When comparing Cuphead vs Middle-earth: Shadow of War, the Slant community recommends Cuphead for most people. In the question“What are the best singleplayer games on Steam?” Cuphead is ranked 81st while Middle-earth: Shadow of War is ranked 93rd. The most important reason people chose Cuphead is:
While it can be overly frustrating when you're playing alone, Cuphead also has local co-op for two players, making your adventure easier but a lot more enjoyable. The boss fights become shorter because together you deal more damage, you don't take needless hits because you can cover more blind spots, and you can even resurrect the other player by touching their ghost if you die. This way you still get the satisfaction of a challenging fight, but it won't be as disappointing if you fail. Even if you're not into challenging games, co-op can be a way to enjoy Cuphead.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Excellent co-op
While it can be overly frustrating when you're playing alone, Cuphead also has local co-op for two players, making your adventure easier but a lot more enjoyable. The boss fights become shorter because together you deal more damage, you don't take needless hits because you can cover more blind spots, and you can even resurrect the other player by touching their ghost if you die. This way you still get the satisfaction of a challenging fight, but it won't be as disappointing if you fail. Even if you're not into challenging games, co-op can be a way to enjoy Cuphead.
Pro Challenging
The game is short, but it's so difficult that you'll spend hours trying to beat it
Pro Really beautiful old-school art style
Cuphead is a very unique visual spectacle in the gaming world, looking exactly like a cartoon from the 1930s. The environments, characters, and even special effects are very detailed, colorful, and drawn entirely by hand on animation paper, complete with a grainy film effect. The end result is pure eye candy that puts most modern cartoons to shame.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con The platforming sections are not as good as the boss battles
As confirmed by the developers, the platforming sections before some boss battles were added late into the development cycle. As a result, they lack the same amount of polish and detail you get to see in the boss battles.
Con Hard as nails
Cuphead mostly consists of multi-phase boss battles that may take you a lot of tries to beat. These involve a fair amount of trial and error, requiring you to gradually and perfectly memorize each boss' patterns, abilities, and timings. This becomes harder because you die in several hits, so even the tiniest mistakes are costly in the long run. It can be really frustrating if you die right before beating a boss since you have to get through the entire fight again. If you're expecting to simply enjoy the old timey visuals and music, you might get severely disappointed.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.