However, there is no attempt to match up players of equal power, so it usually results in unfair play where higher level players are demolishing lower level players. It feels very unbalanced and offers no extra rewards like loot or experience.
Con Guns are all pretty similar
With the exception of their raw damage output and base stats, most guns of the same type (shotgun, flamethrower, etc) look and perform the same.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.