When comparing Hellblade: Senua's Sacrifice vs Devil May Cry 4: Special Edition, the Slant community recommends Hellblade: Senua's Sacrifice for most people. In the question“What are the best PS4 (PlayStation 4) games?” Hellblade: Senua's Sacrifice is ranked 37th while Devil May Cry 4: Special Edition is ranked 51st. The most important reason people chose Hellblade: Senua's Sacrifice is:
Melina Juergens gives a riveting performance that showcases the full range of Senua's rage, vulnerability and introspection throughout her journey. Each tremble of fear in Senua's voice and her sharp cries of pain in battle further highlight her determination to reach her goal, pressing onward in the face of insurmountable obstacles.
Specs
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Pros
Pro Amazing voice acting
Melina Juergens gives a riveting performance that showcases the full range of Senua's rage, vulnerability and introspection throughout her journey. Each tremble of fear in Senua's voice and her sharp cries of pain in battle further highlight her determination to reach her goal, pressing onward in the face of insurmountable obstacles.
Pro Powerful environments and atmosphere
Hellblade: Senua's Sacrifice boasts a beautiful, yet haunted atmosphere that evokes powerful feelings of awe, with towering mountains that stretch on for miles, lakes that glitter in the sunset glow and reflect the intimidating architecture of the Norse halls throughout the environment.
Pro Intense boss fights
Though few in number, the boss battles in Hellblade: Senua's Sacrifice are a testament to how brutal the game's combat can be, with menacing boss designs and distorted arenas that inspire true fear in their intensity. These fights put Senua's skills as a warrior to the test with telegraphed moves that she must react to swiftly, along with tight windows of opportunity for her to wound the enemy. With no UI elements for health bars, neither for Senua nor the enemies she faces, these boss fights are an exercise of patience and mettle, giving an adrenaline-filled sense of satisfaction after a hard-fought victory.
Pro Compelling main character
Bolstered by an award-winning performance from Melina Juergens, The story constantly pushes Senua to her limits, both through the innumerable enemies who challenge her and the voices in her head that mock her to give up her impossible journey. She is an incredibly vulnerable character who fights on with her many fears and doubts, showing a different type of protagonist in the gaming landscape.
Pro The infighting of voices in Senua's head is unnerving
The many voices in Senua's head, all with their own unique personalities, showcase her struggles with psychosis, with the voices either taunting Senua, picking at her weaknesses, or encouraging her to stand her ground and fight. They can also be useful in battle, with some voices warning Senua to look out behind her as a new enemy spawns and readies to attack her. Constant exposure to these voices is unsettling, because their constant back and forth with praise or insults can take a toll on you after a while. Playing with headphones on is a must in order to feel the full experience of the voices and how well they blend into the gameplay.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Too many puzzles
Because those with psychosis are adept at pattern recognition, Senua's strength with patterns translates into puzzles to solve throughout the linear world, but they're far too numerous and overstay their welcome quite early on. They often break the pace of exploration, with too many instances of Senua needing to loop around a small area several times in order to align shadows or illusory portals to open up the path to the next area.
Con Shallow combat
Although the enemy and boss designs are top-notch, the moment-to-moment swordplay with Senua isn't as deep as it could have been. Simple presses of light attacks and heavy attacks mixed in with blocks, strafes and rolls are most of what the combat has to offer. Occasionally an enemy will be blacked out and unable to take damage, and Senua can use her Focus ability to rectify this and continue attacking normally. On one hand, it's realistic that Senua's sword fights are to-the-point, but from a gameplay perspective, things can get dull rather quickly.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.