When comparing Monster Hunter: World vs Devil May Cry 4: Special Edition, the Slant community recommends Monster Hunter: World for most people. In the question“What are the best PS4 (PlayStation 4) games?” Monster Hunter: World is ranked 16th while Devil May Cry 4: Special Edition is ranked 51st. The most important reason people chose Monster Hunter: World is:
You're not just stepping into an arena to fight monsters, you're entering a living and breathing world where monsters go about their daily lives - eating, fighting, hunting, and resting. It's very interesting seeing carnivores assault a flock of herbivores or two winged creatures having a territorial dispute mid-air. These type of events considerably add to the immersion, making you truly feel like a hunter that's intruding upon an ecosystem.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Dynamic and immersive world
You're not just stepping into an arena to fight monsters, you're entering a living and breathing world where monsters go about their daily lives - eating, fighting, hunting, and resting. It's very interesting seeing carnivores assault a flock of herbivores or two winged creatures having a territorial dispute mid-air. These type of events considerably add to the immersion, making you truly feel like a hunter that's intruding upon an ecosystem.
Pro Exhilarating hunting gameplay
MH:W is a game about hunting wyverns, dragons, and many other monsters.
You track them down in their natural habitat, be it a giant forest, a valley littered with dead bodies, or an active volcano, engaging them in combat that quickly turns in a struggle for survival.
You use any weapon or tool at your disposal to kill or subdue the monster, while it relentlessly chases you, slashing with its claws, biting you, swiping with its tail, and using any breath attack it may have.
Sometimes the monster might even try to escape, forcing you to chase it. Or it might become enraged, causing it to attack you more ferociously. As a result, you always have to be on your toes and react accordingly, which makes it a really thrilling experience.
Pro Awesome graphics
The graphics look simply stunning, featuring very detailed environments with a great amount of flora, accompanied by great lighting and shadow mapping. The monster designs are especially noteworthy, allowing you to make out even the tiniest details on scales, feathers, and claws. All of this is brought to life by a very vibrant color palette, making the game a treat for the eyes.
Pro Engaging crafting-based progression system
Monster Hunter: World is considered an action-RPG, but you don't level up or learn any new skills like in most RPGs.
Instead, progression is heavily reliant on your skills as a player and the crafting system, requiring you to craft gear to improve your character. This creates an unusual gameplay loop where you hunt monsters, collect their body parts, and use them as materials to craft better gear, allowing you to hunt even stronger monsters.
If you can't beat a monster, you either need to get better at fighting the monster or improve your gear. When you finally beat the monster, it's thanks to your skill and effort as a player, which feels both rewarding and gratifying.
Pro A great variety of weapons to choose from
There are 14 weapon types total, primarily split into melee weapons and ranged weapons. This includes dual blades, longswords, bows, bowguns, and even hybrids called gunlances. Each weapon type has its strengths, weaknesses, unique combos, and even upgrade paths.
For example, the dual blades allow you to move faster, chain quick combos, and enter a “demon mode”, which let you to deal more damage. The downside is that the dual blades have a short reach, so you have to be willing to throw yourself into danger by staying as close to the monster as possible. Another example, the bowgun, can be used to fight monsters at a safe distance and multiple ammo types, tailored for specific monsters and situations. The downside is that reloading leaves you defenseless, ammo can run out, and being too close or too far to the monster reduces the damage effectiveness.
As a result, there’s enough variety and depth that most players will be able to find a weapon that suits their playstyle.
Pro A lot of cross-title integration/seasonal events and in-game decorations
Cross-title integration such as FF15, Devil May Cry, Megaman, Horizon Dawn, Street Fighter, Assassin Creed add new challenges to the game, as well as new equipments setup.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Too much of reused monster animation
In mid-late game you will notice most of the High Rank monsters are just another spin-off of a previous monster, where the behaviour is mostly the same, just with higher damage modifier. Where at this point you will easily figure out how to beat it.
They could alter some HR mobs behaviour to make hunting trickier instead of just adjusting the damage/hp/defence modifier.
Con Frustratingly difficult at times
Even though MH:W has been made slightly more accessible to new players of the series, it still has some of the most difficult combat seen in games with a very steep learning curve.
You need to memorize the various map layouts, as well as each monster's habits, attack patterns, and weaknesses, to make beating them even remotely possible.
It might also take while before you fully master your weapon of choice because the tutorials are too basic, instructing you just on basic controls and combos.
Even when you finally manage to beat a difficult monster, your short-lived triumph will soon turn into dread, causing you to wonder about how difficult the next monster is gonna be.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.